yyl
6 天以前 ceda2daaf5ceb25fcffa9d7e6693027add1a2eb6
Main/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -99,10 +99,11 @@
    public async UniTask Initialize()
    {
        await UniTask.Delay(200);
        await Co_LoadMainfestFile("audio");
        // await Co_LoadMainfestFile("video");
        await Co_LoadMainfestFile("mobeffectshader");
        // await Co_LoadMainfestFile("config");
        await Co_LoadMainfestFile("config");
        await Co_LoadMainfestFile("maps");
        await Co_LoadMainfestFile("ui");
@@ -369,7 +370,11 @@
    public UnityEngine.Object Sync_LoadAsset(string assetBundleName, string assetName, Type _type = null)
    {
        if (string.IsNullOrEmpty(assetName))
        {
            Debug.LogErrorFormat("Sync_LoadAsset(): {0}, 出现错误 => 存入的AssetName为null. ", assetName);
            return null;
        }
#if UNITY_5||UNITY_5_3_OR_NEWER
        assetBundleName = assetBundleName.ToLower();
#endif