hch
4 天以前 cfe2a2d5bc6fe9a85488542597d4f73dddbfeee8
Main/Core/GameEngine/Player/PlayerBaseData.cs
@@ -1,4 +1,5 @@
using System;
using Cysharp.Threading.Tasks;
public class PlayerBaseData
{
@@ -12,7 +13,28 @@
    public uint ExpPoint;    //扩充经验点数(亿)
    public uint TotalExp;    //总经验(小于亿部分)
    public long curExp { get { return TotalExp + ExpPoint * Constants.ExpPointValue; } }
    public uint FamilyId;    //家族
    uint m_FamilyId;
    public uint FamilyId
    {
        get
        {
            return m_FamilyId;
        }
        set
        {
            var beforeFamilyId = m_FamilyId;
            m_FamilyId = value;
            if (beforeFamilyId == 0 && m_FamilyId != 0)
            {
                GuildManager.Instance.AfterEnterGuild().Forget();
            }
            else if (beforeFamilyId != 0 && m_FamilyId == 0)
            {
                GuildManager.Instance.AfterQuitGuild();
            }
        }
    }
    public string FamilyName;    //家族名称
    public uint diamond;    //仙玉
    public uint bindDiamond;  //灵石
@@ -113,6 +135,7 @@
    public int mapRealmSelect;  //地图境界难度
    public int leaveFamilyTime; //离开家族时间
    public int leaveGuildInfo; //公会:主动离开次数*100 + 被踢次数*10  + 最后一次是否主动离开的,暂时最多累计记录到9次
    public bool IsActive90Off = true; //代表默认激活0.1折
    public long treasurePotentialSp
@@ -180,6 +203,7 @@
        spExtend = _serverInfo.ExAttr8;
        bubbleId = _serverInfo.ExAttr10;
        ExAttr11 = _serverInfo.ExAttr11;
        leaveGuildInfo = (int)_serverInfo.ExAttr12;
        ExAttr16 = _serverInfo.ExAttr16;
        ServerGroupId = _serverInfo.ExAttr13;
        faction = _serverInfo.Faction;