hch
2 天以前 cfe2a2d5bc6fe9a85488542597d4f73dddbfeee8
Main/System/Guild/GuildManager.cs
@@ -1,7 +1,9 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Cysharp.Threading.Tasks;
using LitJson;
using UnityEngine;
@@ -28,20 +30,43 @@
        }
    }
    public byte[] donateCntList;
    public event Action DonateCntListEvent;
    public event Action<bool> EnterOrQuitGuildEvent;   //进入或退出公会事件
    public override void Init()
    {
        ParseConfig();
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
        DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk;
        PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshEvent;
    }
    public override void Release()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
        DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent -= OnPlayerLoginOk;
        PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshEvent;
    }
    public void OnBeforePlayerDataInitialize()
    void OnBeforePlayerDataInitialize()
    {
        ClearGuildData();
    }
    void OnPlayerLoginOk()
    {
        UpdateDonateRedPoint();
        QueryZBGFamilyInfo();
    }
    void PlayerDataRefreshEvent(PlayerDataType type)
    {
        if(type == PlayerDataType.default33)
        {
            UpdateDonateRedPoint();
        }
    }
    void ClearGuildData()
@@ -53,15 +78,34 @@
        PlayerDatas.Instance.fairyData.ClearData();
    }
    
    public void ClearGuildWhenQuit()
    //退出公会
    public void AfterQuitGuild()
    {
        //退出公会
        ClearGuildData();
        //需要转到HomeWin界面 且关闭公会相关界面(父子继承关闭)
        UIManager.Instance.GetUI<MainWin>()?.ClickFunc(0);
        isQueryZBGYet = false;
        zhenbaogeCutState = 0;
        familyZBGActions.Clear();
        sortPlayerCut.Clear();
        UpdateZBGRedpoint();
        UpdateDonateRedPoint();
        EnterOrQuitGuildEvent?.Invoke(false);
    }
    //注意上线通知公会数据时也会触发
    public async UniTask AfterEnterGuild()
    {
        //这里还没有公会数据, 后续的包会更新公会数据
        await UniTask.Delay(100);
        UpdateDonateRedPoint();
        UpdateZBGRedpoint();
        EnterOrQuitGuildEvent?.Invoke(true);
    }
    #region 配置
@@ -91,6 +135,27 @@
    public int renameFairyNameCD;
    public int renameFairyNameCost;
    public int renameFairyNameMoneyType;
    //珍宝阁(行商)
    public int zhenbaogeCutState = 0;
    public int zhenbaogeBuyState = 0;
    public bool needCheckCutCD = false;
    public event Action UpdateZhenbaogeEvent;
    public bool isQueryZBGYet = false;
    public float lastZBGStartTime = 0; //过天刷新用
    public const int ZBGFamilyActionType = 16;
    //{id:数据} 砍价行为,value1为玩家ID,特殊约定为1时为家族的数据
    public Dictionary<int, HA513_tagMCFamilyActionInfo.tagMCFamilyAction> familyZBGActions = new Dictionary<int, HA513_tagMCFamilyActionInfo.tagMCFamilyAction>();
    public List<int> sortPlayerCut = new List<int>();
    public event Action<bool> UpdateFamilyActionEvent;
    public int zbgPriceType;
    public int zbgOrgPriceValue;
    public int zbgChangFamilyCD;
    public List<int> cutCntListForTalk = new List<int>();
    void ParseConfig()
    {
@@ -124,6 +189,11 @@
        renameFairyNameMoneyType = arr[0];
        renameFairyNameCost = arr[1];
        config = FuncConfigConfig.Get("Zhenbaoge");
        zbgPriceType = int.Parse(config.Numerical1);
        zbgOrgPriceValue = int.Parse(config.Numerical2);
        zbgChangFamilyCD = int.Parse(config.Numerical3);
        cutCntListForTalk = JsonMapper.ToObject<List<int>>(config.Numerical4);
    }
@@ -352,6 +422,12 @@
    #region  公会自定义记录
    public void UpdateFamilyAction(HA513_tagMCFamilyActionInfo _package)
    {
        if (PlayerDatas.Instance.fairyData == null ||
            PlayerDatas.Instance.fairyData.fairy == null ||
            PlayerDatas.Instance.fairyData.fairy.FamilyID != _package.FamilyID)
        {
            return;
        }
        if (!familyActions.ContainsKey((int)_package.FamilyID))
        {
@@ -359,6 +435,9 @@
        }
        familyActions[(int)_package.FamilyID][_package.ActionType] = _package.FamilyActionList;
        UpdateHawkerAction(_package);
        FamilyActionInfoEvent?.Invoke((int)_package.FamilyID, _package.ActionType);
    }
@@ -382,7 +461,7 @@
    public void QueryFamilyAction(int familyID, int actionType)
    {
        var pack = new CA617_tagCMQueryFamilyAction();
        pack.FamilyID = (ushort)familyID;
        pack.FamilyID = (uint)familyID;
        pack.ActionType = (byte)actionType;
        GameNetSystem.Instance.SendInfo(pack);
    }
@@ -524,7 +603,7 @@
    //id 0 代表一键加入
    public void SendApplyGuild(int id, int type)
    {
        if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Fairy, true))
        if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Guild, true))
        {
            return;
        }
@@ -674,6 +753,208 @@
    }
    #region 捐赠
    public void UpdateDonateInfo(HA502_tagSCDonateCntInfo netPack)
    {
        donateCntList = netPack.DonateCntList;
        DonateCntListEvent?.Invoke();
        UpdateDonateRedPoint();
    }
    #endregion
    #region 珍宝阁
    public void UpdateZhenbaogeInfo(HA512_tagMCFamilyZhenbaogeInfo netPack)
    {
        //砍价状态:仙盟里记录已砍价才是真的已砍价状态,封包中的砍价状态用于判断cd间隔使用
        needCheckCutCD = netPack.CutState == 1;
        zhenbaogeBuyState = netPack.BuyState;
        UpdateZhenbaogeEvent?.Invoke();
        UpdateZBGRedpoint();
    }
    //登录后首次打开查询,换新仙盟查询
    public void QueryZBGFamilyInfo()
    {
        if (isQueryZBGYet)
            return;
        QueryFamilyAction((int)PlayerDatas.Instance.baseData.FamilyId, 16);
        isQueryZBGYet = true;
    }
    //更新砍价信息
    public void UpdateHawkerAction(HA513_tagMCFamilyActionInfo vNetData)
    {
        if (vNetData.ActionType != ZBGFamilyActionType)
        {
            return;
        }
        bool restart = false;
        if (vNetData.FamilyActionList.Length == 1 && vNetData.FamilyActionList[0].Value1 == 1)
        {
            if (familyZBGActions.ContainsKey(1) && familyZBGActions[1].Time != vNetData.FamilyActionList[0].Time)
            {
                familyZBGActions.Clear();
                sortPlayerCut.Clear();
                restart = true;
            }
        }
        for (int i = 0; i < vNetData.FamilyActionList.Length; i++)
        {
            int playerID = (int)vNetData.FamilyActionList[i].Value1;
            familyZBGActions[playerID] = vNetData.FamilyActionList[i];
        }
        if (familyZBGActions.ContainsKey((int)PlayerDatas.Instance.baseData.PlayerID))
        {
            //自己是否已砍价 从列表中查找
            zhenbaogeCutState = 1;
        }
        else
        {
            zhenbaogeCutState = 0;
        }
        sortPlayerCut = familyZBGActions.Keys.ToList();
        if (sortPlayerCut.Contains(1))
            sortPlayerCut.Remove(1);
        sortPlayerCut.Sort((a, b) => { return familyZBGActions[a].Time.CompareTo(familyZBGActions[b].Time); });
        UpdateFamilyActionEvent?.Invoke(restart);
        UpdateZBGRedpoint();
    }
    //砍价人数
    public int GetZBGFamilyActionCount()
    {
        return Math.Max(0, familyZBGActions.Count - 1);
    }
    public int GetTalkState()
    {
        int cnt = GetZBGFamilyActionCount();
        for (int i = 0; i < cutCntListForTalk.Count; i++)
        {
            if (cnt < cutCntListForTalk[i])
            {
                return i;
            }
        }
        return 0;
    }
    public int[][] GetZBGItems()
    {
        if (!familyZBGActions.ContainsKey(1))
            return null;
        return JsonMapper.ToObject<int[][]>(familyZBGActions[1].UseData);
    }
    public void OnZhenbaogeOP(byte type)
    {
        var pack = new CA616_tagCMZhenbaogeOP();
        pack.OpType = type;
        GameNetSystem.Instance.SendInfo(pack);
    }
    public Dictionary <int, FairyMember> tmpNoCutMembers = new Dictionary<int, FairyMember>();
    //未议价成员
    public void CalcNoCutMembers()
    {
        tmpNoCutMembers.Clear();
        var fairy = PlayerDatas.Instance.fairyData;
        if (fairy == null)
        {
            return;
        }
        foreach(var playerID in fairy.memberIDList)
        {
            if (!familyZBGActions.ContainsKey(playerID))
            {
                tmpNoCutMembers[playerID] = fairy.GetMember(playerID);
            }
        }
    }
    #endregion
    #region 红点
    Redpoint hallRedpoint = new Redpoint(MainRedDot.MainGuildRedpoint, MainRedDot.guildHallRedpointID);
    Redpoint donateRedpoint = new Redpoint(MainRedDot.guildHallRedpointID, MainRedDot.guildHallRedpointID * 10);
    //珍宝阁(行商)
    Redpoint zbgRedpoint = new Redpoint(MainRedDot.MainGuildRedpoint, MainRedDot.MainGuildRedpoint * 100 + 1);
    void UpdateDonateRedPoint()
    {
        if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Guild))
        {
            return;
        }
        donateRedpoint.state = RedPointState.None;
        if (PlayerDatas.Instance.fairyData.fairy == null)
        {
            return;
        }
        //只有第一档的才需要红点
        var config = FamilyDonateConfig.Get(1);
        if (donateCntList == null)
        {
            if (UIHelper.CheckMoneyCount(config.MoneyType, config.MoneyValue))
                donateRedpoint.state = RedPointState.Simple;
            return;
        }
        if (donateCntList != null && donateCntList.Length > 0)
        {
            if (donateCntList[0] < config.DailyCnt)
            {
                if (UIHelper.CheckMoneyCount(config.MoneyType, config.MoneyValue))
                    donateRedpoint.state = RedPointState.Simple;
            }
        }
    }
    public void UpdateZBGRedpoint()
    {
        zbgRedpoint.state = RedPointState.None;
        if (!PlayerDatas.Instance.fairyData.HasFairy)
        {
            return;
        }
        if (zhenbaogeCutState == 0)
        {
            zbgRedpoint.state = RedPointState.Simple;
        }
        else if (zhenbaogeBuyState == 0)
        {
            if (familyZBGActions[1].Value3 > 0)
            {
                zbgRedpoint.state = RedPointState.Simple;
            }
        }
    }
    #endregion
    #region 加密数字
    //1. 将数字补充到10位,不足补0