hch
1 天以前 cfe2a2d5bc6fe9a85488542597d4f73dddbfeee8
Main/System/Sound/SoundPlayer.cs
@@ -11,8 +11,18 @@
    static readonly List<int> commonUseAudioSet = new List<int>() { defaultClickPositiveAudio, defaultClickNegativeAudio, 3, 4 };
    public static SoundPlayer Instance {
        get; set;
    static SoundPlayer m_Instance = null;
    public static SoundPlayer Instance
    {
        get
        {
            if (m_Instance == null)
            {
                CreateSoundPlayer();
            }
            return m_Instance;
        }
    }
    [SerializeField] AudioSource m_MusicAudioSource;
@@ -45,9 +55,9 @@
    public static void CreateSoundPlayer()
    {
        var gameObject = GameObject.Instantiate(BuiltInLoader.LoadPrefab("SoundPlayer"));
        Instance = gameObject.GetComponent<SoundPlayer>();
        Instance.name = "SoundPlayer";
        Instance.SetActive(true);
        m_Instance = gameObject.GetComponent<SoundPlayer>();
        m_Instance.name = "SoundPlayer";
        m_Instance.SetActive(true);
        DontDestroyOnLoad(gameObject);
    }
@@ -312,11 +322,11 @@
    //}
    //private void LateUpdate()
    //{
    //    if (CameraController.Instance != null && CameraController.Instance.CameraObject != null)
    //    {
    //        this.transform.position = CameraController.Instance.transform.position + new Vector3(0, 5, 0);
    //        this.transform.rotation = CameraController.Instance.CameraObject.transform.rotation;
    //{
    //    if (CameraController.Instance != null && CameraController.Instance.CameraObject != null)
    //    {
    //        this.transform.position = CameraController.Instance.transform.position + new Vector3(0, 5, 0);
    //        this.transform.rotation = CameraController.Instance.CameraObject.transform.rotation;
    //    }
    //}