Main/System/Battle/Motion/MotionBase.cs
@@ -108,6 +108,8 @@ public virtual Spine.TrackEntry PlayDeadAnimation(Action onComplete = null) { if (animState == null) return null; CancelControledAnimation(); // 使用轨道9作为死亡动画专用轨道(独立于主轨道0和子技能轨道1-8) const int deathTrackIndex = 9;