yyl
3 天以前 d0dfe302f42f680bd3a84a29b9d58947046403c7
Main/System/Battle/SkillEffect/NormalSkillEffect.cs
@@ -11,8 +11,8 @@
    // protected BattleObject caster;
    // protected List<BattleObject> targets; // 目标列表
    public NormalSkillEffect(SkillBase _skillBase, SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
        : base(_skillBase, _skillConfig, _caster, _tagUseSkillAttack)
    public NormalSkillEffect(SkillBase _skillBase, SkillConfig _skillConfig, SkillSkinConfig _skillSkinConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
        : base(_skillBase, _skillConfig, _skillSkinConfig, _caster, _tagUseSkillAttack)
    {
    }
@@ -27,14 +27,14 @@
        RectTransform targetTransform = caster.battleField.GetTeamNode(battleCamp, mainTargetIndex);
        if (skillConfig.ExplosionEffectId > 0)
        if (skillSkinConfig.ExplosionEffectId > 0)
        {
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffectId, targetTransform, caster.Camp, 1f);
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillSkinConfig.ExplosionEffectId, targetTransform, caster.Camp, 1f);
        }
        if (skillConfig.ExplosionEffect2 > 0)
        if (skillSkinConfig.ExplosionEffect2 > 0)
        {
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffect2, targetTransform, caster.Camp, 1f);
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillSkinConfig.ExplosionEffect2, targetTransform, caster.Camp, 1f);
        }
        for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++)
@@ -47,13 +47,13 @@
                continue;
            }
            if (skillConfig.ExplosionEffect3 > 0)
            if (skillSkinConfig.ExplosionEffect3 > 0)
            {
                caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect3, target.GetTransform(), caster.Camp, target.GetModelScale());
                caster.battleField.battleEffectMgr.PlayEffect(target, skillSkinConfig.ExplosionEffect3, target.GetTransform(), caster.Camp, target.GetModelScale());
            }
            if (skillConfig.ExplosionEffect4 > 0)
            if (skillSkinConfig.ExplosionEffect4 > 0)
            {
                caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect4, target.GetTransform(), caster.Camp, target.GetModelScale());
                caster.battleField.battleEffectMgr.PlayEffect(target, skillSkinConfig.ExplosionEffect4, target.GetTransform(), caster.Camp, target.GetModelScale());
            }
        }