Main/Component/UI/Effect/BattleEffectPlayer.cs
@@ -684,12 +684,11 @@ public void BindBone(BattleObject battleObject, string v) { if (battleObject == null || battleObject.motionBase == null || battleObject.motionBase.skeletonAnim == null) var skeletonAnim = battleObject?.GetSkeletonAnimation(); if (skeletonAnim == null) { return; } var skeletonAnim = battleObject.motionBase.skeletonAnim; Bone bone = skeletonAnim.skeleton.FindBone(v); isBindBone = false;