| | |
| | | { |
| | | public static AudioClip LoadAudio(string _folderName, string _clipName) |
| | | { |
| | | return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName); |
| | | return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName, false); |
| | | } |
| | | |
| | | public static void LoadAudioAsync(string _folderName, string _clipName, Action<bool, UnityEngine.Object> _callBack) |
| | | { |
| | | ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack); |
| | | ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack, false); |
| | | } |
| | | |
| | | } |