Main/ResModule/ResManager.cs
@@ -126,6 +126,7 @@ } #endif //needExt 是否需要函数内部添加后缀 public T LoadAsset<T> (string directory, string name, bool needExt = true) where T : UnityEngine.Object { T asset = null; @@ -149,6 +150,7 @@ return LoadAssetInternal<T>(directory, name, needExt); } //needExt 是否需要函数内部添加后缀 private T LoadAssetInternal<T>(string directory, string name, bool needExt = true) where T : UnityEngine.Object { T asset = null;