File was renamed from Utility/Bezier.cs |
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| | | using UnityEngine;
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| | |
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| | | public class Bezier
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| | | {
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| | |
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| | | /// <summary> |
| | | /// |
| | | /// </summary> |
| | | /// <param name="P0"></param> |
| | | /// <param name="P1"></param> |
| | | /// <param name="P2"></param> |
| | | /// <param name="t">0.0 >= t <= 1.0 </param> |
| | | /// <returns></returns> |
| | | public static Vector3 BezierCurve(Vector3 P0, Vector3 P1, Vector3 P2, float t)
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| | | {
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| | | var t1 = (1 - t) * (1 - t);
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| | | var t2 = t * (1 - t);
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| | | var t3 = t * t;
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| | | return P0 * t1 + 2 * t2 * P1 + t3 * P2;
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| | | }
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| | |
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| | | /// <summary> |
| | | /// |
| | | /// </summary> |
| | | /// <param name="P0"></param> |
| | | /// <param name="P1"></param> |
| | | /// <param name="P2"></param> |
| | | /// <param name="P3"></param> |
| | | /// <param name="t">0.0 >= t <= 1.0 </param> |
| | | /// <returns></returns> |
| | | public static Vector3 BezierCurve(Vector3 P0, Vector3 P1, Vector3 P2, Vector3 P3, float t)
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| | | {
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| | | var t1 = (1 - t) * (1 - t) * (1 - t);
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| | | var t2 = (1 - t) * (1 - t) * t;
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| | | var t3 = t * t * (1 - t);
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| | | var t4 = t * t * t;
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| | | return P0 * t1 + 3 * t2 * P1 + 3 * t3 * P2 + P3 * t4;
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| | | }
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| | | using UnityEngine; |
| | | |
| | | public class Bezier |
| | | { |
| | | |
| | | /// <summary> |
| | | /// |
| | | /// </summary> |
| | | /// <param name="P0"></param> |
| | | /// <param name="P1"></param> |
| | | /// <param name="P2"></param> |
| | | /// <param name="t">0.0 >= t <= 1.0 </param> |
| | | /// <returns></returns> |
| | | public static Vector3 BezierCurve(Vector3 P0, Vector3 P1, Vector3 P2, float t) |
| | | { |
| | | var t1 = (1 - t) * (1 - t); |
| | | var t2 = t * (1 - t); |
| | | var t3 = t * t; |
| | | return P0 * t1 + 2 * t2 * P1 + t3 * P2; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// |
| | | /// </summary> |
| | | /// <param name="P0"></param> |
| | | /// <param name="P1"></param> |
| | | /// <param name="P2"></param> |
| | | /// <param name="P3"></param> |
| | | /// <param name="t">0.0 >= t <= 1.0 </param> |
| | | /// <returns></returns> |
| | | public static Vector3 BezierCurve(Vector3 P0, Vector3 P1, Vector3 P2, Vector3 P3, float t) |
| | | { |
| | | var t1 = (1 - t) * (1 - t) * (1 - t); |
| | | var t2 = (1 - t) * (1 - t) * t; |
| | | var t3 = t * t * (1 - t); |
| | | var t4 = t * t * t; |
| | | return P0 * t1 + 3 * t2 * P1 + 3 * t3 * P2 + P3 * t4; |
| | | } |
| | | } |