File was renamed from Utility/EnumHelper.cs |
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| | | public enum E_ActorClassType
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| | | {
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| | | UnDefine,
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| | | Hero,
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| | | Player,
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| | | Guard,
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| | | NpcFightNorm,
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| | | NpcFightBoss,
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| | | NpcSummonFunc,
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| | | NpcCollect,
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| | | NpcSummonFight,
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| | | NpcFunc,
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| | | Pet,
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| | | NpcTouchKilled,
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| | | NpcClientFightNorm,
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| | | NpcClientFightBoss,
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| | | NpcClientFunc,
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| | | NpcFightVirtualPlayer,
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| | | PlayerXmzz,
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| | | ClientPlayer,
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| | | PlayerZZ,
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| | | PlayerSgzcRobot,
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| | | PVPClientPlayer,
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| | | ILClientPlayer,
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| | | NpcClientCollect,
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| | | JiaPlayer,
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| | | }
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| | | public enum E_ActorState
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| | | {
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| | | Idle,
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| | | CtrlRun,
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| | | AutoRun,
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| | | Hurt,
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| | | Die,
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| | | CommonAtk,
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| | | CastSkill,
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| | | DaZuo,
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| | | Roll,
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| | | Mocked,
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| | | }
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| | | public enum E_4012Status
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| | | {
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| | | Normal,//无 0
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| | | Freezed,//定身状态 1
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| | | Slow,//减速状态 2
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| | | LoseBlood,//持续掉血状态 3
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| | | Shield,//麒麟佑身4
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| | | DamBackShield,//东皇附体5
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| | | Sneer,//嘲讽 6
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| | | Stun,//晕眩状态 7
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| | | AddAtk,//加攻状态 8
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| | | WeakDef,//减防状态 9
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| | | LimitSkill,//禁魔状态 10
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| | | LimitAddHP,//禁疗状态 11
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| | | Blind,//致盲状态 12
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| | | Burn,//灼烧 13
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| | | LoseBlood2,//职业2持续掉血状态 14
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| | | LoseBlood3,//职业3持续掉血状态 15
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| | | MissSneerAtk,//对嘲讽攻击免疫表现为miss 16
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| | | BeInAir,//浮空(做法同眩晕类) 17
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| | | zqdlj,//紫气东来金灵根技能状态 18
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| | | Ice,//寒冰状态(同减速) 19
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| | | }
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| | | public enum E_BuffType
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| | | {
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| | | bfBuff = 1, // buff
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| | | bfDeBuff, // debuff
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| | | bfAura, // aura,光环
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| | | bfIncBuff, // inc buff增值BUFF 玩家不可手动清除
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| | | btPassiveBuf, // 被动BUF
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| | | bfEquipBuff, // 装备BUF
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| | | bfMapBuff, // 场景BUF
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| | | bfActionBuff, // 行为Buf
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| | | bfProcessBuff, // 一定间隔处理一次持续一定时间的Buff
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| | | bfProcessDeBuff,// 一定间隔处理一次,持续一定时间的DeBuff
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| | |
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| | | btBufMax // BUF类型数
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| | | }
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| | | public enum E_MonsterType
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| | | {
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| | | Normal,//0 普通怪;
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| | | Elite,//1 精英怪;
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| | | BlueBoss,//2 蓝BOSS;
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| | | PurpleBoss,//3 紫BOSS;
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| | | Danger,//4 危险怪;
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| | | DarkGoldBoss,//5 暗金BOSS,
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| | | SmallLead,//6 小头目,
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| | | MissionBoss,//7 任务BOSS
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| | | }
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| | | public enum E_ActorGroup
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| | | {
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| | | User,
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| | | Player,
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| | | Enemy,
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| | | Neutral,
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| | | Collect,// 收集类
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| | | FuncNpc,// 功能性npc
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| | |
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| | | }
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| | | public enum E_ClientNpcType
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| | | {
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| | | Func,
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| | | Fight,
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| | | }
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| | | public enum E_NpcType
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| | | {
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| | | Func = 0,//功能NPC填写“0”
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| | | Defend = 1,//守卫NPC填写“1”
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| | | Fight = 2,//战斗NPC填写“2”
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| | | Summon = 3,//召唤NPC填写“3”
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| | | Ghost = 4,//灵NPC填写 “4”
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| | | Trap = 5,//陷阱NPC填写 "5"
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| | | Car = 6,//镖车NPC填写 "6"
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| | | Sprite = 7,//精灵NPC填写 "7"
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| | | VirtualPlayer = 8,// 虚拟助战英雄
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| | | Flag = 9,//旗类NPC填写 "9"
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| | | Collect = 14,//采集NPC填定 "14"
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| | | Catch = 15,//可捕捉NPC 15
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| | | Pet = 16,//宠物 16
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| | | TouchKilled = 17,//守护 17
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| | | FMBoss = 18,// 封魔坛boss 18
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| | | BreakableObj = 19,//场景可被攻击物 19
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| | | FightAssist = 20,// 助战
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| | | SGZC_FightAssist = 21,// 上古战场助战
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| | | MonsterTime = 22,// 按时间掉血
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| | | PersonalEnemy = 23,// 专属敌人
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| | | PersonalEnemyPVP = 24,// 专属敌人
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| | | OpenWorldMap = 99,// 打开世界地图
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| | | }
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| | | public enum E_MovingState
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| | | {
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| | | Normal,
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| | | Fly,
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| | | Ride,
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| | |
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| | | }
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| | | public enum WindowType
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| | | {
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| | | Base = 0,
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| | | Normal = 1,
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| | | Modal = 2,
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| | | Tip = 3,
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| | | System = 4,
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| | | Loading = 5,
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| | | Flag = 99,
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| | | }
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| | | public enum GestureType
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| | | Left,
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| | | Right,
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| | | Up,
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| | | Down
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| | | }
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| | | public enum UnityPlatform
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| | | {
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| | | Editor,
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| | | Android,
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| | | Iphone,
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| | | Standalone,
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| | | }
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| | | public enum RoleRenameResult
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| | | {
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| | | MoneyErr = 0, //金钱不足
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| | | NameRuleErr = 1, //名字不合法
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| | | NameLengErr = 2, //名字长度错误
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| | | NameRepeatErr = 3, //重名
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| | | RenameFailErr = 4, //改名失败
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| | | RenameSuccess = 5, //成功
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| | | }
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| | | /// <summary>
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| | | /// <para>无意义 0</para>
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| | | /// <para>自己 1</para>
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| | | /// <para>队伍 2</para>
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| | | /// <para>友好 3</para>
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| | | /// <para>可攻击 4</para>
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| | | /// <para>自己及友好 5</para>
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| | | /// <para>玩家尸体 6</para>
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| | | /// <para>非死亡玩家 7</para>
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| | | /// <para>可攻击怪物 8</para>
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| | | /// <para>可攻击玩家 9</para>
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| | | /// <para>所有单位 10</para>
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| | | /// <para>宠物对主人 11</para>
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| | | /// <para>召唤物对主人 12</para>
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| | | /// <para>小怪包括精英 13</para>
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| | | /// </summary>
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| | | public enum E_SkillCastTarget
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| | | {
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| | | None,
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| | | Self,
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| | | TeamMate,
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| | | Friend,
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| | | CanAttacked,
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| | | SelfAndFriend,
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| | | PlayerDeadBody,
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| | | UnDeadPlayer,
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| | | CanAttackedMonster,
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| | | CanAttackedPlayer,
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| | | All,
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| | | PetToOwner,
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| | | SummonToOwner,
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| | | Monster,
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| | | FriendNpc,
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| | |
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| | | }
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| | |
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| | |
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| | | /// <summary>
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| | | /// 技能类型
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| | | /// </summary>
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| | | public enum E_SkillType
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| | | {
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| | | Special, // 特殊 0
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| | | Attack, // 攻击类 1
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| | | Recover,// 恢复类 2
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| | | ContinuousGain, // 持续增益BUFF 3
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| | | SustainedReduction,// 持续减益BUFF 4
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| | | GainBuff,// 增益BUFF 5
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| | | ReductionBuff,// 减益BUFF 6
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| | | Passive,// 被动技 7
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| | | Reborn,// 复活 8
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| | | ValueAdded,// 增值技能(不可清除)9 |
| | | Halo,// 光环技能 10
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| | | Equip,// 装备技能 11
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| | | Area,// 区域技能 12
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| | | Summon,// 召唤 13
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| | | ControlBuff,// 控制型BUFF 14
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| | | MutilHurtBuffAtk,// 多段伤害buff攻击类型(类xp技能) 15
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| | | PassiveGainBuff,// 被动触发增益类buff 16
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| | | PassiveReductionBuff,// 被动触发减益类buff 17
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| | | PassiveControlBuff,// 被动触发的控制类buff 18
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| | | Property,// 属性类技能 20(如坐骑属性,宠物属性)
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| | | PassiveBuff,// 被动buff 19(暂时不知道干啥的)
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| | | PassiveContinuousGain,// 被动触发持续类增益类buff 21
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| | | PassiveSustainedReduction,// 被动触发持续类减益类buff 22
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| | | }
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| | | public enum E_SkillFuncType
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| | | {
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| | | Common,// 0为通用技能
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| | | FaBaoActiveSkill,// 1为法宝功能获得的主动技能
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| | | FaBaoPassiveSkills,// 2为法宝功能获得的被动技能
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| | | FaBaoSpSkill,// 3为法宝功能获得的SP技能
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| | | TalentSkills,// 4为天赋技能
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| | | RiderSkill,// 5为坐骑技能
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| | | PetSkill,// 6为宠物技能
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| | | GodWeaponSkill,// 7为神兵技能
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| | | NormalAttack,// 8为普攻
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| | | SpLv15Skill,// 9为sp15级技能
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| | | Roll,// 10为翻滚
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| | | RealmSkill,// 11为境界
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| | | MythicalAnimal,// 12为神兽技能
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| | | ZhuxianSkill,// 13为诛仙技能
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| | |
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| | | }
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| | |
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| | | /// <summary>
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| | | /// <para>无对象 0</para>
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| | | /// <para>有对象 1</para>
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| | | /// <para>地面 2</para>
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| | | /// </summary>
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| | | public enum E_SkillCastType
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| | | {
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| | | None,// 无对象 0
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| | | NeedTarget,// 有对象 1
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| | | Ground,// 地面 2
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| | | }
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| | | public enum MapTransferType
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| | | {
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| | | WorldTransport = 1,
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| | | BigMapTransport = 2,
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| | | MissionTransport = 3,
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| | |
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| | | }
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| | |
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| | | public enum DropItemType
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| | | {
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| | | Pattern0 = 0,
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| | | Pattern1 = 1,
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| | | Pattern2 = 2,
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| | | Pattern3 = 3,
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| | |
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| | | }
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| | |
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| | |
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| | | public enum DailyQuestType
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| | | {
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| | | BountyMission = 1,
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| | | IceCrystal = 2,
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| | | FairyFeast = 3,
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| | | BlastStove = 4,
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| | | Kirin = 5,
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| | | FairyLand = 6,
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| | | GuardSky = 7,
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| | | Demon = 8,
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| | | Trial = 9,
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| | | AncientBattleGround = 10,
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| | | EmperorRelic = 11,
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| | | WyTaiChi = 12,
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| | | FairyLeague = 13,
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| | | HeavenBattle = 14,
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| | | Prayer = 15,
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| | | WorldBoss = 16,
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| | | DemonJar = 17,
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| | | FairyTask = 18,
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| | | RuneTowerSweep = 19,
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| | | RuneTower = 21,
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| | | TreasureCollectSoul = 22,
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| | | BossHome = 24,
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| | | PersonalBoss = 25,
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| | | ElderGodArea = 26,
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| | | FairyGrabBoss = 27,
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| | | KillMonster = 28,
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| | | DungeonAssist = 29,
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| | | GatherSoulDungeon = 30,
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| | | CrossServerPk = 31,
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| | | AllianceBoss = 32,
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| | | RidingPetActivity = 34,
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| | | HazyRegion = 35,
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| | | SkyTower = 36,
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| | | Auction = 37,
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| | | JadeDynastyBoss = 38,
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| | | CrossServerBoss = 39,
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| | | FairyChuanGong = 40, //仙盟传功
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| | | ActivityPlace = 41, //秘境探索
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| | | ArenaPK = 43,//竞技场PK
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| | | //后续IL开发添加预设
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| | | default1,
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| | | default2,
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| | | default3, //46 仙盟打坐
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| | | default4, //47 古神战场
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| | | default5, //48 通用副本
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| | | default6, //49 通用副本
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| | | default7, //50 通用副本
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| | | default8, //51 通用副本
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| | | default9, //52 聚魂通用副本
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| | | default10,
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| | | default11,
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| | | default12,
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| | | default13,
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| | | default14,
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| | | default15,
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| | | default16,
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| | | default17,
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| | | default18,
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| | | default19,
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| | | default20,
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| | | }
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| | |
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| | |
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| | | /// <summary>
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| | | /// 服务端下发的副本倒计时类型
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| | | /// </summary>
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| | | public enum DungeonCoolDownType
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| | | {
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| | | LeaveMap = 0,//退出倒计时
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| | | WaitStart = 1,//开始倒计时
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| | | FightStart = 2,//战斗倒计时
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| | | FlagTake = 3,
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| | | NextRound = 4,//下一波倒计时
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| | | FBAddTime = 6,
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| | | ElderGodAreaDeadTime = 7,//古神禁地倒计时
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| | | PickUpTime = 8,//副本捡装备倒计时
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| | | WaitPlayer = 9, //等待对手倒计时
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| | | PlayerLeave = 10, //对手掉线倒计时
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| | |
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| | | }
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| | |
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| | |
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| | | /// <summary>
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| | | /// 装备部位索引
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| | | /// </summary>
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| | | public enum RoleEquipType
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| | | {
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| | | Weapon = 1, // 主手
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| | | Weapon2 = 2, // 副手
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| | | Hat = 3, // 帽子
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| | | Clothes = 4, // 衣服
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| | | Belt = 5, // 腰带
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| | | Trousers = 6, // 裤子
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| | | Shoes = 7, // 鞋子
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| | | Glove = 8, //手套
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| | | Neck = 9, //项链
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| | | FairyCan1 = 10, //仙器
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| | | FairyCan2 = 11, //仙器
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| | | Jade = 12, //玉佩
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| | |
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| | | Wing = 13, //翅膀
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| | | Guard = 14, //守护
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| | |
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| | | PeerlessWeapon1 = 16,//绝世武器
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| | | PeerlessWeapon2 = 17,//绝世副手
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| | |
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| | | Mount = 19, //当前的坐骑
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| | |
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| | | FashionWeapon = 20,//时装武器
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| | | FashionClothes = 21, //时装衣服
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| | | FashionWeapon2 = 22,//时装副手
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| | |
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| | |
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| | | retMax,
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| | | };
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| | |
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| | |
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| | |
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| | | //tagObjInfoRefresh,更新枚举值必须同时更新注释
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| | | /**主角属性刷新类型*/
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| | | public enum PlayerDataType
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| | | {
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| | | AccountID = 0, //帐号名 该角色所在的帐号的用户名 0,
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| | | PlayerID = 1, //角色ID,1,
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| | | PlayerName = 2, //角色名,size , 14 2,
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| | | Sex = 3, //性别 3,
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| | | Hair = 4, //发型 1.标准型(男) 2.名仕型 3.浪子型 4.标准型(女) 5.马髻型 6.妩媚型 4,
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| | | HairColor = 5, //头发颜色 5种 5,
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| | | Face = 6, //基本脸型 6,
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| | | Job = 7, //职业 |
| | | LV = 8, //等级 8,
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| | | TotalExp = 9, //总经验 9,
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| | | Family = 10, //家族 10,
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| | | Country = 11, //国家 0.秦国 1.魏国 2.楚国 阵营 11,
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| | | TeamHornor = 12, //组队荣誉 12,
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| | | PKValue = 13, //PK值 13,
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| | | FamilyHornor = 14, //家族贡献 14,
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| | | FamilyActiveValue = 15, //家族活跃度 15,
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| | | CountryHornor = 16, //本周国家荣誉值 16,
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| | | Mate = 17, //伴侣,17,
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| | | Gold = 18, //金子 18,
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| | | GoldPaper = 19, //金票 19,
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| | | Silver = 20, //银子 20,
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| | | SilverPaper = 21, //银票 21,
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| | | FightPoint = 22, //战斗值 22,
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| | | HappyPoint = 23, //娱乐值 23,
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| | | MapID = 24, //角色所在地图 24,
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| | | PosX = 25, //角色坐标 25,
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| | | PosY = 26, //26,
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| | | State = 27, //角色状态 1.封存 2.死亡 3.正常 以后还有陆续添加 27,
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| | | MaxHP = 28, //最大HP 28,
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| | | HP = 29, //当前HP 29,
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| | | MaxMP = 30, //最大MP 30,
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| | | MP = 31, //当前MP 31,
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| | | XP = 32, //当前XP 32
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| | | HPRestoreSetting = 33, //少于这个值%自动喝血 33,
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| | | MPRestoreSetting = 34, //少于这个值%自动喝魔 34,
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| | | ExpRate = 35, //当前经验倍率 单位为百分比 35,
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| | | FreePoint = 36, //未分配点数 36,
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| | | FreeSkillPoint = 37, //未分配技能点数 37,
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| | | STR = 38, //力量 38,
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| | | PNE = 39, //灵力 39,
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| | | PHY = 40, //身法 40,
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| | | CON = 41, //体质 41,
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| | | DEF = 42, //防御 42,
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| | | MINATK = 43, //外攻最小 43
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| | | MAXATK = 44, //外攻最大 44
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| | | MAtkMin = 45, //内功最大 45
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| | | MAtkMax = 46, //内功最小 46
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| | | MDef = 47, //内防 47
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| | | HIT = 48, //命中 48
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| | |
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| | | POISIONATK = 49, //毒攻 49
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| | | FIREATK = 50, //火攻 50
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| | | REALATK = 51, //真实伤害 51
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| | | THUNDERATK = 52, //雷攻 52
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| | | WINDATK = 53, //风攻 53
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| | | POISIONDEF = 54, //毒防 54
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| | | FIREDEF = 55, //火防 55
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| | | REALDEF = 56, //真实抵抗 56
|
| | | THUNDERDEF = 57, //雷防 57
|
| | | WINDDEF = 58, //风防 58
|
| | |
|
| | | Miss = 59, //闪避 59,
|
| | | SuperHit = 60, //暴击伤害 60,
|
| | | Buff = 61, //最多12个BUFF 如果超过12个按先进先出的顺序覆盖 61,
|
| | | Skill = 62, //该玩家所学会的全部技能 目前最多22个 日后可能再增加 62,
|
| | | Mark = 63, //称号该玩家所拥有的全部称号,上限未定 63,
|
| | | SettingH = 64, //快捷栏(横) 64,
|
| | | SettingV = 65, //快捷栏(竖) 65,
|
| | | FightPK = 66, //衡量PK能力的一项属性 由攻防计算而得 66,
|
| | | ActiveValue = 67, //击杀敌国阵营玩家和NPC的统计值 67,
|
| | | PlayerType = 68, //角色的五行属性,组队用 1. 金 2. 木 3. 水 4. 土 5. 火 68,
|
| | | NameColor = 69, //角色名字颜色 69,
|
| | | AtkInterval = 70, //攻击速度 70,
|
| | | Speed = 71, //速度 71,
|
| | | SuperHitRate = 72, //暴击率 72,
|
| | | PickupDist = 73, //拾取距离 73,
|
| | | CountryLastWeekHornor = 74, //上周国家荣誉值 74,
|
| | | LastWeekOnlineTime = 75, //上周在线时间 75,
|
| | | LastWeekFamilyActiveValue = 76, //上周活跃度 76,
|
| | | FBID = 77, //玩家的副本ID 77,
|
| | | FamilyLV = 78, //家族等级 78,
|
| | | RealMapID = 79, //数据地图ID 79,
|
| | | GMLevel = 80, //gm等级改变 80,
|
| | | TeamID = 81, //gm等级改变 81,
|
| | | TeamLV = 82, //gm等级改变 82,
|
| | | FightPower = 83, //战斗力 83,
|
| | | RebornMapID = 84, //重生地图ID 84,
|
| | | RebornPosX = 85, //重生点x 85,
|
| | | RebornPosY = 86, //重生点y 86,
|
| | | Coin = 87, //当前点券数目 87,
|
| | | BillboardLV = 88, //排行榜等级 88,
|
| | | Tick = 89, //当前Tick 89,
|
| | | CurrentPlayerType = 90, //当前五行 90,
|
| | | FriendFavor = 91, //好友人气值刷新 91
|
| | | BackpackLV = 92, //背包等级 92
|
| | | ReincarnationLV = 93, //转生等级 93
|
| | | BaseSTR = 94, //裸体力量 94,
|
| | | BasePNE = 95, //裸体精神 95,
|
| | | BasePHY = 96, //裸体敏捷 96,
|
| | | BaseCON = 97, //裸体体质 97,
|
| | | // BaseINT , //裸体智力
|
| | | // BaseLUCK , //裸体幸运
|
| | | ReceivedSalary = 98, //玩家本次领取的工资 98
|
| | | WarehouseLV = 99, //仓库等级 99
|
| | | EquipShowSwitch = 100, //装备显隐开关 100
|
| | | LuckValue = 101, //幸运值 101
|
| | | ExAttr1 = 102, //扩展属性1 102魔仆伤害24
|
| | | ExAttr2 = 103, //扩展属性2 103组队是否需要审核
|
| | | ExAttr3 = 104, //扩展属性3 104元素攻击26
|
| | | ExAttr4 = 105, //扩展属性4 105元素防御27
|
| | | ExAttr5 = 106, //扩展属性5 106
|
| | | Faction = 107, //阵营 107
|
| | | InfamyValue = 108, //恶名值 108
|
| | | RealmLevel = 109, //官阶 109
|
| | | IsFindByLabel = 110, //是否允许标签检索 110
|
| | | IsCloseFriendLabel = 111, //是否关闭好友签名 111
|
| | | ChangeCoinPointTotal = 112, //兑换的点数总计 112
|
| | | VIPLv = 113, //VIP等级 113
|
| | | ExAttr6 = 114, //扩展属性6 114流血伤害31
|
| | | ExAttr7 = 115, //扩展属性7 法宝sp,非亿位
|
| | | ExAttr8 = 116, //扩展属性8 法宝sp,亿位
|
| | | ExAttr9 = 117, //扩展属性9 117控制抵抗34
|
| | | ExAttr10 = 118, //扩展属性10 118输出伤害35
|
| | | ModelMark = 119, //变形模型Mark 119
|
| | | PrizeCoin = 120, //奖励点券数 120
|
| | | ExAttr11 = 121, //扩展属性11 121 现金代币(代金券)
|
| | | ExAttr12 = 122, //扩展属性12 退出仙盟时间
|
| | | ExAttr13 = 123, //扩展属性13 服务器组ID
|
| | | ExAttr14 = 124, //扩展属性14 124
|
| | |
|
| | | SkillAtkRate = 125, ///战斗属性--技能攻击伤害 125
|
| | | LuckyHitRate = 126, ///战斗属性--会心一击机率万分率 126
|
| | | LuckyHitVal = 127, ///战斗属性--会心一击额外伤害 127
|
| | | GreatHitRate = 128, ///战斗属性--卓越一击机率万分率 128
|
| | | GreatHitVal = 129, ///战斗属性--卓越一击额外伤害 129
|
| | | KillBackHP = 130, ///战斗属性--杀怪回血 130
|
| | | KillBackMP = 131, ///战斗属性--杀怪回魔 131
|
| | | DamageReduceRate = 132, ///没有使用
|
| | | DamageBackRate = 133, ///战斗属性--反伤万分比 133
|
| | | GoldFoundRate = 134, ///战斗属性--金钱寻获加成万分比 134
|
| | | IgnoreDefRate = 135, ///战斗属性--无视防御机率万分率 135
|
| | | BattleValEx1 = 136, ///战斗属性--扩展1 攻速 136
|
| | | BattleValEx2 = 137, //战斗属性--扩展2 攻击回血 137
|
| | | BattleValEx3 = 138, //战斗属性--扩展3 138 增伤
|
| | | BattleValEx4 = 139, //战斗属性--扩展4 139
|
| | | BattleValEx5 = 140, //战斗属性--扩展5 140
|
| | | HPRestorePer = 141, //生命回复 141
|
| | | LVEx = 142, //玩家等级副本,用于转生 142
|
| | | LV2 = 143, //大师等级 143
|
| | | ExpPoint = 144, //扩展经验点数 144
|
| | | OperateInfo = 145, //玩家运营商附加信息,如QQ黄钻等145
|
| | | SuperHitReduce = 146, //暴击抗性 146
|
| | | LuckyHitRateReduce = 147, //会心一击抗性 147
|
| | | SkillAtkRateReduce = 148, ///技能减伤
|
| | | DamagePVP = 149, //PVP增加伤害 149 对应191 PVP增加减少
|
| | | SpeedValue = 150, //移动速度 150
|
| | | DamagePVE = 151, ///暂时没用 151
|
| | | PetDamPer = 152, //灵兽增加伤害 152
|
| | | IgnoreDefRateReduce = 153, //无视防御抗性 153
|
| | | DamChanceDef = 154, //抵御 154
|
| | | BleedDamage = 155, //流血伤害 155
|
| | | FaintRate = 156, //击晕 156
|
| | | FaintDefRate = 157, //控制抵抗 157
|
| | | FinalHurt = 158, //输出伤害158
|
| | | FinalHurtReduce = 159, //减少承受伤害 159
|
| | | DamagePerPVP = 160, //PVP增加伤害 160
|
| | | DamagePerPVPReduce = 161, //PVP减少伤害 161
|
| | | ComboDamRate = 162, //连击几率162
|
| | | ComboDamPer = 163, //连击伤害163
|
| | | MaxProDef = 164, //最大防护值 164
|
| | | FamilyContribution = 167, //仙盟贡献度 167
|
| | | FamilyStoreScore = 168, //获取仙盟仓库积分
|
| | | RuneSplinters = 169, //符印精华 169
|
| | | Rune = 170, //符印碎片 170
|
| | | RealmPoint = 171, //境界修炼点 171
|
| | | MagicEssence = 172,//魔精 172
|
| | | UnionLiven = 173, //仙盟活跃令
|
| | | FBHelpPoint = 174, //副本助战积分 174
|
| | | PlayerPKState = 175, //战斗状态
|
| | | IsAttackBossState = 176, //是否在打Boss 1 在 0 不在
|
| | | BasicsMinimum = 177,//基础最小攻击
|
| | | BasicsMaxAttack = 178,//基础最大攻击
|
| | | BasicsLife = 179,//基础生命
|
| | | BasicsDefense = 180,//基础防御
|
| | | BasicsScoreAHit = 181,//基础命中
|
| | | BasicsDodge = 182,//基础闪避
|
| | | OnlyFinalHurt = 183,// 额外伤害附加
|
| | | CDBPlayerRefresh_ForbidenTalk = 184,//禁言
|
| | | CDBPlayerRefresh_FuncDef = 185, // 功能层防御 185
|
| | | CDBPlayerRefresh_TreasureScore = 186, //寻宝商店积分
|
| | | CDBPlayerRefresh_Danjing = 187, // 丹精 187
|
| | | CDBPlayerRefresh_NPCHurtAddPer,//对怪物伤害加成 188
|
| | | FunalHurtPer = 189,// 最终伤害加成
|
| | | CDBPlayerRefresh_TalentPoint = 190,
|
| | | CDBPlayerRefresh_GodWeaponLV_1 = 192,
|
| | | CDBPlayerRefresh_GodWeaponLV_2 = 193,
|
| | | CDBPlayerRefresh_GodWeaponLV_3 = 194,
|
| | | CDBPlayerRefresh_GodWeaponLV_4 = 195,
|
| | | CDBPlayerRefresh_SoulDust = 196,//聚魂-魂尘
|
| | | CDBPlayerRefresh_SoulSplinters = 197,//聚魂-碎片
|
| | | CDBPlayerRefresh_SoulCore = 198,//聚魂-核心环
|
| | | CDBPlayerRefresh_Honor = 199, //# 荣誉值
|
| | | CDBPlayerRefresh_ZhuxianRate = 200,
|
| | | CDBPlayerRefresh_Mater = 201, //# 灵根属性-金
|
| | | CDBPlayerRefresh_Wood = 202,//# 灵根属性-木
|
| | | CDBPlayerRefresh_Water = 203,//# 灵根属性-水
|
| | | CDBPlayerRefresh_Fire = 204,//# 灵根属性-火
|
| | | CDBPlayerRefresh_Earth = 205,//# 灵根属性-土
|
| | | CDBPlayerRefresh_NormalHurt = 206,////属性普通攻击增伤:普通攻击附加的固定值伤害 |
| | | CDBPlayerRefresh_NormalHurtPer = 207,////属性普通攻击增伤:普通攻击附加的固定值伤害 |
| | | CDBPlayerRefresh_FabaoHurt = 208,// //属性法宝技能增伤:法宝技能攻击附加的固定值伤害 |
| | | CDBPlayerRefresh_FabaoHurtPer = 209,// //属性法宝技能加成:法宝技能攻击附加的伤害百分比 |
| | | CDBPlayerRefresh_SuperHitRateReduce = 210,//暴击抗性
|
| | | CDBPlayerRefresh_LuckyHitReduce = 211,//会心一击伤害固定值减免
|
| | | CDBPlayerRefresh_FinalHurtReducePer = 212,//最终伤害百分比减少
|
| | | CDBPlayerRefresh_YinjiTime = 213,//印记持续时间,单位毫秒
|
| | | CDBPlayerRefresh_YinjiCount = 214,//印记持续时间,单位毫秒
|
| | |
|
| | | CDBPlayerRefresh_SkillAddPerA = 215,//定海神针技能伤害百分比
|
| | | CDBPlayerRefresh_SkillAddPerB = 216, //皓月枪技能伤害百分比
|
| | | CDBPlayerRefresh_SkillAddPerC = 217, //鬼牙刃技能伤害百分比
|
| | | CDBPlayerRefresh_SkillAddPerD = 218, //磐龙印技能伤害百分比
|
| | | CDBPlayerRefresh_SkillAddPerE = 219, //杏黄旗技能伤害百分比
|
| | | CDBPlayerRefresh_SkillAddPerF = 220,//嗜天斧技能伤害百分比
|
| | | CDBPlayerRefresh_SkillAddPerG = 221, //射日神弓技能伤害百分比
|
| | | CDBPlayerRefresh_SkillReducePerA = 222, //定海神针技能减伤百分比
|
| | | CDBPlayerRefresh_SkillReducePerB = 223, //皓月枪技能减伤百分比
|
| | | CDBPlayerRefresh_SkillReducePerC = 224, //鬼牙刃技能减伤百分比
|
| | | CDBPlayerRefresh_SkillReducePerD = 225, //磐龙印技能减伤百分比
|
| | | CDBPlayerRefresh_SkillReducePerE = 226, //杏黄旗技能减伤百分比
|
| | | CDBPlayerRefresh_SkillReducePerF = 227, //嗜天斧技能减伤百分比
|
| | | CDBPlayerRefresh_SkillReducePerG = 228, //射日神弓技能减伤百分比
|
| | |
|
| | | //后续IL开发添加预设
|
| | | default1, // 229 |
| | | default2, //230
|
| | | default3, // 功能特权令 231
|
| | | default4, // 环保值 232
|
| | | default5, // 233仙玉负数 |
| | | default6, // 234灵石负数
|
| | | default7, |
| | | default8,
|
| | | default9, // 237 地图境界难度
|
| | | default10, // 238 离开仙盟时间戳(包含主动退出或被踢
|
| | | default11, // 239 代表魅力等级
|
| | | default12,
|
| | | default13, // 241 古神货币
|
| | | default14, // 242 功德点
|
| | | default15,
|
| | | default16,
|
| | | default17, // 245 机缘点
|
| | | default18,
|
| | | default19, // 247 成就积分
|
| | | default20, // 248 万界积分
|
| | | default21,
|
| | | default22,
|
| | | default23,
|
| | | default24,
|
| | | default25,
|
| | | default26,
|
| | | default27,
|
| | | default28,
|
| | | default29,
|
| | | default30,
|
| | | default31,
|
| | | default32,
|
| | | default33,
|
| | | default34, // 262 凭证积分
|
| | | default35, // 263 聚魂精华
|
| | | default36, // 264 Boss最终伤害加成
|
| | | default37, // 265 骑宠积分
|
| | | default38, // 266 古宝养成货币
|
| | | default39, // 267 天道币
|
| | | default40,
|
| | | default41, // 269 过期型代金券
|
| | | default42, // 270 仙缘积分
|
| | | default43, // 271 幻境阁积分
|
| | | default44, |
| | | default45,
|
| | | default46,
|
| | | default47,
|
| | | default48,
|
| | | default49,
|
| | | default50,
|
| | | };
|
| | |
|
| | |
|
| | | /** 背包类型码定义 */
|
| | | public enum PackType
|
| | | {
|
| | | Deleted = 0, // 已删除物品,弃用
|
| | | Equip = 1, // 装备
|
| | | Item = 2, // 物品
|
| | | Warehouse = 5, // 仓库
|
| | | Horse = 12, // 坐骑背包
|
| | | AnyWhere = 13, // 万能背包
|
| | | InterimPack = 28,//临时交换背包
|
| | | Treasure = 30, // 寻宝背包
|
| | | PetPack = 31, //宠物背包
|
| | | DogzItem = 32, //神兽物品背包
|
| | | DogzEquip = 33, //神兽装备背包(神兽穿戴)
|
| | |
|
| | | //后续IL开发添加预设
|
| | | default1, //34 垃圾回收
|
| | | default2,
|
| | | default3,
|
| | | default4,
|
| | | default5,
|
| | | default6,
|
| | | default7,
|
| | | default8,
|
| | | default9,
|
| | | default10,
|
| | |
|
| | | GatherSoul = 254,//聚魂
|
| | | RunePack = 255,//符印背包
|
| | | }
|
| | |
|
| | |
|
| | | public enum ItemType
|
| | | {
|
| | | Copper = 1,// 铜钱
|
| | | Drugs = 7,// 药品
|
| | | Buff = 9, //Buff类型
|
| | | Gemstone = 25,// 宝石
|
| | | ComposeSuitStone = 35, //套装石碎片
|
| | | WingsMat = 39, //合成翅膀材料,羽翼精炼材料
|
| | | DropCopper = 43, // 掉落铜钱
|
| | | VipTools = 80, //vip道具
|
| | | Box = 81, //宝箱
|
| | | Equip_Weapon = 101, // 主手
|
| | | Equip_Weapon2 = 102, // 副手
|
| | | Equip_Hat = 103, // 帽子
|
| | | Equip_Clothes = 104, // 衣服
|
| | | Equip_Belt = 105, // 腰带
|
| | | Equip_Trousers = 106, // 裤子
|
| | | Equip_Shoes = 107, // 鞋子
|
| | | Equip_Glove = 108, //手套
|
| | | Equip_Neck = 109, //项链
|
| | | Equip_FairyCan1 = 110, //仙器
|
| | | Equip_FairyCan2 = 111, //仙器
|
| | | Equip_Jade = 112, //玉佩
|
| | | Equip_Wing = 113, // 翅膀
|
| | | Guard_1 = 114, // 灵守 1
|
| | | Guard_2 = 115, //灵守 2
|
| | | |
| | | }
|
| | |
|
| | |
|
| | | public enum MakeType
|
| | | {
|
| | | OneKeySell = 3, // 一键出售回应
|
| | | EquipStarUpgrade = 8, // 装备升星
|
| | | ItemCompound = 13, // 物品合成
|
| | | DrugRefine = 18, // 炼丹
|
| | | DrugRecycle = 20, //丹药回收
|
| | | DogzEquipPlus = 21,// 神兽装备强化 |
| | | RuneCompound = 22,//符印合成
|
| | | GatherSoulCompound = 23,//聚魂合成
|
| | | GatherSoulDecompose = 24,//聚魂分解
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | | /// <summary>
|
| | | /// 称号类型
|
| | | /// </summary>
|
| | | public enum TitleType
|
| | | {
|
| | | None = -1,
|
| | | Get = 0,//已获得
|
| | | Activity = 1, //活动称号
|
| | | Vip = 2, //VIP称号
|
| | | Achivement = 3, //成就称号
|
| | | UserDefined = 4, //自定义
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | | //功能开启限制类型
|
| | | public enum FuncOpenEnum
|
| | | {
|
| | | Strength = 1,//装备强化
|
| | | Gem = 2,//宝石镶嵌
|
| | | Wing = 3,//翅膀
|
| | | Pet = 6,//灵宠
|
| | | Treasure = 7,//法宝
|
| | | Mounts = 8,//坐骑
|
| | | Rune = 9,//符印
|
| | | Realm = 12, //境界
|
| | | Fairy = 15,// 仙盟
|
| | | FairyTask = 16,
|
| | | GodWeapon = 20, //神兵
|
| | | SelfBoss = 22,//个人Boss
|
| | | Title = 24, //称号
|
| | | Talent = 149,//天赋技能
|
| | | Suit = 36,//套装进化
|
| | | ExpPray = 60,//经验祈愿
|
| | | CoinPray = 61,//铜钱祈愿
|
| | | WorldLv = 71,//世界等级
|
| | | Rank = 72,//排行榜
|
| | | Friend = 73,//好友
|
| | | TouchSky = 74,//登天
|
| | | Compose = 75,//合成
|
| | | HuntTreasure = 76,//打宝
|
| | | Market = 77,//市场
|
| | | DayDaily = 78,//日常
|
| | | Store = 79,//商城
|
| | | RuneTower = 80,//符印塔
|
| | | SignIn = 81,//签到
|
| | | Potential = 82,//潜力加成
|
| | | IceCrystal = 83,//冰晶矿脉
|
| | | FairyFest = 84,//仙盟宴会
|
| | | Kylin = 85,//麒麟之府
|
| | | FairyLand = 86,//仙界秘境
|
| | | BlastFurnace = 87,//炼丹
|
| | | Munekado = 88,//宗门试炼
|
| | | GuardSky = 89,//守卫人皇
|
| | | WingRefine = 90,//翅膀精炼
|
| | | EquipRefine = 91,//装备精炼
|
| | | ElderGods = 92,//古神禁地
|
| | | EquipCompose = 93,//装备合成
|
| | | Guard = 94,//守护
|
| | | SkillTreasure = 95,//技能法宝
|
| | | WingCompose = 97,//翅膀合成
|
| | | Demon = 98,//混乱妖域
|
| | | HappyFindTreasure = 99,//欢乐寻宝
|
| | | FightPromote = 100,//战力提升
|
| | | AncientBattleGround = 101,//上古战场
|
| | | Chat = 102,//聊天
|
| | | FairyLeague = 111,//仙盟联赛
|
| | | Recharge = 113,//充值
|
| | | OpenServerRedEnvelope = 122,//开服红包
|
| | | EquipDecompose = 123, //装备分解
|
| | | TreasureFindHost = 124, //法宝认主
|
| | | Dogz = 138, //神兽
|
| | | ReikiRoot = 145,//灵根
|
| | | CrossServer = 157, //跨服天梯赛
|
| | | CrossServerBoss = 162,
|
| | | HazyRegion = 173,//缥缈仙域
|
| | | DayOnline = 189, //每日在线
|
| | |
|
| | | //后续IL开发添加预设
|
| | | default1,
|
| | | default2,
|
| | | default3,
|
| | | default4,
|
| | | default5,
|
| | | default6,//竞技场
|
| | | default7,
|
| | | default8,
|
| | | default9,
|
| | | |
| | | }
|
| | |
|
| | |
|
| | | //属性类型
|
| | | public enum PropertyType
|
| | | {
|
| | | LV = 1,//等级
|
| | | POWER = 2, //力量
|
| | | AGILITY = 3, //敏捷(身法)
|
| | | PHYSIQUE = 4,//体质
|
| | | MENTALITY = 5,//智力(灵力)
|
| | | HP = 6, //生命
|
| | | ATK = 7, //攻击
|
| | | DEF = 8, //防御
|
| | | HIT = 9, //命中
|
| | | MISS = 10, //闪避
|
| | | ATKSPEED = 11,//攻击速度
|
| | | CritChance = 12,//暴击几率
|
| | | CritHurt = 13,//暴击伤害
|
| | | CritResis = 14,//暴击减伤
|
| | | HeartHit = 15,//会心一击
|
| | | HeartHurt = 16,//会心伤害
|
| | | HeartResis = 17,//会心抗性
|
| | | SkillHurt = 18,//技能加成
|
| | | PVPAddHurt = 19,//PVP增加伤害
|
| | | PVPReduceHurt = 20,//PVP减少伤害
|
| | | LifeReply = 21,//生命回复
|
| | | HurtReflect = 22,//伤害反射
|
| | | MoveSpeed = 23,//移动速度
|
| | | PetHurt = 24,//灵兽伤害
|
| | | PetAddHurt = 25,//灵兽增加伤害
|
| | | RealHurt = 26,//真实伤害
|
| | | RealResis = 27,//真实抵抗
|
| | | DefyDef = 28,//无视防御
|
| | | DefyDefResis = 29,//无视防御抗性
|
| | | DefChance = 30,//防御几率
|
| | | BloodHurt = 31,//流血伤害
|
| | | AktReplyBlood = 32,//攻击回血
|
| | | Stun = 33,//击晕
|
| | | CtrlResis = 34,//控制抵抗
|
| | | AddFinalHurt = 35,//附加伤害
|
| | | ReduceFinalHurt = 36,//附加伤害减少
|
| | | PVPAddHurtPer = 37,//PVP百分比增加伤害
|
| | | PVPReduceHurtPer = 38,//PVP百分比伤害减少
|
| | | DleHitChance = 39,//连击几率
|
| | | DleHurt = 40,//连击伤害
|
| | | BasicAtkPercent = 41, //基础攻击百分比
|
| | | BasicHpPercent = 42, //基础生命百分比
|
| | | BasicDefPercent = 43, //基础防御百分比
|
| | | HitPercent = 44, //命中百分比
|
| | | DodgePercent = 45,//闪避百分比
|
| | | KillMonsExpPercent = 46,//杀怪经验百分比
|
| | | HorcruxBasicAttrPercent = 48, //魂器基础属性
|
| | | ReduceSkillHurtPercent = 49, //技能减伤
|
| | | HpPercent = 50,//生命百分比
|
| | | AtkPercent = 51, //攻击百分比
|
| | | EveryLvAddAtk = 52, //每1级+%s攻击
|
| | | EveryLvAddHp = 53, //每1级+%s生命
|
| | | AddEquipDropPrecent = 54, //增加装备掉落率
|
| | | AddCoinsPrecent = 55,//增加金币
|
| | | AddRealHurtPer = 61,//百分比增加真实伤害
|
| | | ReduceRealHurtPer = 62,//百分比减少真实伤害
|
| | | ArmorMaxHPPer = 63,//基础装备生命
|
| | | WeaponAtkPer = 65,//基础装备攻击
|
| | | ArmorDefPer = 66, //防具防御百分比
|
| | | MinAtk = 67, //最小攻击
|
| | | MaxAtk = 68, //最大攻击
|
| | | DefencePercent = 69,//防御百分比
|
| | | CritHurtPercent = 70,//暴击伤害
|
| | | MoveSpeedPercent = 71, //移动速度百分比
|
| | | MaxProDef = 72, //防护值
|
| | | ProDefHPPer = 73,//防护值百分比
|
| | | ProDefAbsorb = 74, //护盾吸收伤害百分比
|
| | | BaseHitPer = 75, //基础命中百分比
|
| | | BaseMissPer = 76, //基础闪避百分比
|
| | | PetMinAtk = 77, //灵宠最小攻击
|
| | | PetMaxAtk = 78, //灵宠最大攻击
|
| | | OnlyFinalHurt = 79, //额外输出伤害
|
| | | PVPAtkBackHP = 80, //PVP攻击回血
|
| | | ChanceExpRate = 81, //经验暴击
|
| | | HorseAtkPer = 82, //坐骑攻击
|
| | | StoneBasePer = 83, //宝石基础属性
|
| | | RealmBasePer = 84, //境界基础属性
|
| | | PetSkillAtkRate = 85, //宠物技能伤害
|
| | | WingHPPer = 86, //翅膀生命
|
| | | SuiteBasePer = 87, //套装基础属性 |
| | | PlusBaseAtkPer = 88, //强化攻击
|
| | | NpcHurtAddPer = 89,//百分比PVE技能加成
|
| | | JobAHurtAddPer = 90,//对龙魂伤害增加百分比
|
| | | JobBHurtAddPer = 91,//对灵瑶伤害增加百分比
|
| | | JobCHurtAddPer = 92,//对弓箭手伤害增加百分比
|
| | | JobAAtkReducePer = 93,//承受龙魂伤害减少百分比
|
| | | JobBAtkReducePer = 94,//承受灵瑶伤害减少百分比
|
| | | JobCAtkReducePer = 95, //承受弓箭手伤害减少百分比
|
| | | ZXCloakAttrPer = 96, //诛仙·披风属性百分比
|
| | | ZXMaskAttrPer = 97, //诛仙·面罩属性百分比
|
| | | ZXGloveAttrPer = 98,//诛仙·手套属性百分比
|
| | | ZXRuyiAttrPer = 99,//诛仙·如意属性百分比
|
| | | ZXPendantAttrPer = 100, //诛仙·吊坠属性百分比
|
| | | ZXRingAttrPer = 101, //诛仙·戒指属性百分比
|
| | | SkillAddPerA = 102,//定海神针技能伤害百分比
|
| | | SkillAddPerB = 103, //皓月枪技能伤害百分比
|
| | | SkillAddPerC = 104, //鬼牙刃技能伤害百分比
|
| | | SkillAddPerD = 105, //磐龙印技能伤害百分比
|
| | | SkillAddPerE = 106, //杏黄旗技能伤害百分比
|
| | | SkillAddPerF = 107,//嗜天斧技能伤害百分比
|
| | | SkillAddPerG = 108, //射日神弓技能伤害百分比
|
| | | SkillReducePerA = 109, //定海神针技能减伤百分比
|
| | | SkillReducePerB = 110, //皓月枪技能减伤百分比
|
| | | SkillReducePerC = 111, //鬼牙刃技能减伤百分比
|
| | | SkillReducePerD = 112, //磐龙印技能减伤百分比
|
| | | SkillReducePerE = 113, //杏黄旗技能减伤百分比
|
| | | SkillReducePerF = 114, //嗜天斧技能减伤百分比
|
| | | SkillReducePerG = 115, //射日神弓技能减伤百分比
|
| | | Luck = 120,//气运
|
| | | LuckPer = 133,//气运百分比
|
| | |
|
| | | AddNormalHurt = 134,//固定值增加普通攻击伤害
|
| | | AddNormalHurtPer = 135,//百分比增加普通攻击伤害
|
| | | AddSkillHurt = 136,//固定值增加技能伤害
|
| | | AddSkillHurtPer = 137,//百分比增加技能伤害
|
| | |
|
| | | ReduceCrit = 138,//减少暴击率
|
| | | ReduceHeartHurtPer = 139,//会心减伤
|
| | | AddHeartHurtPer = 140,//百分比增加会心一击伤害
|
| | | AddPVEHurt = 141,//固定值增加pve伤害
|
| | | AddFinalHurtPer = 142,//百分比增加最终伤害
|
| | | ReduceFinalHurtPer = 143,//百分比减少最终伤害
|
| | |
|
| | | ReduceSkillCDPer = 149, //减少所有技能CD百分比
|
| | |
|
| | | //后续IL开发添加预设
|
| | | default1,
|
| | | default2,
|
| | | default3,
|
| | | default4,
|
| | | default5,
|
| | | default6,
|
| | | default7,
|
| | | default8,
|
| | | default9,
|
| | | default10,
|
| | | default11,
|
| | | default12, //161 仙盟事务速度加成
|
| | | default13, //仙盟BOSS伤害加成
|
| | | default14, //仙盟联赛生命加成
|
| | | default15, //仙盟联赛攻击加成
|
| | | default16, //仙盟打坐经验加成
|
| | | default17,
|
| | |
|
| | | Mater = 201,//金
|
| | | Wood = 202,//木
|
| | | Water = 203,//水
|
| | | Fire = 204,//火
|
| | | Earth = 205,//土
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | | public enum TextColType
|
| | | {
|
| | | None = 0,
|
| | | White = 1,
|
| | | Blue = 2,
|
| | | Purple = 3,
|
| | | Orange = 4,
|
| | | Red = 5,
|
| | | Pink = 6,
|
| | | /// <summary>
|
| | | /// 深褐色 401c06 (64, 28, 6, 255)
|
| | | /// </summary>
|
| | | NavyBrown,
|
| | | Green = 9,//绿色
|
| | | Black = 10,
|
| | | /// <summary>
|
| | | /// 深绿色 109d06 (16, 157, 6, 255)
|
| | | /// </summary>
|
| | | DarkGreen = 12,
|
| | | NavyYellow = 13,
|
| | | LightGreen = 14,
|
| | | /// <summary>
|
| | | /// fff4cd
|
| | | /// </summary>
|
| | | LightYellow = 15,
|
| | | /// <summary>
|
| | | /// (204, 204, 204, 255)
|
| | | /// </summary>
|
| | | Gray = 16,
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | | public enum E_ModelResType
|
| | | {
|
| | | Weapon = 1, //武器 1
|
| | | Wing, //翅膀 2
|
| | | Horse, //坐骑 3
|
| | | Suit, //套装 4
|
| | | Pet,// 宠物5
|
| | | Secondary,// 副手 6
|
| | | Hand,// 手臂 7
|
| | | Spirit,//灵器 8
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | | public enum TreasureCategory
|
| | | {
|
| | | Human = 1,
|
| | | Demon = 2,
|
| | | Fairy = 3,
|
| | | King = 4,
|
| | | Zerg = 5,
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | | public enum TreasureState
|
| | | {
|
| | | Collected,
|
| | | Collecting,
|
| | | Locked,
|
| | | }
|
| | |
|
| | |
|
| | | public enum FunctionUnlockType
|
| | | {
|
| | | NoneType = 0,
|
| | | Treasure = 1,
|
| | | Normal = 2,
|
| | | TreasureSkill = 3,
|
| | | Skill = 4,
|
| | | TreasureFunc = 5,
|
| | | TreasureChapter = 6,
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | | public enum RedPointState
|
| | | {
|
| | | None = 0,
|
| | | Simple = 1,
|
| | | Quantity = 2,
|
| | | Full = 3,
|
| | | GetReward = 4,
|
| | | }
|
| | |
|
| | |
|
| | | public enum TeamInviteType
|
| | | {
|
| | | Friend,
|
| | | Fairy,
|
| | | NearBy,
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | | public enum TeammatePrepareState
|
| | | {
|
| | | UnPrepared = 0,//未准备
|
| | | Prepared = 1,//已准备
|
| | | Rejected = 2,//拒绝
|
| | | }
|
| | |
|
| | |
|
| | | public enum VipPrivilegeType
|
| | | {
|
| | | TreasureAtk = 1,
|
| | | GemHole = 2,
|
| | | VipBuff = 3,
|
| | | TradeTax = 4,
|
| | | PrivateClerk = 5,
|
| | | FreeTransfer = 6,
|
| | | AutoFairyMisstion = 7,
|
| | | Gather = 8,
|
| | | Undead = 9,
|
| | | KillMonsterExpUp = 10,
|
| | | Minion = 11,
|
| | | KillMonsterSp = 12,
|
| | | GoldWish = 13,
|
| | | ExpWish = 14,
|
| | | SelfBoss = 15, //个人boss基础次数
|
| | | BossHome = 16,
|
| | | PetDungeon = 17,
|
| | | BaptizeDungeon = 18,
|
| | | ForbiddenArea = 19,
|
| | | Fane = 20,
|
| | | Chasm = 21,
|
| | | DarkDorr = 22,
|
| | | FairyDaimondGift = 23,
|
| | | MarketPutawayPwd = 24,
|
| | | DemonJar = 25,
|
| | | BossHomeAwardLimit = 27,
|
| | | DemonJarDouble = 28,
|
| | | BindJadeWheel = 30,
|
| | | PrayForDrug = 31,
|
| | | DemonJarAuto = 32,
|
| | | AssistXianYuanCoinsAdd = 33,//助战仙缘币上限加成
|
| | | AssistXianYuanCoinsRatioAdd = 34,//助战仙缘币获得倍率加成(万分比)
|
| | | JadeDynastyBoss = 35,
|
| | | BatchAlchemyFairy = 36,//批量炼制仙丹
|
| | | BossHomeBuyTimes = 37,//boss之家购买次数
|
| | | SelfBossBuyTims = 38, //个人boss购买次数
|
| | | |
| | | }
|
| | |
|
| | |
|
| | | public enum E_AttackMode
|
| | | {
|
| | | Peace,
|
| | | All,
|
| | | Country,
|
| | | Group,
|
| | | Team,
|
| | | Family,
|
| | | GoodEval,
|
| | | Contest,
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | | public enum E_ItemColor
|
| | | {
|
| | | White = 1,
|
| | | Blue,
|
| | | Purple,
|
| | | Orange,
|
| | | Red,
|
| | | Pink,
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | | public enum FindPreciousType
|
| | | {
|
| | | WorldBoss = 0,
|
| | | BossHome = 1,
|
| | | PersonalBoss = 2,
|
| | | ElderGodArea = 3,
|
| | | DemonJar = 4,
|
| | | CrossServerBoss = 6,
|
| | | JadeDynastyBoss = 7,
|
| | |
|
| | | None = 99,
|
| | | }
|
| | |
|
| | |
|
| | | public enum GotServerRewardType
|
| | | {
|
| | | Def_RewardType_Activity = 0,
|
| | | Def_RewardType_FamilyActivity = 1,
|
| | | Def_RewardType_ChampionFamilyDailyReward = 2,
|
| | | Def_RewardType_XMZZWinCnt = 3,
|
| | | Def_RewardType_FairyDayAward = 4,
|
| | | Def_RewardType_XBXZ = 6, // 仙宝寻主奖励6
|
| | | Def_RewardType_DayRealmPoint = 7,//日常修行点
|
| | | Def_RewardType_GoldGiftFirst = 8,//首冲礼包
|
| | | Def_RewardType_TreasureSoul = 9,//法宝魂奖励
|
| | | Def_RewardType_ConsumeRebate = 11,//消费返利奖励
|
| | | Def_RewardType_BossReborn = 12,//boss复活奖励
|
| | | Def_RewardType_FCRecharge = 13,// 仙界盛典充值大礼13W
|
| | | Def_RewardType_FCParty = 14,// 仙界盛典全民来嗨14
|
| | | Def_RewardType_WishingWell = 16,// 许愿池奖励16
|
| | | Def_RewardType_OpenFunc = 17,//功能预告奖励
|
| | | Def_RewardType_TotalRecharge = 18,//累计充值奖励
|
| | | Def_RewardType_IceLodeStar = 19, //冰晶矿脉星级奖励19
|
| | | Def_RewardType_WeekPartyAct = 20, //领取周狂欢活动奖励20
|
| | | Def_RewardType_WeekPartyPoint = 21,// 领取周狂欢积分奖励21
|
| | | Def_RewardType_ActLoginAwardAct = 22,// 领取登录奖励活动奖励22
|
| | | Def_RewardType_NewFairyCRecharge = 23, // 新仙界盛典充值大礼23
|
| | | Def_RewardType_NewFairyCParty = 24, // 新仙界盛典全民来嗨24
|
| | | Def_RewardType_FeastWeekPartyAct = 25, //领取节日巡礼活动奖励25
|
| | | Def_RewardType_FeastWeekPartyPoint = 26, //领取节日巡礼积分奖励26
|
| | | Def_RewardType_FairyAdventuresAward = 27,//缥缈奇遇
|
| | | Def_RewardType_HistoryChargeAward = 28,//累计充值
|
| | | Def_RewardType_DayPackageFree = 29,//每日免费礼包
|
| | | Def_RewardType_ActivityPlace = 30,//活跃放置奖励
|
| | |
|
| | | Def_RewardType_HolidayLogin = 37,//节日登录奖励
|
| | | Def_RewardType_HolidayTravel = 38,//节日游历奖励
|
| | | |
| | | }
|
| | |
|
| | |
|
| | | public enum MapType
|
| | | {
|
| | | OpenCountry = 0,//野外地图
|
| | | SingleFB = 1, //单人副本
|
| | | MultipleFB = 2, //组队副本
|
| | | FamilyFB = 3, //家族副本
|
| | | FamilyWarFB = 4, //家族战副本
|
| | | CountryExam = 5, //国家答题
|
| | | CountryFB = 6, //国家副本
|
| | | AllByCountry = 7, //阵营副本
|
| | | All = 8, //所有
|
| | | VSRoom = 9, //pk房间
|
| | | CrossAll = 11, //跨服所有
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | | public enum GuideType
|
| | | {
|
| | | NewBie = 1,
|
| | | Functional = 2,
|
| | | }
|
| | |
|
| | |
|
| | | public enum GuideTriggerType
|
| | | {
|
| | | None = 998,//无限制
|
| | | FunctionOpen = 1,//功能开放
|
| | | ManualFunctionOpen = 51,//手动功能开放
|
| | | Level = 2, //等级满足条件
|
| | | Treasure = 3,//法宝
|
| | | EquipQuality = 4,//装备品质
|
| | | Item = 5,//指定物品
|
| | | TreasureDungeon = 6,//法宝副本
|
| | | Map = 11,//地图
|
| | | RuneInlay = 12,//符印镶嵌
|
| | | RealmSitDown = 13,//境界打坐
|
| | | ItemCompound = 14,//物品合成
|
| | | HangUpResult = 15,//挂机结算
|
| | | TreasureCollectSoul = 16,//法宝集魂
|
| | | TreasureAwaken = 17,//法宝觉醒
|
| | | Pray = 18,//祈愿
|
| | | VIPExperience = 19,//vip体验
|
| | | FairyLandBuyTimes = 20,//仙界秘境购买次数
|
| | | TeamAutoAccept = 21,//自动接受组队邀请
|
| | | TrialExchange = 22,//宗门试炼兑换材料
|
| | |
|
| | | |
| | |
|
| | | QuestCanAccept = 100,//任务可接
|
| | | MainLineQuestCanDo = 101,//任务进行中
|
| | | MainLineQuestCanAward = 102,//任务可领奖
|
| | | MainLineQuestLimit = 106,//任务被限制
|
| | | MainLineQuestContinue = 110,//任务可继续
|
| | |
|
| | | BranchQuestCando = 201,//支线任务可做
|
| | | BranchQuestCanAward = 202,//支线任务可领奖
|
| | | BranchQuestLimit = 206,//支线任务被限制
|
| | | BranchQuestContinue = 210,//支线任务可继续
|
| | | }
|
| | |
|
| | |
|
| | | public enum FuncPowerType
|
| | | {
|
| | | Role = 0,//角色
|
| | | Equip = 1,//装备
|
| | | Plus = 2,//强化
|
| | | Stone = 3,//宝石
|
| | | Reiki = 4,//灵根
|
| | | Wing = 5,//翅膀
|
| | | Wash = 6,//洗炼
|
| | | Pet = 7,//灵宠
|
| | | Horse = 8,//坐骑
|
| | | Realm = 9,//境界
|
| | | GodWeapon = 10,//神兵
|
| | | Title = 11,//称号
|
| | | Rune = 12,//符印
|
| | | Star = 13,//升星
|
| | | Human = 14,//人族法宝
|
| | | Alchemy = 15,//八卦炉
|
| | | Demon = 16,//魔族法宝
|
| | | Fairy = 17,//仙族法宝
|
| | | PetSoul = 18,//灵宠魂石
|
| | | HorseSoul = 19,//坐骑魂石
|
| | | Dogz = 21,//神兽
|
| | | GatherSoul = 22,//聚魂
|
| | | King = 23,//王者法宝
|
| | | FashionDress = 24,//时装
|
| | | JadeDynastyEquip = 25, //诛仙装备
|
| | |
|
| | | |
| | | }
|
| | |
|
| | |
|
| | | public enum E_AtkType
|
| | | {
|
| | | Special, //0 特殊(将走进具体的技能ID进行处理,根据效果ID
|
| | | Single,//1 单体目标技能攻击
|
| | | Multiple,//2 群体目标技能攻击
|
| | | Transmit,//3 群体目标技能攻击(链式) 效果1填伤害,效果2填递增,效果3填跳几次
|
| | | ClearHatred,//4 清仇恨 清除目标在释放者仇恨列表内的仇恨百分比 NPC使用
|
| | | SingleHatred,//5 单体仇恨技能
|
| | | MultipleBuff,//6 群体BUFF
|
| | | Summon,//7 召唤(召唤兽的攻击力取NPC表的数值)
|
| | | SingleRecoverAtkPer,//8 单体恢复自身攻击百分比血量(仅针对瞬发技能
|
| | | FastMove,//9 拦截、暗影步、杀戮盛宴模板 非玩家不可用 技能会造成伤害并且此次RUSH暴击率会提高的,需要填效果AB值,其中:效果1 A值伤害百分比,B值伤害固定值 效果2 A值暴击,B值暴击百分比
|
| | | FlashMove,//10 法师闪现
|
| | | //11 NPC给召唤兽加BUFF
|
| | | //12 有角度的群攻:半径字段为类型:1 直线;2 5格散射攻击 3 6格散射
|
| | | //13 清空NPC自己的最大仇恨者
|
| | | //15 NPC专用,找到当前仇恨列表中最大仇恨者,如果在视野中则瞬移过去
|
| | | //16 召唤兽专用,召唤NPC(召唤兽的攻击力取攻击取玩家的攻击力)
|
| | | //17 按血量添加仇恨(肉宠)
|
| | | //18 单体恢复自身气血上限百分比血量(针对瞬发技能)效果1a值填百分比,b值填固定值
|
| | | //19 群体攻击技能,伤害为范围内所有人分担
|
| | | //20 对目标造成目标血量上限百分比的伤害
|
| | | //25 |
| | | //NPC专用 召唤兽技能模板 |
| | | //效果1 A值 召唤兽NPCID
|
| | | // B值 单次召唤数量
|
| | | // C值 总召唤数量
|
| | | //21 群体百分比扣血模板
|
| | | //28 取消的选中目标模板
|
| | | //30 弓箭手姿态模板
|
| | | //32 增加吸血效果(非吸血技能,作用于吸血效果万分比),A值填万分率系数
|
| | | //33 打出最后一击伤害的X%附加Y值
|
| | | default11,
|
| | | default12,
|
| | | default13,
|
| | | default14,
|
| | | default15,
|
| | | default16,
|
| | | default17,
|
| | | default18,
|
| | | default19,
|
| | | default20,
|
| | | default21,
|
| | | default22,
|
| | | default23,
|
| | | default24,
|
| | | default25,
|
| | | default26,
|
| | | default27,
|
| | | default28,
|
| | | default29,
|
| | | default30,
|
| | | default31,
|
| | | default32,
|
| | | RushAttack = 34,//34 冲锋+伤害,然后效果半径配0时=单攻伤害,配>0时=群攻格子数,配5就等于说群攻5*5
|
| | | //35 蓄力模板,搭配效果值 效果ID 1206 A值为能量次数 |
| | | default35,
|
| | | |
| | | }
|
| | |
|
| | |
|
| | | public enum GameObjType
|
| | | {
|
| | | /** 未定义 */
|
| | | gotNone = 0,
|
| | | /** 玩家 */
|
| | | gotPlayer,
|
| | | /** NPC */
|
| | | gotNPC,
|
| | | /** 物品 */
|
| | | gotItem,
|
| | | /** 飞行物件 */
|
| | | gotFlyObj,
|
| | |
|
| | | /** 此枚举的值类型的值上限 */
|
| | | gotMax
|
| | | }
|
| | |
|
| | |
|
| | | /** 伤害类型 */
|
| | | public enum HurtAttackType
|
| | | {
|
| | | /** 普通伤害 */
|
| | | Normal = 1,
|
| | | /** 恢复 */
|
| | | Recovery = 2,
|
| | | /** 反弹伤害 */
|
| | | BounceHurt = 3,
|
| | | /** 留血 */
|
| | | Bleed = 4,
|
| | | /** 抵御 */
|
| | | Parry = 5,
|
| | | /** 连击 */
|
| | | DoubleHit = 6,
|
| | | /** 暴击 */
|
| | | SuperHit = 7,
|
| | | /** 会心一击 */
|
| | | LuckyHit = 8,
|
| | | /** 闪避 */
|
| | | Miss = 9,
|
| | | /** 免疫 */
|
| | | Immune = 10,
|
| | | /** 压制 */
|
| | | Suppress = 11,
|
| | | /**斩杀**/
|
| | | ZhanSha = 12,
|
| | | /** 诛仙一击 */
|
| | | ZhuXianAtk = 13,
|
| | | /** 终极斩杀 */
|
| | | FinalKill = 14,
|
| | | /*致命一击*/
|
| | | DeadlyHit = 15,
|
| | | ThumpHit = 16,// 重击
|
| | | Yinji = 17,// 印记
|
| | | Burning = 18,// 灼烧
|
| | |
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | | public enum DungeonTargetType
|
| | | {
|
| | | NPC = 1,
|
| | | Exp = 2,
|
| | | Score = 3,
|
| | | Money = 4,
|
| | | Wave = 5,
|
| | | NpcTotal = 6,
|
| | | Stage = 7,
|
| | | NPCDialogue = 8, //npc对话
|
| | | VictorySumCnt = 9, //(仙魔胜利总场数)
|
| | | StageVictoryCnt = 10, //(阶段胜利场数)
|
| | | Collect = 11,
|
| | | AttackCount = 12,
|
| | |
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | | public enum AchievementType
|
| | | {
|
| | | Level = 1,
|
| | | FightPower = 2,
|
| | | MainLine = 3,
|
| | | KillMonster = 4,
|
| | | DailyQuest = 5,
|
| | | FairyQuest = 6,
|
| | | JobRank = 7,
|
| | | MagicWeaponLevel = 8,
|
| | | MountCount = 9,
|
| | | MountLevel = 10,
|
| | | PetCount = 11,
|
| | | PetLevel = 12,
|
| | | CollectGold = 13,
|
| | | CollectBindDiamond = 14,
|
| | | CollectDiamond = 15,
|
| | | AccumulativeSignIn = 16,
|
| | | ContinuousSignIn = 17,
|
| | | PackbackGrid = 18,
|
| | | FriendCount = 19,
|
| | | WorldChat = 20,
|
| | | SaleItem = 21,
|
| | | BuyItem = 22,
|
| | | Dead = 23,
|
| | | ClearRedName = 24,
|
| | | KillPlayer = 25,
|
| | | StrengthenCount = 26,
|
| | | EquipStrengthenLevel = 27,
|
| | | WorldBoss = 28,
|
| | | CircleQuest = 29,
|
| | | TreasureDungeon = 30,
|
| | | JoinGuild = 31,
|
| | | JoinTeam = 32,
|
| | | CollectTreasure = 33,
|
| | | BeKilledCount = 34,
|
| | | PrayCount = 35,
|
| | | KillNPC = 36,
|
| | | FindWorldMap = 37,
|
| | | PutonEquipPlace = 38,
|
| | | PutonEquipQuality = 39,
|
| | | MissionTranfer = 40,
|
| | | PropertyAdd = 41,
|
| | | RuneTower = 42,
|
| | | Mount = 43,
|
| | | GetRune = 44,
|
| | | RuneLevel = 45,
|
| | | FairyArea = 46,
|
| | | ComposeItem = 47,
|
| | | InlayGem = 48,
|
| | | Kylin = 49,
|
| | | Realm = 50,
|
| | | RefiningDan = 51,
|
| | | ActivevalueAward = 52,
|
| | | TreasureLevel = 53,
|
| | | AncientBattleGroundKillCnt = 55,
|
| | | AncientBattleGroundMultiKill = 56,
|
| | | UnLockPet = 57,
|
| | | PetRank = 58,
|
| | | PetRanks = 59,
|
| | | LifeGemInlay = 60,
|
| | | AttackGemInlay = 61,
|
| | | FairylandExp = 62,
|
| | | NuwaGradeS = 63,
|
| | | AnyMountLevel = 64,
|
| | | DvsFWinningStreak = 65,
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | | /// <summary>
|
| | | /// 物品使用耐久度限制类型
|
| | | /// </summary>
|
| | | public enum ItemTimeType
|
| | | {
|
| | | EquipedTime = 3, //时间(装备的时候-1,此后每分钟-1)
|
| | | RealityTime = 9, //现实时间扣耐久
|
| | |
|
| | |
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | | public enum TitleBtnState
|
| | | {
|
| | | Normal,
|
| | | Click,
|
| | | Locked,
|
| | | }
|
| | |
|
| | |
|
| | | public enum LegendAttrType
|
| | | {
|
| | | Normal = 0, //一般
|
| | | Pursuit = 1, //追求
|
| | | Fixed = 2, //固定
|
| | | }
|
| | |
|
| | |
|
| | | public enum ServerState
|
| | | {
|
| | | Maintain = 0,
|
| | | Normal = 1,
|
| | | Busy = 2,
|
| | | Hot = 3,
|
| | | Predicted = 4,
|
| | | }
|
| | |
|
| | |
|
| | | public enum ItemUseDataKey
|
| | | {
|
| | | mapLoaction = 15, // 物品记录地图坐标[mapid, posx, posy]
|
| | | legendAttrID = 17, //物品传奇属性ID列表
|
| | | itemCount = 18, // 物品个数,支持20亿,目前仅特殊转化物品会用到
|
| | | legendAttrValue = 19, //物品传奇属性值列表
|
| | | outOfPrintAttrID = 21, //物品绝版属性ID列表
|
| | | outOfPrintAttrValue = 23, //物品绝版属性值列表
|
| | |
|
| | | itemColor = 16, //物品颜色,如果该值没有就取物品
|
| | | cancelUseLimit = 20, //物品取消使用限制
|
| | | source = 24, // 物品来源 1-寻宝;2-商店购买;3-商店兑换;4-击杀虚拟掉落
|
| | | wingMaterialItemID = 27, //翅膀精炼材料ID列表
|
| | | wingMaterialItemCount = 29, //翅膀精炼材料个数列表
|
| | |
|
| | | suiteLV = 30, //套装等级
|
| | | dogzEquipPlus = 31, // 神兽装备强化信息列表 [强化等级, 强化熟练度]
|
| | | hasOpenCnt = 32, // 物品累积开启次数
|
| | | itemDecompound = 33, //合成物品拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
|
| | | createItemLoginDay = 34, //创建物品时的登录天数
|
| | | lastOpenItemLoginDay = 36, //上一次开启物品时的登录天数
|
| | | equipSkills = 37, //装备技能,没有记录则读取表
|
| | | runeLV = 38, // 符印等级
|
| | | birthChartLV = 40, // 命格等级
|
| | | wingProgressValue = 42, //羽翼精炼值
|
| | | createTime = 44, // 时效物品的创建时间
|
| | | totalTime = 48, // 时效物品的剩余时间
|
| | | auctionItemCreateTime = 50,//拍品创建时间
|
| | |
|
| | | // 神装属性
|
| | | shenAttrID = 51, //物品神品属性ID列表
|
| | | xianAttrID = 53, //物品仙品属性ID列表
|
| | | jiAttrID = 55, //物品极品属性ID列表
|
| | |
|
| | | shenAttrValue = 61, //物品神品属性值列表
|
| | | xianAttrValue = 63, //物品仙品属性值列表
|
| | | jiAttrValue = 65, //物品极品属性值列表
|
| | |
|
| | | //后续IL开发添加预设
|
| | | default1,
|
| | | default2,
|
| | | default3,
|
| | | default4,
|
| | | default5,
|
| | | default6,
|
| | | default7,
|
| | | default8,
|
| | | default9,
|
| | | default10,
|
| | |
|
| | |
|
| | | #region 200~300 宠物数据用
|
| | | pet_NPCID = 200, //npcID
|
| | | pet_Skill = 201, //技能列表
|
| | | pet_ClassLV = 202, // 阶级
|
| | | pet_State = 204, // 当前状态, 对应 Def_PetStateList
|
| | | pet_QualityLV = 206, // 品质
|
| | |
|
| | | default81,
|
| | | default82,
|
| | | default83,
|
| | | default84,
|
| | | default85,
|
| | | default86,
|
| | | default87,
|
| | | default88,
|
| | | default89,
|
| | | default90,
|
| | | default91,
|
| | | default92,
|
| | | default93,
|
| | | default94,
|
| | | default95,
|
| | | default96,
|
| | | default97,
|
| | | default98,
|
| | | default99,
|
| | | default100,
|
| | | #endregion
|
| | | }
|
| | |
|
| | |
|
| | | public enum ItemOperateType
|
| | | {
|
| | | makeUse, //使用
|
| | | putOn, //穿上
|
| | | dismantle, //拆解合成装备
|
| | | split, //拆分
|
| | | putAway,//上架
|
| | | compose,//合成
|
| | | sell, //出售
|
| | | putOff, //脱下
|
| | | putIn, //放入
|
| | | putOut, //取出
|
| | | exchange,//兑换
|
| | | buy,//购买
|
| | | putItemout,//物品下架
|
| | | renewal,//续费
|
| | | refine, //精炼
|
| | | LevelUp,//升级
|
| | | Resolve,//分解
|
| | | Wear,//佩戴
|
| | | Replace,//替换
|
| | |
|
| | | gotoPuton,//前往穿上
|
| | | strength, //强化
|
| | | inlay, //镶嵌
|
| | | train,//洗炼
|
| | | star,//升星
|
| | | lsExchange, //灵石兑换
|
| | |
|
| | | //后续IL开发添加预设
|
| | | default1, //升阶
|
| | | default2,
|
| | | default3,
|
| | | |
| | | }
|
| | |
|
| | |
|
| | | public enum ItemWinType
|
| | | {
|
| | | itemWin, //普通物品弹框
|
| | | boxWin, //宝箱弹框
|
| | | equipWin, //装备弹框
|
| | | wingsWin, //翅膀弹框
|
| | | guardWin,//守护弹框
|
| | | buyItemWin, //购买物品弹框
|
| | | buyBoxWin, //购买宝箱弹框
|
| | | petMatWin, //解锁宠物和坐骑道具弹框
|
| | | buyPetMatWin, //购买解锁宠物和坐骑道具弹框
|
| | | gatherSoul,//聚魂
|
| | | kingTreasure, //王者法宝
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | | public enum ItemTipChildType
|
| | | {
|
| | | Normal, //普通的装备弹框
|
| | | Buy, //购买弹框
|
| | | UnionWarehouseDonation, //捐献装备
|
| | | UnionWarehouseExchange, //兑换装备
|
| | | GetEquipPath, //装备获取途径
|
| | | GetWingsPath,//翅膀获取途径
|
| | |
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | | public enum InstalledAsset
|
| | | {
|
| | | NullAsset = 0,
|
| | | HalfAsset = 1,
|
| | | FullAsset = 2,
|
| | | IngoreDownLoad = 3,
|
| | | }
|
| | |
|
| | |
|
| | | public enum VersionAuthority
|
| | | {
|
| | | InterTest = 0,
|
| | | Release = 1,
|
| | | }
|
| | |
|
| | |
|
| | | public enum FootAudioType
|
| | | {
|
| | | Walk = 1,
|
| | | Ride = 2,
|
| | | Fly = 3,
|
| | |
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | | public enum AttackFailType
|
| | | {
|
| | | SkillFail_Other, // 其他
|
| | | SkillFail_CD, // 技能CD
|
| | | SkillFail_AtkInterval, // 攻击间隔
|
| | |
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | | public enum DungeonFightStage
|
| | | {
|
| | | None,
|
| | | Prepare,
|
| | | Normal,
|
| | | PickUp,
|
| | | ExitPrepare,
|
| | | ElderGodAreaNearDead,
|
| | |
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | | public enum RankType
|
| | | {
|
| | | FightPower = 0,
|
| | | Job1FightPower = 1,
|
| | | Job2FightPower = 2,
|
| | | Job3FightPower = 3,
|
| | | Level = 4,
|
| | | Mount = 5,
|
| | | Pet = 6,
|
| | | RuneTower = 7,
|
| | | OfflineExp = 8,
|
| | | Realm = 9,
|
| | | OpenServerStrengthen = 11,
|
| | | OpenServerMount = 12,
|
| | | OpenServerGem = 13,
|
| | | OpenServerLv = 14,
|
| | | OpenServerRealm = 15,
|
| | | OpenServerFightPower = 16,
|
| | | Def_BT_FCCostGold = 17, //消费排行榜(仙界盛典)
|
| | | OpenServerRune = 18,
|
| | | Assist = 19,//助战榜
|
| | | OpenServerGodWeapon = 20,
|
| | | OpenServerRecharge = 21,
|
| | | OpenServerPet = 22,
|
| | | Def_BT_NewFCCostGold = 23, //消费排行榜(新仙界盛典) 23
|
| | | OpenServerReikiPoint = 24,//灵根点
|
| | | OpenServerStartLevel = 25,
|
| | | OpenServereEquipTrain = 26, //装备洗练
|
| | |
|
| | | default1,
|
| | | default2,
|
| | | default3,
|
| | | default4,
|
| | | }
|
| | |
|
| | |
|
| | | public enum PetOrMount
|
| | | {
|
| | | None,
|
| | | Pet,
|
| | | Mount,
|
| | | }
|
| | |
|
| | | //OpenServerActivityCenter.ActivityType.AT_Activity2的活动 历史原因不要用100
|
| | | public enum NewDayActivityID
|
| | | {
|
| | | BossTrial = 200, //boss凭证
|
| | | LoginAct = 201, //登录活动
|
| | | MissionAct = 202, //任务活动
|
| | | RechargeGiftAct = 203, //充值礼包(充值次数奖励)
|
| | | CrossBossTrial = 204, //跨服boss凭证 必须和BossTrial 一起
|
| | | FamilyRechargeConnAct = 205, //仙盟协助
|
| | | CustomizedGiftWin = 206, //自选礼包
|
| | | SecretPlaceXB = 207, //秘境寻宝
|
| | | SecretPlaceXBCross = 208, //秘境寻宝 跨服
|
| | | RechargeGiftAct31 = 209, //自选充值 + 商店礼包
|
| | | PetHorseAct = 210, //宠物坐骑活动
|
| | | PetHorseActCross = 211, //宠物坐骑活动 跨服
|
| | | TreasurePavilionAct = 212, //古宝活动
|
| | | TreasurePavilionActCross = 213, //古宝活动 跨服
|
| | | FairyAffinityLoginAct = 214, //仙缘登陆活动
|
| | | FairyAffinityMissionAct = 215, //仙缘任务活动
|
| | | FairyAffinityRechargeGiftAct = 216, //仙缘礼包活动
|
| | | CycleHallAct = 217, //轮回殿活动
|
| | | YunShiXBAct = 218, //运势寻宝活动
|
| | | YunShiMissionAct = 219, //运势任务活动
|
| | | YunShiRechargeGiftAct = 220, //运势礼包活动
|
| | | LianQiActCross = 221, //仙匠大会活动 跨服
|
| | | LianQiRechargeGiftActCross = 222, //仙匠大会礼包活动 跨服
|
| | | }
|
| | |
|
| | | //仙玉购买的二次确认框类型
|
| | | public enum BuyStoreItemCheckType
|
| | | {
|
| | | All = 0, //默认全局, 非特殊可以统一用这个
|
| | | ActGift = 1, //活动礼包
|
| | | MJXB = 2, //秘境寻宝
|
| | | GatherSoulXB = 3, //聚魂寻宝
|
| | | TreasurePavilion = 4, //古宝寻宝
|
| | | BestXB = 5, //极品寻宝
|
| | | RuneXB = 6, //符文寻宝
|
| | | }
|
| | |
|
| | | //查询其他玩家数据 用途类型
|
| | | public enum ViewPlayerType
|
| | | {
|
| | | viewPlayerEquip = 0, //查看玩家基本信息(装备由请求大境界阶决定),并打开界面
|
| | | viewPlayerFightPower = 1, //查看玩家战力详情,并打开界面
|
| | | viewPlayerData = 2, //查看玩家基本信息,公用
|
| | | viewPlayerDataZZ = 3, //助战场景使用
|
| | | viewPlayerDataArena = 4, //本服竞技场场景使用
|
| | | viewPlayerDataFairyKing = 5, //仙盟联赛王者UI使用
|
| | |
|
| | | //查询跨服数据从100开始
|
| | | viewCrossPlayerEquip = 100, //查看玩家基本信息(装备由请求大境界阶决定),并打开界面
|
| | | viewCrossPlayerFightPower = 101, //查看玩家战力详情,并打开界面
|
| | | viewCrossPlayerData = 102, //查看玩家基本信息,公用
|
| | | viewCrossPlayerDataBlessedLand = 103, //福地驱赶
|
| | | |
| | | |
| | | public enum E_ActorClassType |
| | | { |
| | | UnDefine, |
| | | Hero, |
| | | Player, |
| | | Guard, |
| | | NpcFightNorm, |
| | | NpcFightBoss, |
| | | NpcSummonFunc, |
| | | NpcCollect, |
| | | NpcSummonFight, |
| | | NpcFunc, |
| | | Pet, |
| | | NpcTouchKilled, |
| | | NpcClientFightNorm, |
| | | NpcClientFightBoss, |
| | | NpcClientFunc, |
| | | NpcFightVirtualPlayer, |
| | | PlayerXmzz, |
| | | ClientPlayer, |
| | | PlayerZZ, |
| | | PlayerSgzcRobot, |
| | | PVPClientPlayer, |
| | | ILClientPlayer, |
| | | NpcClientCollect, |
| | | JiaPlayer, |
| | | |
| | | } |
| | | |
| | | |
| | | public enum E_ActorState |
| | | { |
| | | Idle, |
| | | CtrlRun, |
| | | AutoRun, |
| | | Hurt, |
| | | Die, |
| | | CommonAtk, |
| | | CastSkill, |
| | | DaZuo, |
| | | Roll, |
| | | Mocked, |
| | | |
| | | } |
| | | |
| | | public enum E_4012Status |
| | | { |
| | | Normal,//无 0 |
| | | Freezed,//定身状态 1 |
| | | Slow,//减速状态 2 |
| | | LoseBlood,//持续掉血状态 3 |
| | | Shield,//麒麟佑身4 |
| | | DamBackShield,//东皇附体5 |
| | | Sneer,//嘲讽 6 |
| | | Stun,//晕眩状态 7 |
| | | AddAtk,//加攻状态 8 |
| | | WeakDef,//减防状态 9 |
| | | LimitSkill,//禁魔状态 10 |
| | | LimitAddHP,//禁疗状态 11 |
| | | Blind,//致盲状态 12 |
| | | Burn,//灼烧 13 |
| | | LoseBlood2,//职业2持续掉血状态 14 |
| | | LoseBlood3,//职业3持续掉血状态 15 |
| | | MissSneerAtk,//对嘲讽攻击免疫表现为miss 16 |
| | | BeInAir,//浮空(做法同眩晕类) 17 |
| | | zqdlj,//紫气东来金灵根技能状态 18 |
| | | Ice,//寒冰状态(同减速) 19 |
| | | |
| | | } |
| | | |
| | | |
| | | public enum E_BuffType |
| | | { |
| | | bfBuff = 1, // buff |
| | | bfDeBuff, // debuff |
| | | bfAura, // aura,光环 |
| | | bfIncBuff, // inc buff增值BUFF 玩家不可手动清除 |
| | | btPassiveBuf, // 被动BUF |
| | | bfEquipBuff, // 装备BUF |
| | | bfMapBuff, // 场景BUF |
| | | bfActionBuff, // 行为Buf |
| | | bfProcessBuff, // 一定间隔处理一次持续一定时间的Buff |
| | | bfProcessDeBuff,// 一定间隔处理一次,持续一定时间的DeBuff |
| | | |
| | | btBufMax // BUF类型数 |
| | | } |
| | | |
| | | public enum E_MonsterType |
| | | { |
| | | Normal,//0 普通怪; |
| | | Elite,//1 精英怪; |
| | | BlueBoss,//2 蓝BOSS; |
| | | PurpleBoss,//3 紫BOSS; |
| | | Danger,//4 危险怪; |
| | | DarkGoldBoss,//5 暗金BOSS, |
| | | SmallLead,//6 小头目, |
| | | MissionBoss,//7 任务BOSS |
| | | |
| | | } |
| | | |
| | | public enum E_ActorGroup |
| | | { |
| | | User, |
| | | Player, |
| | | Enemy, |
| | | Neutral, |
| | | Collect,// 收集类 |
| | | FuncNpc,// 功能性npc |
| | | |
| | | } |
| | | |
| | | |
| | | public enum E_ClientNpcType |
| | | { |
| | | Func, |
| | | Fight, |
| | | |
| | | } |
| | | |
| | | |
| | | public enum E_NpcType |
| | | { |
| | | Func = 0,//功能NPC填写“0” |
| | | Defend = 1,//守卫NPC填写“1” |
| | | Fight = 2,//战斗NPC填写“2” |
| | | Summon = 3,//召唤NPC填写“3” |
| | | Ghost = 4,//灵NPC填写 “4” |
| | | Trap = 5,//陷阱NPC填写 "5" |
| | | Car = 6,//镖车NPC填写 "6" |
| | | Sprite = 7,//精灵NPC填写 "7" |
| | | VirtualPlayer = 8,// 虚拟助战英雄 |
| | | Flag = 9,//旗类NPC填写 "9" |
| | | Collect = 14,//采集NPC填定 "14" |
| | | Catch = 15,//可捕捉NPC 15 |
| | | Pet = 16,//宠物 16 |
| | | TouchKilled = 17,//守护 17 |
| | | FMBoss = 18,// 封魔坛boss 18 |
| | | BreakableObj = 19,//场景可被攻击物 19 |
| | | FightAssist = 20,// 助战 |
| | | SGZC_FightAssist = 21,// 上古战场助战 |
| | | MonsterTime = 22,// 按时间掉血 |
| | | PersonalEnemy = 23,// 专属敌人 |
| | | PersonalEnemyPVP = 24,// 专属敌人 |
| | | |
| | | OpenWorldMap = 99,// 打开世界地图 |
| | | } |
| | | |
| | | |
| | | public enum E_MovingState |
| | | { |
| | | Normal, |
| | | Fly, |
| | | Ride, |
| | | |
| | | } |
| | | |
| | | |
| | | public enum WindowType |
| | | { |
| | | Base = 0, |
| | | Normal = 1, |
| | | Modal = 2, |
| | | Tip = 3, |
| | | System = 4, |
| | | Loading = 5, |
| | | |
| | | Flag = 99, |
| | | } |
| | | |
| | | |
| | | public enum GestureType |
| | | { |
| | | Left, |
| | | Right, |
| | | Up, |
| | | Down |
| | | } |
| | | |
| | | |
| | | public enum UnityPlatform |
| | | { |
| | | Editor, |
| | | Android, |
| | | Iphone, |
| | | Standalone, |
| | | } |
| | | |
| | | |
| | | public enum RoleRenameResult |
| | | { |
| | | MoneyErr = 0, //金钱不足 |
| | | NameRuleErr = 1, //名字不合法 |
| | | NameLengErr = 2, //名字长度错误 |
| | | NameRepeatErr = 3, //重名 |
| | | RenameFailErr = 4, //改名失败 |
| | | RenameSuccess = 5, //成功 |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// <para>无意义 0</para> |
| | | /// <para>自己 1</para> |
| | | /// <para>队伍 2</para> |
| | | /// <para>友好 3</para> |
| | | /// <para>可攻击 4</para> |
| | | /// <para>自己及友好 5</para> |
| | | /// <para>玩家尸体 6</para> |
| | | /// <para>非死亡玩家 7</para> |
| | | /// <para>可攻击怪物 8</para> |
| | | /// <para>可攻击玩家 9</para> |
| | | /// <para>所有单位 10</para> |
| | | /// <para>宠物对主人 11</para> |
| | | /// <para>召唤物对主人 12</para> |
| | | /// <para>小怪包括精英 13</para> |
| | | /// </summary> |
| | | public enum E_SkillCastTarget |
| | | { |
| | | None, |
| | | Self, |
| | | TeamMate, |
| | | Friend, |
| | | CanAttacked, |
| | | SelfAndFriend, |
| | | PlayerDeadBody, |
| | | UnDeadPlayer, |
| | | CanAttackedMonster, |
| | | CanAttackedPlayer, |
| | | All, |
| | | PetToOwner, |
| | | SummonToOwner, |
| | | Monster, |
| | | FriendNpc, |
| | | |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 技能类型 |
| | | /// </summary> |
| | | public enum E_SkillType |
| | | { |
| | | Special, // 特殊 0 |
| | | Attack, // 攻击类 1 |
| | | Recover,// 恢复类 2 |
| | | ContinuousGain, // 持续增益BUFF 3 |
| | | SustainedReduction,// 持续减益BUFF 4 |
| | | GainBuff,// 增益BUFF 5 |
| | | ReductionBuff,// 减益BUFF 6 |
| | | Passive,// 被动技 7 |
| | | Reborn,// 复活 8 |
| | | ValueAdded,// 增值技能(不可清除)9 |
| | | Halo,// 光环技能 10 |
| | | Equip,// 装备技能 11 |
| | | Area,// 区域技能 12 |
| | | Summon,// 召唤 13 |
| | | ControlBuff,// 控制型BUFF 14 |
| | | MutilHurtBuffAtk,// 多段伤害buff攻击类型(类xp技能) 15 |
| | | PassiveGainBuff,// 被动触发增益类buff 16 |
| | | PassiveReductionBuff,// 被动触发减益类buff 17 |
| | | PassiveControlBuff,// 被动触发的控制类buff 18 |
| | | Property,// 属性类技能 20(如坐骑属性,宠物属性) |
| | | PassiveBuff,// 被动buff 19(暂时不知道干啥的) |
| | | PassiveContinuousGain,// 被动触发持续类增益类buff 21 |
| | | PassiveSustainedReduction,// 被动触发持续类减益类buff 22 |
| | | |
| | | } |
| | | |
| | | |
| | | public enum E_SkillFuncType |
| | | { |
| | | Common,// 0为通用技能 |
| | | FaBaoActiveSkill,// 1为法宝功能获得的主动技能 |
| | | FaBaoPassiveSkills,// 2为法宝功能获得的被动技能 |
| | | FaBaoSpSkill,// 3为法宝功能获得的SP技能 |
| | | TalentSkills,// 4为天赋技能 |
| | | RiderSkill,// 5为坐骑技能 |
| | | PetSkill,// 6为宠物技能 |
| | | GodWeaponSkill,// 7为神兵技能 |
| | | NormalAttack,// 8为普攻 |
| | | SpLv15Skill,// 9为sp15级技能 |
| | | Roll,// 10为翻滚 |
| | | RealmSkill,// 11为境界 |
| | | MythicalAnimal,// 12为神兽技能 |
| | | ZhuxianSkill,// 13为诛仙技能 |
| | | |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// <para>无对象 0</para> |
| | | /// <para>有对象 1</para> |
| | | /// <para>地面 2</para> |
| | | /// </summary> |
| | | public enum E_SkillCastType |
| | | { |
| | | None,// 无对象 0 |
| | | NeedTarget,// 有对象 1 |
| | | Ground,// 地面 2 |
| | | } |
| | | |
| | | |
| | | public enum MapTransferType |
| | | { |
| | | WorldTransport = 1, |
| | | BigMapTransport = 2, |
| | | MissionTransport = 3, |
| | | |
| | | } |
| | | |
| | | |
| | | public enum DropItemType |
| | | { |
| | | Pattern0 = 0, |
| | | Pattern1 = 1, |
| | | Pattern2 = 2, |
| | | Pattern3 = 3, |
| | | |
| | | } |
| | | |
| | | |
| | | public enum DailyQuestType |
| | | { |
| | | BountyMission = 1, |
| | | IceCrystal = 2, |
| | | FairyFeast = 3, |
| | | BlastStove = 4, |
| | | Kirin = 5, |
| | | FairyLand = 6, |
| | | GuardSky = 7, |
| | | Demon = 8, |
| | | Trial = 9, |
| | | AncientBattleGround = 10, |
| | | EmperorRelic = 11, |
| | | WyTaiChi = 12, |
| | | FairyLeague = 13, |
| | | HeavenBattle = 14, |
| | | Prayer = 15, |
| | | WorldBoss = 16, |
| | | DemonJar = 17, |
| | | FairyTask = 18, |
| | | RuneTowerSweep = 19, |
| | | RuneTower = 21, |
| | | TreasureCollectSoul = 22, |
| | | BossHome = 24, |
| | | PersonalBoss = 25, |
| | | ElderGodArea = 26, |
| | | FairyGrabBoss = 27, |
| | | KillMonster = 28, |
| | | DungeonAssist = 29, |
| | | GatherSoulDungeon = 30, |
| | | CrossServerPk = 31, |
| | | AllianceBoss = 32, |
| | | RidingPetActivity = 34, |
| | | HazyRegion = 35, |
| | | SkyTower = 36, |
| | | Auction = 37, |
| | | JadeDynastyBoss = 38, |
| | | CrossServerBoss = 39, |
| | | FairyChuanGong = 40, //仙盟传功 |
| | | ActivityPlace = 41, //秘境探索 |
| | | ArenaPK = 43,//竞技场PK |
| | | //后续IL开发添加预设 |
| | | default1, |
| | | default2, |
| | | default3, //46 仙盟打坐 |
| | | default4, //47 古神战场 |
| | | default5, //48 通用副本 |
| | | default6, //49 通用副本 |
| | | default7, //50 通用副本 |
| | | default8, //51 通用副本 |
| | | default9, //52 聚魂通用副本 |
| | | default10, |
| | | default11, |
| | | default12, |
| | | default13, |
| | | default14, |
| | | default15, |
| | | default16, |
| | | default17, |
| | | default18, |
| | | default19, |
| | | default20, |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 服务端下发的副本倒计时类型 |
| | | /// </summary> |
| | | public enum DungeonCoolDownType |
| | | { |
| | | LeaveMap = 0,//退出倒计时 |
| | | WaitStart = 1,//开始倒计时 |
| | | FightStart = 2,//战斗倒计时 |
| | | FlagTake = 3, |
| | | NextRound = 4,//下一波倒计时 |
| | | FBAddTime = 6, |
| | | ElderGodAreaDeadTime = 7,//古神禁地倒计时 |
| | | PickUpTime = 8,//副本捡装备倒计时 |
| | | WaitPlayer = 9, //等待对手倒计时 |
| | | PlayerLeave = 10, //对手掉线倒计时 |
| | | |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 装备部位索引 |
| | | /// </summary> |
| | | public enum RoleEquipType |
| | | { |
| | | Weapon = 1, // 主手 |
| | | Weapon2 = 2, // 副手 |
| | | Hat = 3, // 帽子 |
| | | Clothes = 4, // 衣服 |
| | | Belt = 5, // 腰带 |
| | | Trousers = 6, // 裤子 |
| | | Shoes = 7, // 鞋子 |
| | | Glove = 8, //手套 |
| | | Neck = 9, //项链 |
| | | FairyCan1 = 10, //仙器 |
| | | FairyCan2 = 11, //仙器 |
| | | Jade = 12, //玉佩 |
| | | |
| | | Wing = 13, //翅膀 |
| | | Guard = 14, //守护 |
| | | |
| | | PeerlessWeapon1 = 16,//绝世武器 |
| | | PeerlessWeapon2 = 17,//绝世副手 |
| | | |
| | | Mount = 19, //当前的坐骑 |
| | | |
| | | FashionWeapon = 20,//时装武器 |
| | | FashionClothes = 21, //时装衣服 |
| | | FashionWeapon2 = 22,//时装副手 |
| | | |
| | | |
| | | retMax, |
| | | }; |
| | | |
| | | |
| | | |
| | | //tagObjInfoRefresh,更新枚举值必须同时更新注释 |
| | | /**主角属性刷新类型*/ |
| | | public enum PlayerDataType |
| | | { |
| | | AccountID = 0, //帐号名 该角色所在的帐号的用户名 0, |
| | | PlayerID = 1, //角色ID,1, |
| | | PlayerName = 2, //角色名,size , 14 2, |
| | | Sex = 3, //性别 3, |
| | | Hair = 4, //发型 1.标准型(男) 2.名仕型 3.浪子型 4.标准型(女) 5.马髻型 6.妩媚型 4, |
| | | HairColor = 5, //头发颜色 5种 5, |
| | | Face = 6, //基本脸型 6, |
| | | Job = 7, //职业 |
| | | LV = 8, //等级 8, |
| | | TotalExp = 9, //总经验 9, |
| | | Family = 10, //家族 10, |
| | | Country = 11, //国家 0.秦国 1.魏国 2.楚国 阵营 11, |
| | | TeamHornor = 12, //组队荣誉 12, |
| | | PKValue = 13, //PK值 13, |
| | | FamilyHornor = 14, //家族贡献 14, |
| | | FamilyActiveValue = 15, //家族活跃度 15, |
| | | CountryHornor = 16, //本周国家荣誉值 16, |
| | | Mate = 17, //伴侣,17, |
| | | Gold = 18, //金子 18, |
| | | GoldPaper = 19, //金票 19, |
| | | Silver = 20, //银子 20, |
| | | SilverPaper = 21, //银票 21, |
| | | FightPoint = 22, //战斗值 22, |
| | | HappyPoint = 23, //娱乐值 23, |
| | | MapID = 24, //角色所在地图 24, |
| | | PosX = 25, //角色坐标 25, |
| | | PosY = 26, //26, |
| | | State = 27, //角色状态 1.封存 2.死亡 3.正常 以后还有陆续添加 27, |
| | | MaxHP = 28, //最大HP 28, |
| | | HP = 29, //当前HP 29, |
| | | MaxMP = 30, //最大MP 30, |
| | | MP = 31, //当前MP 31, |
| | | XP = 32, //当前XP 32 |
| | | HPRestoreSetting = 33, //少于这个值%自动喝血 33, |
| | | MPRestoreSetting = 34, //少于这个值%自动喝魔 34, |
| | | ExpRate = 35, //当前经验倍率 单位为百分比 35, |
| | | FreePoint = 36, //未分配点数 36, |
| | | FreeSkillPoint = 37, //未分配技能点数 37, |
| | | STR = 38, //力量 38, |
| | | PNE = 39, //灵力 39, |
| | | PHY = 40, //身法 40, |
| | | CON = 41, //体质 41, |
| | | DEF = 42, //防御 42, |
| | | MINATK = 43, //外攻最小 43 |
| | | MAXATK = 44, //外攻最大 44 |
| | | MAtkMin = 45, //内功最大 45 |
| | | MAtkMax = 46, //内功最小 46 |
| | | MDef = 47, //内防 47 |
| | | HIT = 48, //命中 48 |
| | | |
| | | POISIONATK = 49, //毒攻 49 |
| | | FIREATK = 50, //火攻 50 |
| | | REALATK = 51, //真实伤害 51 |
| | | THUNDERATK = 52, //雷攻 52 |
| | | WINDATK = 53, //风攻 53 |
| | | POISIONDEF = 54, //毒防 54 |
| | | FIREDEF = 55, //火防 55 |
| | | REALDEF = 56, //真实抵抗 56 |
| | | THUNDERDEF = 57, //雷防 57 |
| | | WINDDEF = 58, //风防 58 |
| | | |
| | | Miss = 59, //闪避 59, |
| | | SuperHit = 60, //暴击伤害 60, |
| | | Buff = 61, //最多12个BUFF 如果超过12个按先进先出的顺序覆盖 61, |
| | | Skill = 62, //该玩家所学会的全部技能 目前最多22个 日后可能再增加 62, |
| | | Mark = 63, //称号该玩家所拥有的全部称号,上限未定 63, |
| | | SettingH = 64, //快捷栏(横) 64, |
| | | SettingV = 65, //快捷栏(竖) 65, |
| | | FightPK = 66, //衡量PK能力的一项属性 由攻防计算而得 66, |
| | | ActiveValue = 67, //击杀敌国阵营玩家和NPC的统计值 67, |
| | | PlayerType = 68, //角色的五行属性,组队用 1. 金 2. 木 3. 水 4. 土 5. 火 68, |
| | | NameColor = 69, //角色名字颜色 69, |
| | | AtkInterval = 70, //攻击速度 70, |
| | | Speed = 71, //速度 71, |
| | | SuperHitRate = 72, //暴击率 72, |
| | | PickupDist = 73, //拾取距离 73, |
| | | CountryLastWeekHornor = 74, //上周国家荣誉值 74, |
| | | LastWeekOnlineTime = 75, //上周在线时间 75, |
| | | LastWeekFamilyActiveValue = 76, //上周活跃度 76, |
| | | FBID = 77, //玩家的副本ID 77, |
| | | FamilyLV = 78, //家族等级 78, |
| | | RealMapID = 79, //数据地图ID 79, |
| | | GMLevel = 80, //gm等级改变 80, |
| | | TeamID = 81, //gm等级改变 81, |
| | | TeamLV = 82, //gm等级改变 82, |
| | | FightPower = 83, //战斗力 83, |
| | | RebornMapID = 84, //重生地图ID 84, |
| | | RebornPosX = 85, //重生点x 85, |
| | | RebornPosY = 86, //重生点y 86, |
| | | Coin = 87, //当前点券数目 87, |
| | | BillboardLV = 88, //排行榜等级 88, |
| | | Tick = 89, //当前Tick 89, |
| | | CurrentPlayerType = 90, //当前五行 90, |
| | | FriendFavor = 91, //好友人气值刷新 91 |
| | | BackpackLV = 92, //背包等级 92 |
| | | ReincarnationLV = 93, //转生等级 93 |
| | | BaseSTR = 94, //裸体力量 94, |
| | | BasePNE = 95, //裸体精神 95, |
| | | BasePHY = 96, //裸体敏捷 96, |
| | | BaseCON = 97, //裸体体质 97, |
| | | // BaseINT , //裸体智力 |
| | | // BaseLUCK , //裸体幸运 |
| | | ReceivedSalary = 98, //玩家本次领取的工资 98 |
| | | WarehouseLV = 99, //仓库等级 99 |
| | | EquipShowSwitch = 100, //装备显隐开关 100 |
| | | LuckValue = 101, //幸运值 101 |
| | | ExAttr1 = 102, //扩展属性1 102魔仆伤害24 |
| | | ExAttr2 = 103, //扩展属性2 103组队是否需要审核 |
| | | ExAttr3 = 104, //扩展属性3 104元素攻击26 |
| | | ExAttr4 = 105, //扩展属性4 105元素防御27 |
| | | ExAttr5 = 106, //扩展属性5 106 |
| | | Faction = 107, //阵营 107 |
| | | InfamyValue = 108, //恶名值 108 |
| | | RealmLevel = 109, //官阶 109 |
| | | IsFindByLabel = 110, //是否允许标签检索 110 |
| | | IsCloseFriendLabel = 111, //是否关闭好友签名 111 |
| | | ChangeCoinPointTotal = 112, //兑换的点数总计 112 |
| | | VIPLv = 113, //VIP等级 113 |
| | | ExAttr6 = 114, //扩展属性6 114流血伤害31 |
| | | ExAttr7 = 115, //扩展属性7 法宝sp,非亿位 |
| | | ExAttr8 = 116, //扩展属性8 法宝sp,亿位 |
| | | ExAttr9 = 117, //扩展属性9 117控制抵抗34 |
| | | ExAttr10 = 118, //扩展属性10 118输出伤害35 |
| | | ModelMark = 119, //变形模型Mark 119 |
| | | PrizeCoin = 120, //奖励点券数 120 |
| | | ExAttr11 = 121, //扩展属性11 121 现金代币(代金券) |
| | | ExAttr12 = 122, //扩展属性12 退出仙盟时间 |
| | | ExAttr13 = 123, //扩展属性13 服务器组ID |
| | | ExAttr14 = 124, //扩展属性14 124 |
| | | |
| | | SkillAtkRate = 125, ///战斗属性--技能攻击伤害 125 |
| | | LuckyHitRate = 126, ///战斗属性--会心一击机率万分率 126 |
| | | LuckyHitVal = 127, ///战斗属性--会心一击额外伤害 127 |
| | | GreatHitRate = 128, ///战斗属性--卓越一击机率万分率 128 |
| | | GreatHitVal = 129, ///战斗属性--卓越一击额外伤害 129 |
| | | KillBackHP = 130, ///战斗属性--杀怪回血 130 |
| | | KillBackMP = 131, ///战斗属性--杀怪回魔 131 |
| | | DamageReduceRate = 132, ///没有使用 |
| | | DamageBackRate = 133, ///战斗属性--反伤万分比 133 |
| | | GoldFoundRate = 134, ///战斗属性--金钱寻获加成万分比 134 |
| | | IgnoreDefRate = 135, ///战斗属性--无视防御机率万分率 135 |
| | | BattleValEx1 = 136, ///战斗属性--扩展1 攻速 136 |
| | | BattleValEx2 = 137, //战斗属性--扩展2 攻击回血 137 |
| | | BattleValEx3 = 138, //战斗属性--扩展3 138 增伤 |
| | | BattleValEx4 = 139, //战斗属性--扩展4 139 |
| | | BattleValEx5 = 140, //战斗属性--扩展5 140 |
| | | HPRestorePer = 141, //生命回复 141 |
| | | LVEx = 142, //玩家等级副本,用于转生 142 |
| | | LV2 = 143, //大师等级 143 |
| | | ExpPoint = 144, //扩展经验点数 144 |
| | | OperateInfo = 145, //玩家运营商附加信息,如QQ黄钻等145 |
| | | SuperHitReduce = 146, //暴击抗性 146 |
| | | LuckyHitRateReduce = 147, //会心一击抗性 147 |
| | | SkillAtkRateReduce = 148, ///技能减伤 |
| | | DamagePVP = 149, //PVP增加伤害 149 对应191 PVP增加减少 |
| | | SpeedValue = 150, //移动速度 150 |
| | | DamagePVE = 151, ///暂时没用 151 |
| | | PetDamPer = 152, //灵兽增加伤害 152 |
| | | IgnoreDefRateReduce = 153, //无视防御抗性 153 |
| | | DamChanceDef = 154, //抵御 154 |
| | | BleedDamage = 155, //流血伤害 155 |
| | | FaintRate = 156, //击晕 156 |
| | | FaintDefRate = 157, //控制抵抗 157 |
| | | FinalHurt = 158, //输出伤害158 |
| | | FinalHurtReduce = 159, //减少承受伤害 159 |
| | | DamagePerPVP = 160, //PVP增加伤害 160 |
| | | DamagePerPVPReduce = 161, //PVP减少伤害 161 |
| | | ComboDamRate = 162, //连击几率162 |
| | | ComboDamPer = 163, //连击伤害163 |
| | | MaxProDef = 164, //最大防护值 164 |
| | | FamilyContribution = 167, //仙盟贡献度 167 |
| | | FamilyStoreScore = 168, //获取仙盟仓库积分 |
| | | RuneSplinters = 169, //符印精华 169 |
| | | Rune = 170, //符印碎片 170 |
| | | RealmPoint = 171, //境界修炼点 171 |
| | | MagicEssence = 172,//魔精 172 |
| | | UnionLiven = 173, //仙盟活跃令 |
| | | FBHelpPoint = 174, //副本助战积分 174 |
| | | PlayerPKState = 175, //战斗状态 |
| | | IsAttackBossState = 176, //是否在打Boss 1 在 0 不在 |
| | | BasicsMinimum = 177,//基础最小攻击 |
| | | BasicsMaxAttack = 178,//基础最大攻击 |
| | | BasicsLife = 179,//基础生命 |
| | | BasicsDefense = 180,//基础防御 |
| | | BasicsScoreAHit = 181,//基础命中 |
| | | BasicsDodge = 182,//基础闪避 |
| | | OnlyFinalHurt = 183,// 额外伤害附加 |
| | | CDBPlayerRefresh_ForbidenTalk = 184,//禁言 |
| | | CDBPlayerRefresh_FuncDef = 185, // 功能层防御 185 |
| | | CDBPlayerRefresh_TreasureScore = 186, //寻宝商店积分 |
| | | CDBPlayerRefresh_Danjing = 187, // 丹精 187 |
| | | CDBPlayerRefresh_NPCHurtAddPer,//对怪物伤害加成 188 |
| | | FunalHurtPer = 189,// 最终伤害加成 |
| | | CDBPlayerRefresh_TalentPoint = 190, |
| | | CDBPlayerRefresh_GodWeaponLV_1 = 192, |
| | | CDBPlayerRefresh_GodWeaponLV_2 = 193, |
| | | CDBPlayerRefresh_GodWeaponLV_3 = 194, |
| | | CDBPlayerRefresh_GodWeaponLV_4 = 195, |
| | | CDBPlayerRefresh_SoulDust = 196,//聚魂-魂尘 |
| | | CDBPlayerRefresh_SoulSplinters = 197,//聚魂-碎片 |
| | | CDBPlayerRefresh_SoulCore = 198,//聚魂-核心环 |
| | | CDBPlayerRefresh_Honor = 199, //# 荣誉值 |
| | | CDBPlayerRefresh_ZhuxianRate = 200, |
| | | CDBPlayerRefresh_Mater = 201, //# 灵根属性-金 |
| | | CDBPlayerRefresh_Wood = 202,//# 灵根属性-木 |
| | | CDBPlayerRefresh_Water = 203,//# 灵根属性-水 |
| | | CDBPlayerRefresh_Fire = 204,//# 灵根属性-火 |
| | | CDBPlayerRefresh_Earth = 205,//# 灵根属性-土 |
| | | CDBPlayerRefresh_NormalHurt = 206,////属性普通攻击增伤:普通攻击附加的固定值伤害 |
| | | CDBPlayerRefresh_NormalHurtPer = 207,////属性普通攻击增伤:普通攻击附加的固定值伤害 |
| | | CDBPlayerRefresh_FabaoHurt = 208,// //属性法宝技能增伤:法宝技能攻击附加的固定值伤害 |
| | | CDBPlayerRefresh_FabaoHurtPer = 209,// //属性法宝技能加成:法宝技能攻击附加的伤害百分比 |
| | | CDBPlayerRefresh_SuperHitRateReduce = 210,//暴击抗性 |
| | | CDBPlayerRefresh_LuckyHitReduce = 211,//会心一击伤害固定值减免 |
| | | CDBPlayerRefresh_FinalHurtReducePer = 212,//最终伤害百分比减少 |
| | | CDBPlayerRefresh_YinjiTime = 213,//印记持续时间,单位毫秒 |
| | | CDBPlayerRefresh_YinjiCount = 214,//印记持续时间,单位毫秒 |
| | | |
| | | CDBPlayerRefresh_SkillAddPerA = 215,//定海神针技能伤害百分比 |
| | | CDBPlayerRefresh_SkillAddPerB = 216, //皓月枪技能伤害百分比 |
| | | CDBPlayerRefresh_SkillAddPerC = 217, //鬼牙刃技能伤害百分比 |
| | | CDBPlayerRefresh_SkillAddPerD = 218, //磐龙印技能伤害百分比 |
| | | CDBPlayerRefresh_SkillAddPerE = 219, //杏黄旗技能伤害百分比 |
| | | CDBPlayerRefresh_SkillAddPerF = 220,//嗜天斧技能伤害百分比 |
| | | CDBPlayerRefresh_SkillAddPerG = 221, //射日神弓技能伤害百分比 |
| | | CDBPlayerRefresh_SkillReducePerA = 222, //定海神针技能减伤百分比 |
| | | CDBPlayerRefresh_SkillReducePerB = 223, //皓月枪技能减伤百分比 |
| | | CDBPlayerRefresh_SkillReducePerC = 224, //鬼牙刃技能减伤百分比 |
| | | CDBPlayerRefresh_SkillReducePerD = 225, //磐龙印技能减伤百分比 |
| | | CDBPlayerRefresh_SkillReducePerE = 226, //杏黄旗技能减伤百分比 |
| | | CDBPlayerRefresh_SkillReducePerF = 227, //嗜天斧技能减伤百分比 |
| | | CDBPlayerRefresh_SkillReducePerG = 228, //射日神弓技能减伤百分比 |
| | | |
| | | //后续IL开发添加预设 |
| | | default1, // 229 |
| | | default2, //230 |
| | | default3, // 功能特权令 231 |
| | | default4, // 环保值 232 |
| | | default5, // 233仙玉负数 |
| | | default6, // 234灵石负数 |
| | | default7, |
| | | default8, |
| | | default9, // 237 地图境界难度 |
| | | default10, // 238 离开仙盟时间戳(包含主动退出或被踢 |
| | | default11, // 239 代表魅力等级 |
| | | default12, |
| | | default13, // 241 古神货币 |
| | | default14, // 242 功德点 |
| | | default15, |
| | | default16, |
| | | default17, // 245 机缘点 |
| | | default18, |
| | | default19, // 247 成就积分 |
| | | default20, // 248 万界积分 |
| | | default21, |
| | | default22, |
| | | default23, |
| | | default24, |
| | | default25, |
| | | default26, |
| | | default27, |
| | | default28, |
| | | default29, |
| | | default30, |
| | | default31, |
| | | default32, |
| | | default33, |
| | | default34, // 262 凭证积分 |
| | | default35, // 263 聚魂精华 |
| | | default36, // 264 Boss最终伤害加成 |
| | | default37, // 265 骑宠积分 |
| | | default38, // 266 古宝养成货币 |
| | | default39, // 267 天道币 |
| | | default40, |
| | | default41, // 269 过期型代金券 |
| | | default42, // 270 仙缘积分 |
| | | default43, // 271 幻境阁积分 |
| | | default44, |
| | | default45, |
| | | default46, |
| | | default47, |
| | | default48, |
| | | default49, |
| | | default50, |
| | | }; |
| | | |
| | | |
| | | /** 背包类型码定义 */ |
| | | public enum PackType |
| | | { |
| | | Deleted = 0, // 已删除物品,弃用 |
| | | Equip = 1, // 装备 |
| | | Item = 2, // 物品 |
| | | Warehouse = 5, // 仓库 |
| | | Horse = 12, // 坐骑背包 |
| | | AnyWhere = 13, // 万能背包 |
| | | InterimPack = 28,//临时交换背包 |
| | | Treasure = 30, // 寻宝背包 |
| | | PetPack = 31, //宠物背包 |
| | | DogzItem = 32, //神兽物品背包 |
| | | DogzEquip = 33, //神兽装备背包(神兽穿戴) |
| | | |
| | | //后续IL开发添加预设 |
| | | default1, //34 垃圾回收 |
| | | default2, |
| | | default3, |
| | | default4, |
| | | default5, |
| | | default6, |
| | | default7, |
| | | default8, |
| | | default9, |
| | | default10, |
| | | |
| | | GatherSoul = 254,//聚魂 |
| | | RunePack = 255,//符印背包 |
| | | } |
| | | |
| | | |
| | | public enum ItemType |
| | | { |
| | | Copper = 1,// 铜钱 |
| | | Drugs = 7,// 药品 |
| | | Buff = 9, //Buff类型 |
| | | Gemstone = 25,// 宝石 |
| | | ComposeSuitStone = 35, //套装石碎片 |
| | | WingsMat = 39, //合成翅膀材料,羽翼精炼材料 |
| | | DropCopper = 43, // 掉落铜钱 |
| | | VipTools = 80, //vip道具 |
| | | Box = 81, //宝箱 |
| | | Equip_Weapon = 101, // 主手 |
| | | Equip_Weapon2 = 102, // 副手 |
| | | Equip_Hat = 103, // 帽子 |
| | | Equip_Clothes = 104, // 衣服 |
| | | Equip_Belt = 105, // 腰带 |
| | | Equip_Trousers = 106, // 裤子 |
| | | Equip_Shoes = 107, // 鞋子 |
| | | Equip_Glove = 108, //手套 |
| | | Equip_Neck = 109, //项链 |
| | | Equip_FairyCan1 = 110, //仙器 |
| | | Equip_FairyCan2 = 111, //仙器 |
| | | Equip_Jade = 112, //玉佩 |
| | | Equip_Wing = 113, // 翅膀 |
| | | Guard_1 = 114, // 灵守 1 |
| | | Guard_2 = 115, //灵守 2 |
| | | |
| | | } |
| | | |
| | | |
| | | public enum MakeType |
| | | { |
| | | OneKeySell = 3, // 一键出售回应 |
| | | EquipStarUpgrade = 8, // 装备升星 |
| | | ItemCompound = 13, // 物品合成 |
| | | DrugRefine = 18, // 炼丹 |
| | | DrugRecycle = 20, //丹药回收 |
| | | DogzEquipPlus = 21,// 神兽装备强化 |
| | | RuneCompound = 22,//符印合成 |
| | | GatherSoulCompound = 23,//聚魂合成 |
| | | GatherSoulDecompose = 24,//聚魂分解 |
| | | |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 称号类型 |
| | | /// </summary> |
| | | public enum TitleType |
| | | { |
| | | None = -1, |
| | | Get = 0,//已获得 |
| | | Activity = 1, //活动称号 |
| | | Vip = 2, //VIP称号 |
| | | Achivement = 3, //成就称号 |
| | | UserDefined = 4, //自定义 |
| | | |
| | | } |
| | | |
| | | |
| | | //功能开启限制类型 |
| | | public enum FuncOpenEnum |
| | | { |
| | | Strength = 1,//装备强化 |
| | | Gem = 2,//宝石镶嵌 |
| | | Wing = 3,//翅膀 |
| | | Pet = 6,//灵宠 |
| | | Treasure = 7,//法宝 |
| | | Mounts = 8,//坐骑 |
| | | Rune = 9,//符印 |
| | | Realm = 12, //境界 |
| | | Fairy = 15,// 仙盟 |
| | | FairyTask = 16, |
| | | GodWeapon = 20, //神兵 |
| | | SelfBoss = 22,//个人Boss |
| | | Title = 24, //称号 |
| | | Talent = 149,//天赋技能 |
| | | Suit = 36,//套装进化 |
| | | ExpPray = 60,//经验祈愿 |
| | | CoinPray = 61,//铜钱祈愿 |
| | | WorldLv = 71,//世界等级 |
| | | Rank = 72,//排行榜 |
| | | Friend = 73,//好友 |
| | | TouchSky = 74,//登天 |
| | | Compose = 75,//合成 |
| | | HuntTreasure = 76,//打宝 |
| | | Market = 77,//市场 |
| | | DayDaily = 78,//日常 |
| | | Store = 79,//商城 |
| | | RuneTower = 80,//符印塔 |
| | | SignIn = 81,//签到 |
| | | Potential = 82,//潜力加成 |
| | | IceCrystal = 83,//冰晶矿脉 |
| | | FairyFest = 84,//仙盟宴会 |
| | | Kylin = 85,//麒麟之府 |
| | | FairyLand = 86,//仙界秘境 |
| | | BlastFurnace = 87,//炼丹 |
| | | Munekado = 88,//宗门试炼 |
| | | GuardSky = 89,//守卫人皇 |
| | | WingRefine = 90,//翅膀精炼 |
| | | EquipRefine = 91,//装备精炼 |
| | | ElderGods = 92,//古神禁地 |
| | | EquipCompose = 93,//装备合成 |
| | | Guard = 94,//守护 |
| | | SkillTreasure = 95,//技能法宝 |
| | | WingCompose = 97,//翅膀合成 |
| | | Demon = 98,//混乱妖域 |
| | | HappyFindTreasure = 99,//欢乐寻宝 |
| | | FightPromote = 100,//战力提升 |
| | | AncientBattleGround = 101,//上古战场 |
| | | Chat = 102,//聊天 |
| | | FairyLeague = 111,//仙盟联赛 |
| | | Recharge = 113,//充值 |
| | | OpenServerRedEnvelope = 122,//开服红包 |
| | | EquipDecompose = 123, //装备分解 |
| | | TreasureFindHost = 124, //法宝认主 |
| | | Dogz = 138, //神兽 |
| | | ReikiRoot = 145,//灵根 |
| | | CrossServer = 157, //跨服天梯赛 |
| | | CrossServerBoss = 162, |
| | | HazyRegion = 173,//缥缈仙域 |
| | | DayOnline = 189, //每日在线 |
| | | |
| | | //后续IL开发添加预设 |
| | | default1, |
| | | default2, |
| | | default3, |
| | | default4, |
| | | default5, |
| | | default6,//竞技场 |
| | | default7, |
| | | default8, |
| | | default9, |
| | | |
| | | } |
| | | |
| | | |
| | | //属性类型 |
| | | public enum PropertyType |
| | | { |
| | | LV = 1,//等级 |
| | | POWER = 2, //力量 |
| | | AGILITY = 3, //敏捷(身法) |
| | | PHYSIQUE = 4,//体质 |
| | | MENTALITY = 5,//智力(灵力) |
| | | HP = 6, //生命 |
| | | ATK = 7, //攻击 |
| | | DEF = 8, //防御 |
| | | HIT = 9, //命中 |
| | | MISS = 10, //闪避 |
| | | ATKSPEED = 11,//攻击速度 |
| | | CritChance = 12,//暴击几率 |
| | | CritHurt = 13,//暴击伤害 |
| | | CritResis = 14,//暴击减伤 |
| | | HeartHit = 15,//会心一击 |
| | | HeartHurt = 16,//会心伤害 |
| | | HeartResis = 17,//会心抗性 |
| | | SkillHurt = 18,//技能加成 |
| | | PVPAddHurt = 19,//PVP增加伤害 |
| | | PVPReduceHurt = 20,//PVP减少伤害 |
| | | LifeReply = 21,//生命回复 |
| | | HurtReflect = 22,//伤害反射 |
| | | MoveSpeed = 23,//移动速度 |
| | | PetHurt = 24,//灵兽伤害 |
| | | PetAddHurt = 25,//灵兽增加伤害 |
| | | RealHurt = 26,//真实伤害 |
| | | RealResis = 27,//真实抵抗 |
| | | DefyDef = 28,//无视防御 |
| | | DefyDefResis = 29,//无视防御抗性 |
| | | DefChance = 30,//防御几率 |
| | | BloodHurt = 31,//流血伤害 |
| | | AktReplyBlood = 32,//攻击回血 |
| | | Stun = 33,//击晕 |
| | | CtrlResis = 34,//控制抵抗 |
| | | AddFinalHurt = 35,//附加伤害 |
| | | ReduceFinalHurt = 36,//附加伤害减少 |
| | | PVPAddHurtPer = 37,//PVP百分比增加伤害 |
| | | PVPReduceHurtPer = 38,//PVP百分比伤害减少 |
| | | DleHitChance = 39,//连击几率 |
| | | DleHurt = 40,//连击伤害 |
| | | BasicAtkPercent = 41, //基础攻击百分比 |
| | | BasicHpPercent = 42, //基础生命百分比 |
| | | BasicDefPercent = 43, //基础防御百分比 |
| | | HitPercent = 44, //命中百分比 |
| | | DodgePercent = 45,//闪避百分比 |
| | | KillMonsExpPercent = 46,//杀怪经验百分比 |
| | | HorcruxBasicAttrPercent = 48, //魂器基础属性 |
| | | ReduceSkillHurtPercent = 49, //技能减伤 |
| | | HpPercent = 50,//生命百分比 |
| | | AtkPercent = 51, //攻击百分比 |
| | | EveryLvAddAtk = 52, //每1级+%s攻击 |
| | | EveryLvAddHp = 53, //每1级+%s生命 |
| | | AddEquipDropPrecent = 54, //增加装备掉落率 |
| | | AddCoinsPrecent = 55,//增加金币 |
| | | AddRealHurtPer = 61,//百分比增加真实伤害 |
| | | ReduceRealHurtPer = 62,//百分比减少真实伤害 |
| | | ArmorMaxHPPer = 63,//基础装备生命 |
| | | WeaponAtkPer = 65,//基础装备攻击 |
| | | ArmorDefPer = 66, //防具防御百分比 |
| | | MinAtk = 67, //最小攻击 |
| | | MaxAtk = 68, //最大攻击 |
| | | DefencePercent = 69,//防御百分比 |
| | | CritHurtPercent = 70,//暴击伤害 |
| | | MoveSpeedPercent = 71, //移动速度百分比 |
| | | MaxProDef = 72, //防护值 |
| | | ProDefHPPer = 73,//防护值百分比 |
| | | ProDefAbsorb = 74, //护盾吸收伤害百分比 |
| | | BaseHitPer = 75, //基础命中百分比 |
| | | BaseMissPer = 76, //基础闪避百分比 |
| | | PetMinAtk = 77, //灵宠最小攻击 |
| | | PetMaxAtk = 78, //灵宠最大攻击 |
| | | OnlyFinalHurt = 79, //额外输出伤害 |
| | | PVPAtkBackHP = 80, //PVP攻击回血 |
| | | ChanceExpRate = 81, //经验暴击 |
| | | HorseAtkPer = 82, //坐骑攻击 |
| | | StoneBasePer = 83, //宝石基础属性 |
| | | RealmBasePer = 84, //境界基础属性 |
| | | PetSkillAtkRate = 85, //宠物技能伤害 |
| | | WingHPPer = 86, //翅膀生命 |
| | | SuiteBasePer = 87, //套装基础属性 |
| | | PlusBaseAtkPer = 88, //强化攻击 |
| | | NpcHurtAddPer = 89,//百分比PVE技能加成 |
| | | JobAHurtAddPer = 90,//对龙魂伤害增加百分比 |
| | | JobBHurtAddPer = 91,//对灵瑶伤害增加百分比 |
| | | JobCHurtAddPer = 92,//对弓箭手伤害增加百分比 |
| | | JobAAtkReducePer = 93,//承受龙魂伤害减少百分比 |
| | | JobBAtkReducePer = 94,//承受灵瑶伤害减少百分比 |
| | | JobCAtkReducePer = 95, //承受弓箭手伤害减少百分比 |
| | | ZXCloakAttrPer = 96, //诛仙·披风属性百分比 |
| | | ZXMaskAttrPer = 97, //诛仙·面罩属性百分比 |
| | | ZXGloveAttrPer = 98,//诛仙·手套属性百分比 |
| | | ZXRuyiAttrPer = 99,//诛仙·如意属性百分比 |
| | | ZXPendantAttrPer = 100, //诛仙·吊坠属性百分比 |
| | | ZXRingAttrPer = 101, //诛仙·戒指属性百分比 |
| | | SkillAddPerA = 102,//定海神针技能伤害百分比 |
| | | SkillAddPerB = 103, //皓月枪技能伤害百分比 |
| | | SkillAddPerC = 104, //鬼牙刃技能伤害百分比 |
| | | SkillAddPerD = 105, //磐龙印技能伤害百分比 |
| | | SkillAddPerE = 106, //杏黄旗技能伤害百分比 |
| | | SkillAddPerF = 107,//嗜天斧技能伤害百分比 |
| | | SkillAddPerG = 108, //射日神弓技能伤害百分比 |
| | | SkillReducePerA = 109, //定海神针技能减伤百分比 |
| | | SkillReducePerB = 110, //皓月枪技能减伤百分比 |
| | | SkillReducePerC = 111, //鬼牙刃技能减伤百分比 |
| | | SkillReducePerD = 112, //磐龙印技能减伤百分比 |
| | | SkillReducePerE = 113, //杏黄旗技能减伤百分比 |
| | | SkillReducePerF = 114, //嗜天斧技能减伤百分比 |
| | | SkillReducePerG = 115, //射日神弓技能减伤百分比 |
| | | Luck = 120,//气运 |
| | | LuckPer = 133,//气运百分比 |
| | | |
| | | AddNormalHurt = 134,//固定值增加普通攻击伤害 |
| | | AddNormalHurtPer = 135,//百分比增加普通攻击伤害 |
| | | AddSkillHurt = 136,//固定值增加技能伤害 |
| | | AddSkillHurtPer = 137,//百分比增加技能伤害 |
| | | |
| | | ReduceCrit = 138,//减少暴击率 |
| | | ReduceHeartHurtPer = 139,//会心减伤 |
| | | AddHeartHurtPer = 140,//百分比增加会心一击伤害 |
| | | AddPVEHurt = 141,//固定值增加pve伤害 |
| | | AddFinalHurtPer = 142,//百分比增加最终伤害 |
| | | ReduceFinalHurtPer = 143,//百分比减少最终伤害 |
| | | |
| | | ReduceSkillCDPer = 149, //减少所有技能CD百分比 |
| | | |
| | | //后续IL开发添加预设 |
| | | default1, |
| | | default2, |
| | | default3, |
| | | default4, |
| | | default5, |
| | | default6, |
| | | default7, |
| | | default8, |
| | | default9, |
| | | default10, |
| | | default11, |
| | | default12, //161 仙盟事务速度加成 |
| | | default13, //仙盟BOSS伤害加成 |
| | | default14, //仙盟联赛生命加成 |
| | | default15, //仙盟联赛攻击加成 |
| | | default16, //仙盟打坐经验加成 |
| | | default17, |
| | | |
| | | Mater = 201,//金 |
| | | Wood = 202,//木 |
| | | Water = 203,//水 |
| | | Fire = 204,//火 |
| | | Earth = 205,//土 |
| | | |
| | | } |
| | | |
| | | |
| | | public enum TextColType |
| | | { |
| | | None = 0, |
| | | White = 1, |
| | | Blue = 2, |
| | | Purple = 3, |
| | | Orange = 4, |
| | | Red = 5, |
| | | Pink = 6, |
| | | /// <summary> |
| | | /// 深褐色 401c06 (64, 28, 6, 255) |
| | | /// </summary> |
| | | NavyBrown, |
| | | Green = 9,//绿色 |
| | | Black = 10, |
| | | /// <summary> |
| | | /// 深绿色 109d06 (16, 157, 6, 255) |
| | | /// </summary> |
| | | DarkGreen = 12, |
| | | NavyYellow = 13, |
| | | LightGreen = 14, |
| | | /// <summary> |
| | | /// fff4cd |
| | | /// </summary> |
| | | LightYellow = 15, |
| | | /// <summary> |
| | | /// (204, 204, 204, 255) |
| | | /// </summary> |
| | | Gray = 16, |
| | | |
| | | } |
| | | |
| | | |
| | | public enum E_ModelResType |
| | | { |
| | | Weapon = 1, //武器 1 |
| | | Wing, //翅膀 2 |
| | | Horse, //坐骑 3 |
| | | Suit, //套装 4 |
| | | Pet,// 宠物5 |
| | | Secondary,// 副手 6 |
| | | Hand,// 手臂 7 |
| | | Spirit,//灵器 8 |
| | | |
| | | } |
| | | |
| | | |
| | | public enum TreasureCategory |
| | | { |
| | | Human = 1, |
| | | Demon = 2, |
| | | Fairy = 3, |
| | | King = 4, |
| | | Zerg = 5, |
| | | |
| | | } |
| | | |
| | | |
| | | public enum TreasureState |
| | | { |
| | | Collected, |
| | | Collecting, |
| | | Locked, |
| | | } |
| | | |
| | | |
| | | public enum FunctionUnlockType |
| | | { |
| | | NoneType = 0, |
| | | Treasure = 1, |
| | | Normal = 2, |
| | | TreasureSkill = 3, |
| | | Skill = 4, |
| | | TreasureFunc = 5, |
| | | TreasureChapter = 6, |
| | | |
| | | } |
| | | |
| | | |
| | | public enum RedPointState |
| | | { |
| | | None = 0, |
| | | Simple = 1, |
| | | Quantity = 2, |
| | | Full = 3, |
| | | GetReward = 4, |
| | | } |
| | | |
| | | |
| | | public enum TeamInviteType |
| | | { |
| | | Friend, |
| | | Fairy, |
| | | NearBy, |
| | | |
| | | } |
| | | |
| | | |
| | | public enum TeammatePrepareState |
| | | { |
| | | UnPrepared = 0,//未准备 |
| | | Prepared = 1,//已准备 |
| | | Rejected = 2,//拒绝 |
| | | } |
| | | |
| | | |
| | | public enum VipPrivilegeType |
| | | { |
| | | TreasureAtk = 1, |
| | | GemHole = 2, |
| | | VipBuff = 3, |
| | | TradeTax = 4, |
| | | PrivateClerk = 5, |
| | | FreeTransfer = 6, |
| | | AutoFairyMisstion = 7, |
| | | Gather = 8, |
| | | Undead = 9, |
| | | KillMonsterExpUp = 10, |
| | | Minion = 11, |
| | | KillMonsterSp = 12, |
| | | GoldWish = 13, |
| | | ExpWish = 14, |
| | | SelfBoss = 15, //个人boss基础次数 |
| | | BossHome = 16, |
| | | PetDungeon = 17, |
| | | BaptizeDungeon = 18, |
| | | ForbiddenArea = 19, |
| | | Fane = 20, |
| | | Chasm = 21, |
| | | DarkDorr = 22, |
| | | FairyDaimondGift = 23, |
| | | MarketPutawayPwd = 24, |
| | | DemonJar = 25, |
| | | BossHomeAwardLimit = 27, |
| | | DemonJarDouble = 28, |
| | | BindJadeWheel = 30, |
| | | PrayForDrug = 31, |
| | | DemonJarAuto = 32, |
| | | AssistXianYuanCoinsAdd = 33,//助战仙缘币上限加成 |
| | | AssistXianYuanCoinsRatioAdd = 34,//助战仙缘币获得倍率加成(万分比) |
| | | JadeDynastyBoss = 35, |
| | | BatchAlchemyFairy = 36,//批量炼制仙丹 |
| | | BossHomeBuyTimes = 37,//boss之家购买次数 |
| | | SelfBossBuyTims = 38, //个人boss购买次数 |
| | | |
| | | } |
| | | |
| | | |
| | | public enum E_AttackMode |
| | | { |
| | | Peace, |
| | | All, |
| | | Country, |
| | | Group, |
| | | Team, |
| | | Family, |
| | | GoodEval, |
| | | Contest, |
| | | |
| | | } |
| | | |
| | | |
| | | public enum E_ItemColor |
| | | { |
| | | White = 1, |
| | | Blue, |
| | | Purple, |
| | | Orange, |
| | | Red, |
| | | Pink, |
| | | |
| | | } |
| | | |
| | | |
| | | public enum FindPreciousType |
| | | { |
| | | WorldBoss = 0, |
| | | BossHome = 1, |
| | | PersonalBoss = 2, |
| | | ElderGodArea = 3, |
| | | DemonJar = 4, |
| | | CrossServerBoss = 6, |
| | | JadeDynastyBoss = 7, |
| | | |
| | | None = 99, |
| | | } |
| | | |
| | | |
| | | public enum GotServerRewardType |
| | | { |
| | | Def_RewardType_Activity = 0, |
| | | Def_RewardType_FamilyActivity = 1, |
| | | Def_RewardType_ChampionFamilyDailyReward = 2, |
| | | Def_RewardType_XMZZWinCnt = 3, |
| | | Def_RewardType_FairyDayAward = 4, |
| | | Def_RewardType_XBXZ = 6, // 仙宝寻主奖励6 |
| | | Def_RewardType_DayRealmPoint = 7,//日常修行点 |
| | | Def_RewardType_GoldGiftFirst = 8,//首冲礼包 |
| | | Def_RewardType_TreasureSoul = 9,//法宝魂奖励 |
| | | Def_RewardType_ConsumeRebate = 11,//消费返利奖励 |
| | | Def_RewardType_BossReborn = 12,//boss复活奖励 |
| | | Def_RewardType_FCRecharge = 13,// 仙界盛典充值大礼13W |
| | | Def_RewardType_FCParty = 14,// 仙界盛典全民来嗨14 |
| | | Def_RewardType_WishingWell = 16,// 许愿池奖励16 |
| | | Def_RewardType_OpenFunc = 17,//功能预告奖励 |
| | | Def_RewardType_TotalRecharge = 18,//累计充值奖励 |
| | | Def_RewardType_IceLodeStar = 19, //冰晶矿脉星级奖励19 |
| | | Def_RewardType_WeekPartyAct = 20, //领取周狂欢活动奖励20 |
| | | Def_RewardType_WeekPartyPoint = 21,// 领取周狂欢积分奖励21 |
| | | Def_RewardType_ActLoginAwardAct = 22,// 领取登录奖励活动奖励22 |
| | | Def_RewardType_NewFairyCRecharge = 23, // 新仙界盛典充值大礼23 |
| | | Def_RewardType_NewFairyCParty = 24, // 新仙界盛典全民来嗨24 |
| | | Def_RewardType_FeastWeekPartyAct = 25, //领取节日巡礼活动奖励25 |
| | | Def_RewardType_FeastWeekPartyPoint = 26, //领取节日巡礼积分奖励26 |
| | | Def_RewardType_FairyAdventuresAward = 27,//缥缈奇遇 |
| | | Def_RewardType_HistoryChargeAward = 28,//累计充值 |
| | | Def_RewardType_DayPackageFree = 29,//每日免费礼包 |
| | | Def_RewardType_ActivityPlace = 30,//活跃放置奖励 |
| | | |
| | | Def_RewardType_HolidayLogin = 37,//节日登录奖励 |
| | | Def_RewardType_HolidayTravel = 38,//节日游历奖励 |
| | | |
| | | } |
| | | |
| | | |
| | | public enum MapType |
| | | { |
| | | OpenCountry = 0,//野外地图 |
| | | SingleFB = 1, //单人副本 |
| | | MultipleFB = 2, //组队副本 |
| | | FamilyFB = 3, //家族副本 |
| | | FamilyWarFB = 4, //家族战副本 |
| | | CountryExam = 5, //国家答题 |
| | | CountryFB = 6, //国家副本 |
| | | AllByCountry = 7, //阵营副本 |
| | | All = 8, //所有 |
| | | VSRoom = 9, //pk房间 |
| | | CrossAll = 11, //跨服所有 |
| | | |
| | | } |
| | | |
| | | |
| | | public enum GuideType |
| | | { |
| | | NewBie = 1, |
| | | Functional = 2, |
| | | } |
| | | |
| | | |
| | | public enum GuideTriggerType |
| | | { |
| | | None = 998,//无限制 |
| | | FunctionOpen = 1,//功能开放 |
| | | ManualFunctionOpen = 51,//手动功能开放 |
| | | Level = 2, //等级满足条件 |
| | | Treasure = 3,//法宝 |
| | | EquipQuality = 4,//装备品质 |
| | | Item = 5,//指定物品 |
| | | TreasureDungeon = 6,//法宝副本 |
| | | Map = 11,//地图 |
| | | RuneInlay = 12,//符印镶嵌 |
| | | RealmSitDown = 13,//境界打坐 |
| | | ItemCompound = 14,//物品合成 |
| | | HangUpResult = 15,//挂机结算 |
| | | TreasureCollectSoul = 16,//法宝集魂 |
| | | TreasureAwaken = 17,//法宝觉醒 |
| | | Pray = 18,//祈愿 |
| | | VIPExperience = 19,//vip体验 |
| | | FairyLandBuyTimes = 20,//仙界秘境购买次数 |
| | | TeamAutoAccept = 21,//自动接受组队邀请 |
| | | TrialExchange = 22,//宗门试炼兑换材料 |
| | | |
| | | |
| | | |
| | | QuestCanAccept = 100,//任务可接 |
| | | MainLineQuestCanDo = 101,//任务进行中 |
| | | MainLineQuestCanAward = 102,//任务可领奖 |
| | | MainLineQuestLimit = 106,//任务被限制 |
| | | MainLineQuestContinue = 110,//任务可继续 |
| | | |
| | | BranchQuestCando = 201,//支线任务可做 |
| | | BranchQuestCanAward = 202,//支线任务可领奖 |
| | | BranchQuestLimit = 206,//支线任务被限制 |
| | | BranchQuestContinue = 210,//支线任务可继续 |
| | | } |
| | | |
| | | |
| | | public enum FuncPowerType |
| | | { |
| | | Role = 0,//角色 |
| | | Equip = 1,//装备 |
| | | Plus = 2,//强化 |
| | | Stone = 3,//宝石 |
| | | Reiki = 4,//灵根 |
| | | Wing = 5,//翅膀 |
| | | Wash = 6,//洗炼 |
| | | Pet = 7,//灵宠 |
| | | Horse = 8,//坐骑 |
| | | Realm = 9,//境界 |
| | | GodWeapon = 10,//神兵 |
| | | Title = 11,//称号 |
| | | Rune = 12,//符印 |
| | | Star = 13,//升星 |
| | | Human = 14,//人族法宝 |
| | | Alchemy = 15,//八卦炉 |
| | | Demon = 16,//魔族法宝 |
| | | Fairy = 17,//仙族法宝 |
| | | PetSoul = 18,//灵宠魂石 |
| | | HorseSoul = 19,//坐骑魂石 |
| | | Dogz = 21,//神兽 |
| | | GatherSoul = 22,//聚魂 |
| | | King = 23,//王者法宝 |
| | | FashionDress = 24,//时装 |
| | | JadeDynastyEquip = 25, //诛仙装备 |
| | | |
| | | |
| | | } |
| | | |
| | | |
| | | public enum E_AtkType |
| | | { |
| | | Special, //0 特殊(将走进具体的技能ID进行处理,根据效果ID |
| | | Single,//1 单体目标技能攻击 |
| | | Multiple,//2 群体目标技能攻击 |
| | | Transmit,//3 群体目标技能攻击(链式) 效果1填伤害,效果2填递增,效果3填跳几次 |
| | | ClearHatred,//4 清仇恨 清除目标在释放者仇恨列表内的仇恨百分比 NPC使用 |
| | | SingleHatred,//5 单体仇恨技能 |
| | | MultipleBuff,//6 群体BUFF |
| | | Summon,//7 召唤(召唤兽的攻击力取NPC表的数值) |
| | | SingleRecoverAtkPer,//8 单体恢复自身攻击百分比血量(仅针对瞬发技能 |
| | | FastMove,//9 拦截、暗影步、杀戮盛宴模板 非玩家不可用 技能会造成伤害并且此次RUSH暴击率会提高的,需要填效果AB值,其中:效果1 A值伤害百分比,B值伤害固定值 效果2 A值暴击,B值暴击百分比 |
| | | FlashMove,//10 法师闪现 |
| | | //11 NPC给召唤兽加BUFF |
| | | //12 有角度的群攻:半径字段为类型:1 直线;2 5格散射攻击 3 6格散射 |
| | | //13 清空NPC自己的最大仇恨者 |
| | | //15 NPC专用,找到当前仇恨列表中最大仇恨者,如果在视野中则瞬移过去 |
| | | //16 召唤兽专用,召唤NPC(召唤兽的攻击力取攻击取玩家的攻击力) |
| | | //17 按血量添加仇恨(肉宠) |
| | | //18 单体恢复自身气血上限百分比血量(针对瞬发技能)效果1a值填百分比,b值填固定值 |
| | | //19 群体攻击技能,伤害为范围内所有人分担 |
| | | //20 对目标造成目标血量上限百分比的伤害 |
| | | //25 |
| | | //NPC专用 召唤兽技能模板 |
| | | //效果1 A值 召唤兽NPCID |
| | | // B值 单次召唤数量 |
| | | // C值 总召唤数量 |
| | | //21 群体百分比扣血模板 |
| | | //28 取消的选中目标模板 |
| | | //30 弓箭手姿态模板 |
| | | //32 增加吸血效果(非吸血技能,作用于吸血效果万分比),A值填万分率系数 |
| | | //33 打出最后一击伤害的X%附加Y值 |
| | | default11, |
| | | default12, |
| | | default13, |
| | | default14, |
| | | default15, |
| | | default16, |
| | | default17, |
| | | default18, |
| | | default19, |
| | | default20, |
| | | default21, |
| | | default22, |
| | | default23, |
| | | default24, |
| | | default25, |
| | | default26, |
| | | default27, |
| | | default28, |
| | | default29, |
| | | default30, |
| | | default31, |
| | | default32, |
| | | RushAttack = 34,//34 冲锋+伤害,然后效果半径配0时=单攻伤害,配>0时=群攻格子数,配5就等于说群攻5*5 |
| | | //35 蓄力模板,搭配效果值 效果ID 1206 A值为能量次数 |
| | | default35, |
| | | |
| | | } |
| | | |
| | | |
| | | public enum GameObjType |
| | | { |
| | | /** 未定义 */ |
| | | gotNone = 0, |
| | | /** 玩家 */ |
| | | gotPlayer, |
| | | /** NPC */ |
| | | gotNPC, |
| | | /** 物品 */ |
| | | gotItem, |
| | | /** 飞行物件 */ |
| | | gotFlyObj, |
| | | |
| | | /** 此枚举的值类型的值上限 */ |
| | | gotMax |
| | | } |
| | | |
| | | |
| | | /** 伤害类型 */ |
| | | public enum HurtAttackType |
| | | { |
| | | /** 普通伤害 */ |
| | | Normal = 1, |
| | | /** 恢复 */ |
| | | Recovery = 2, |
| | | /** 反弹伤害 */ |
| | | BounceHurt = 3, |
| | | /** 留血 */ |
| | | Bleed = 4, |
| | | /** 抵御 */ |
| | | Parry = 5, |
| | | /** 连击 */ |
| | | DoubleHit = 6, |
| | | /** 暴击 */ |
| | | SuperHit = 7, |
| | | /** 会心一击 */ |
| | | LuckyHit = 8, |
| | | /** 闪避 */ |
| | | Miss = 9, |
| | | /** 免疫 */ |
| | | Immune = 10, |
| | | /** 压制 */ |
| | | Suppress = 11, |
| | | /**斩杀**/ |
| | | ZhanSha = 12, |
| | | /** 诛仙一击 */ |
| | | ZhuXianAtk = 13, |
| | | /** 终极斩杀 */ |
| | | FinalKill = 14, |
| | | /*致命一击*/ |
| | | DeadlyHit = 15, |
| | | ThumpHit = 16,// 重击 |
| | | Yinji = 17,// 印记 |
| | | Burning = 18,// 灼烧 |
| | | |
| | | |
| | | } |
| | | |
| | | |
| | | public enum DungeonTargetType |
| | | { |
| | | NPC = 1, |
| | | Exp = 2, |
| | | Score = 3, |
| | | Money = 4, |
| | | Wave = 5, |
| | | NpcTotal = 6, |
| | | Stage = 7, |
| | | NPCDialogue = 8, //npc对话 |
| | | VictorySumCnt = 9, //(仙魔胜利总场数) |
| | | StageVictoryCnt = 10, //(阶段胜利场数) |
| | | Collect = 11, |
| | | AttackCount = 12, |
| | | |
| | | |
| | | } |
| | | |
| | | |
| | | public enum AchievementType |
| | | { |
| | | Level = 1, |
| | | FightPower = 2, |
| | | MainLine = 3, |
| | | KillMonster = 4, |
| | | DailyQuest = 5, |
| | | FairyQuest = 6, |
| | | JobRank = 7, |
| | | MagicWeaponLevel = 8, |
| | | MountCount = 9, |
| | | MountLevel = 10, |
| | | PetCount = 11, |
| | | PetLevel = 12, |
| | | CollectGold = 13, |
| | | CollectBindDiamond = 14, |
| | | CollectDiamond = 15, |
| | | AccumulativeSignIn = 16, |
| | | ContinuousSignIn = 17, |
| | | PackbackGrid = 18, |
| | | FriendCount = 19, |
| | | WorldChat = 20, |
| | | SaleItem = 21, |
| | | BuyItem = 22, |
| | | Dead = 23, |
| | | ClearRedName = 24, |
| | | KillPlayer = 25, |
| | | StrengthenCount = 26, |
| | | EquipStrengthenLevel = 27, |
| | | WorldBoss = 28, |
| | | CircleQuest = 29, |
| | | TreasureDungeon = 30, |
| | | JoinGuild = 31, |
| | | JoinTeam = 32, |
| | | CollectTreasure = 33, |
| | | BeKilledCount = 34, |
| | | PrayCount = 35, |
| | | KillNPC = 36, |
| | | FindWorldMap = 37, |
| | | PutonEquipPlace = 38, |
| | | PutonEquipQuality = 39, |
| | | MissionTranfer = 40, |
| | | PropertyAdd = 41, |
| | | RuneTower = 42, |
| | | Mount = 43, |
| | | GetRune = 44, |
| | | RuneLevel = 45, |
| | | FairyArea = 46, |
| | | ComposeItem = 47, |
| | | InlayGem = 48, |
| | | Kylin = 49, |
| | | Realm = 50, |
| | | RefiningDan = 51, |
| | | ActivevalueAward = 52, |
| | | TreasureLevel = 53, |
| | | AncientBattleGroundKillCnt = 55, |
| | | AncientBattleGroundMultiKill = 56, |
| | | UnLockPet = 57, |
| | | PetRank = 58, |
| | | PetRanks = 59, |
| | | LifeGemInlay = 60, |
| | | AttackGemInlay = 61, |
| | | FairylandExp = 62, |
| | | NuwaGradeS = 63, |
| | | AnyMountLevel = 64, |
| | | DvsFWinningStreak = 65, |
| | | |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 物品使用耐久度限制类型 |
| | | /// </summary> |
| | | public enum ItemTimeType |
| | | { |
| | | EquipedTime = 3, //时间(装备的时候-1,此后每分钟-1) |
| | | RealityTime = 9, //现实时间扣耐久 |
| | | |
| | | |
| | | |
| | | } |
| | | |
| | | |
| | | public enum TitleBtnState |
| | | { |
| | | Normal, |
| | | Click, |
| | | Locked, |
| | | } |
| | | |
| | | |
| | | public enum LegendAttrType |
| | | { |
| | | Normal = 0, //一般 |
| | | Pursuit = 1, //追求 |
| | | Fixed = 2, //固定 |
| | | } |
| | | |
| | | |
| | | public enum ServerState |
| | | { |
| | | Maintain = 0, |
| | | Normal = 1, |
| | | Busy = 2, |
| | | Hot = 3, |
| | | Predicted = 4, |
| | | } |
| | | |
| | | |
| | | public enum ItemUseDataKey |
| | | { |
| | | mapLoaction = 15, // 物品记录地图坐标[mapid, posx, posy] |
| | | legendAttrID = 17, //物品传奇属性ID列表 |
| | | itemCount = 18, // 物品个数,支持20亿,目前仅特殊转化物品会用到 |
| | | legendAttrValue = 19, //物品传奇属性值列表 |
| | | outOfPrintAttrID = 21, //物品绝版属性ID列表 |
| | | outOfPrintAttrValue = 23, //物品绝版属性值列表 |
| | | |
| | | itemColor = 16, //物品颜色,如果该值没有就取物品 |
| | | cancelUseLimit = 20, //物品取消使用限制 |
| | | source = 24, // 物品来源 1-寻宝;2-商店购买;3-商店兑换;4-击杀虚拟掉落 |
| | | wingMaterialItemID = 27, //翅膀精炼材料ID列表 |
| | | wingMaterialItemCount = 29, //翅膀精炼材料个数列表 |
| | | |
| | | suiteLV = 30, //套装等级 |
| | | dogzEquipPlus = 31, // 神兽装备强化信息列表 [强化等级, 强化熟练度] |
| | | hasOpenCnt = 32, // 物品累积开启次数 |
| | | itemDecompound = 33, //合成物品拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...] |
| | | createItemLoginDay = 34, //创建物品时的登录天数 |
| | | lastOpenItemLoginDay = 36, //上一次开启物品时的登录天数 |
| | | equipSkills = 37, //装备技能,没有记录则读取表 |
| | | runeLV = 38, // 符印等级 |
| | | birthChartLV = 40, // 命格等级 |
| | | wingProgressValue = 42, //羽翼精炼值 |
| | | createTime = 44, // 时效物品的创建时间 |
| | | totalTime = 48, // 时效物品的剩余时间 |
| | | auctionItemCreateTime = 50,//拍品创建时间 |
| | | |
| | | // 神装属性 |
| | | shenAttrID = 51, //物品神品属性ID列表 |
| | | xianAttrID = 53, //物品仙品属性ID列表 |
| | | jiAttrID = 55, //物品极品属性ID列表 |
| | | |
| | | shenAttrValue = 61, //物品神品属性值列表 |
| | | xianAttrValue = 63, //物品仙品属性值列表 |
| | | jiAttrValue = 65, //物品极品属性值列表 |
| | | |
| | | //后续IL开发添加预设 |
| | | default1, |
| | | default2, |
| | | default3, |
| | | default4, |
| | | default5, |
| | | default6, |
| | | default7, |
| | | default8, |
| | | default9, |
| | | default10, |
| | | |
| | | |
| | | #region 200~300 宠物数据用 |
| | | pet_NPCID = 200, //npcID |
| | | pet_Skill = 201, //技能列表 |
| | | pet_ClassLV = 202, // 阶级 |
| | | pet_State = 204, // 当前状态, 对应 Def_PetStateList |
| | | pet_QualityLV = 206, // 品质 |
| | | |
| | | default81, |
| | | default82, |
| | | default83, |
| | | default84, |
| | | default85, |
| | | default86, |
| | | default87, |
| | | default88, |
| | | default89, |
| | | default90, |
| | | default91, |
| | | default92, |
| | | default93, |
| | | default94, |
| | | default95, |
| | | default96, |
| | | default97, |
| | | default98, |
| | | default99, |
| | | default100, |
| | | #endregion |
| | | } |
| | | |
| | | |
| | | public enum ItemOperateType |
| | | { |
| | | makeUse, //使用 |
| | | putOn, //穿上 |
| | | dismantle, //拆解合成装备 |
| | | split, //拆分 |
| | | putAway,//上架 |
| | | compose,//合成 |
| | | sell, //出售 |
| | | putOff, //脱下 |
| | | putIn, //放入 |
| | | putOut, //取出 |
| | | exchange,//兑换 |
| | | buy,//购买 |
| | | putItemout,//物品下架 |
| | | renewal,//续费 |
| | | refine, //精炼 |
| | | LevelUp,//升级 |
| | | Resolve,//分解 |
| | | Wear,//佩戴 |
| | | Replace,//替换 |
| | | |
| | | gotoPuton,//前往穿上 |
| | | strength, //强化 |
| | | inlay, //镶嵌 |
| | | train,//洗炼 |
| | | star,//升星 |
| | | lsExchange, //灵石兑换 |
| | | |
| | | //后续IL开发添加预设 |
| | | default1, //升阶 |
| | | default2, |
| | | default3, |
| | | |
| | | } |
| | | |
| | | |
| | | public enum ItemWinType |
| | | { |
| | | itemWin, //普通物品弹框 |
| | | boxWin, //宝箱弹框 |
| | | equipWin, //装备弹框 |
| | | wingsWin, //翅膀弹框 |
| | | guardWin,//守护弹框 |
| | | buyItemWin, //购买物品弹框 |
| | | buyBoxWin, //购买宝箱弹框 |
| | | petMatWin, //解锁宠物和坐骑道具弹框 |
| | | buyPetMatWin, //购买解锁宠物和坐骑道具弹框 |
| | | gatherSoul,//聚魂 |
| | | kingTreasure, //王者法宝 |
| | | |
| | | } |
| | | |
| | | |
| | | public enum ItemTipChildType |
| | | { |
| | | Normal, //普通的装备弹框 |
| | | Buy, //购买弹框 |
| | | UnionWarehouseDonation, //捐献装备 |
| | | UnionWarehouseExchange, //兑换装备 |
| | | GetEquipPath, //装备获取途径 |
| | | GetWingsPath,//翅膀获取途径 |
| | | |
| | | |
| | | } |
| | | |
| | | |
| | | public enum InstalledAsset |
| | | { |
| | | NullAsset = 0, |
| | | HalfAsset = 1, |
| | | FullAsset = 2, |
| | | IngoreDownLoad = 3, |
| | | } |
| | | |
| | | |
| | | public enum VersionAuthority |
| | | { |
| | | InterTest = 0, |
| | | Release = 1, |
| | | } |
| | | |
| | | |
| | | public enum FootAudioType |
| | | { |
| | | Walk = 1, |
| | | Ride = 2, |
| | | Fly = 3, |
| | | |
| | | |
| | | } |
| | | |
| | | |
| | | public enum AttackFailType |
| | | { |
| | | SkillFail_Other, // 其他 |
| | | SkillFail_CD, // 技能CD |
| | | SkillFail_AtkInterval, // 攻击间隔 |
| | | |
| | | |
| | | } |
| | | |
| | | |
| | | public enum DungeonFightStage |
| | | { |
| | | None, |
| | | Prepare, |
| | | Normal, |
| | | PickUp, |
| | | ExitPrepare, |
| | | ElderGodAreaNearDead, |
| | | |
| | | |
| | | } |
| | | |
| | | |
| | | public enum RankType |
| | | { |
| | | FightPower = 0, |
| | | Job1FightPower = 1, |
| | | Job2FightPower = 2, |
| | | Job3FightPower = 3, |
| | | Level = 4, |
| | | Mount = 5, |
| | | Pet = 6, |
| | | RuneTower = 7, |
| | | OfflineExp = 8, |
| | | Realm = 9, |
| | | OpenServerStrengthen = 11, |
| | | OpenServerMount = 12, |
| | | OpenServerGem = 13, |
| | | OpenServerLv = 14, |
| | | OpenServerRealm = 15, |
| | | OpenServerFightPower = 16, |
| | | Def_BT_FCCostGold = 17, //消费排行榜(仙界盛典) |
| | | OpenServerRune = 18, |
| | | Assist = 19,//助战榜 |
| | | OpenServerGodWeapon = 20, |
| | | OpenServerRecharge = 21, |
| | | OpenServerPet = 22, |
| | | Def_BT_NewFCCostGold = 23, //消费排行榜(新仙界盛典) 23 |
| | | OpenServerReikiPoint = 24,//灵根点 |
| | | OpenServerStartLevel = 25, |
| | | OpenServereEquipTrain = 26, //装备洗练 |
| | | |
| | | default1, |
| | | default2, |
| | | default3, |
| | | default4, |
| | | } |
| | | |
| | | |
| | | public enum PetOrMount |
| | | { |
| | | None, |
| | | Pet, |
| | | Mount, |
| | | } |
| | | |
| | | //OpenServerActivityCenter.ActivityType.AT_Activity2的活动 历史原因不要用100 |
| | | public enum NewDayActivityID |
| | | { |
| | | BossTrial = 200, //boss凭证 |
| | | LoginAct = 201, //登录活动 |
| | | MissionAct = 202, //任务活动 |
| | | RechargeGiftAct = 203, //充值礼包(充值次数奖励) |
| | | CrossBossTrial = 204, //跨服boss凭证 必须和BossTrial 一起 |
| | | FamilyRechargeConnAct = 205, //仙盟协助 |
| | | CustomizedGiftWin = 206, //自选礼包 |
| | | SecretPlaceXB = 207, //秘境寻宝 |
| | | SecretPlaceXBCross = 208, //秘境寻宝 跨服 |
| | | RechargeGiftAct31 = 209, //自选充值 + 商店礼包 |
| | | PetHorseAct = 210, //宠物坐骑活动 |
| | | PetHorseActCross = 211, //宠物坐骑活动 跨服 |
| | | TreasurePavilionAct = 212, //古宝活动 |
| | | TreasurePavilionActCross = 213, //古宝活动 跨服 |
| | | FairyAffinityLoginAct = 214, //仙缘登陆活动 |
| | | FairyAffinityMissionAct = 215, //仙缘任务活动 |
| | | FairyAffinityRechargeGiftAct = 216, //仙缘礼包活动 |
| | | CycleHallAct = 217, //轮回殿活动 |
| | | YunShiXBAct = 218, //运势寻宝活动 |
| | | YunShiMissionAct = 219, //运势任务活动 |
| | | YunShiRechargeGiftAct = 220, //运势礼包活动 |
| | | LianQiActCross = 221, //仙匠大会活动 跨服 |
| | | LianQiRechargeGiftActCross = 222, //仙匠大会礼包活动 跨服 |
| | | } |
| | | |
| | | //仙玉购买的二次确认框类型 |
| | | public enum BuyStoreItemCheckType |
| | | { |
| | | All = 0, //默认全局, 非特殊可以统一用这个 |
| | | ActGift = 1, //活动礼包 |
| | | MJXB = 2, //秘境寻宝 |
| | | GatherSoulXB = 3, //聚魂寻宝 |
| | | TreasurePavilion = 4, //古宝寻宝 |
| | | BestXB = 5, //极品寻宝 |
| | | RuneXB = 6, //符文寻宝 |
| | | } |
| | | |
| | | //查询其他玩家数据 用途类型 |
| | | public enum ViewPlayerType |
| | | { |
| | | viewPlayerEquip = 0, //查看玩家基本信息(装备由请求大境界阶决定),并打开界面 |
| | | viewPlayerFightPower = 1, //查看玩家战力详情,并打开界面 |
| | | viewPlayerData = 2, //查看玩家基本信息,公用 |
| | | viewPlayerDataZZ = 3, //助战场景使用 |
| | | viewPlayerDataArena = 4, //本服竞技场场景使用 |
| | | viewPlayerDataFairyKing = 5, //仙盟联赛王者UI使用 |
| | | |
| | | //查询跨服数据从100开始 |
| | | viewCrossPlayerEquip = 100, //查看玩家基本信息(装备由请求大境界阶决定),并打开界面 |
| | | viewCrossPlayerFightPower = 101, //查看玩家战力详情,并打开界面 |
| | | viewCrossPlayerData = 102, //查看玩家基本信息,公用 |
| | | viewCrossPlayerDataBlessedLand = 103, //福地驱赶 |
| | | } |