File was renamed from Utility/GlobalTimeEvent.cs |
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| | | using System.Collections;
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| | | using System.Collections.Generic;
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| | | using UnityEngine;
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| | | using System;
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| | |
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| | |
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| | | public class GlobalTimeEvent : SingletonMonobehaviour<GlobalTimeEvent>
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| | |
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| | | {
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| | | public event Action secondEvent;
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| | | public event Action fiveSecondEvent;
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| | | public event Action minuteEvent;
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| | | public event Action fiveMinuteEvent;
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| | | public event Action tenMinuteEvent;
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| | | public event Action halfHourEvent;
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| | | public event Action hourEvent;
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| | | public event Action halfMinuteEvent;
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| | |
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| | | int secondBuf = -1;
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| | | int fiveSecondBuf = -1;
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| | | int minuteBuf = -1;
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| | | int fiveMinuteBuf = -1;
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| | | int tenMinuteBuf = -1;
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| | | int halfHourBuf = -1;
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| | | int hourBuf = -1;
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| | | int halfMinuteBuf = -1;
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| | |
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| | | public void Begin()
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| | | {
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| | |
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| | | }
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| | |
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| | | private void Update()
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| | | {
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| | | var second = DateTime.Now.Second;
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| | | if (second != secondBuf)
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| | | {
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| | | if (secondEvent != null)
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| | | {
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| | | secondEvent();
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| | | }
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| | |
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| | | secondBuf = second;
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| | | }
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| | |
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| | |
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| | | var fiveSecond = second / 5;
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| | | if (fiveSecondBuf != fiveSecond)
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| | | {
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| | | try
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| | | {
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| | | if (fiveSecondEvent != null)
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| | | {
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| | | fiveSecondEvent();
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| | | }
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| | | }
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| | | catch (Exception ex)
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| | | {
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| | | Debug.LogException(ex);
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| | | }
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| | | finally
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| | | {
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| | | fiveSecondBuf = fiveSecond;
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| | | }
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| | | }
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| | |
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| | | var minute = DateTime.Now.Minute;
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| | | if (minuteBuf != minute)
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| | | {
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| | | try
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| | | {
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| | | if (minuteEvent != null)
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| | | {
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| | | minuteEvent();
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| | | }
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| | | }
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| | | catch (Exception ex)
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| | | {
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| | | Debug.LogException(ex);
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| | | }
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| | | finally
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| | | {
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| | | minuteBuf = minute;
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| | | }
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| | | }
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| | |
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| | | var thirtySeconds = second / 30;
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| | | if (halfMinuteBuf != thirtySeconds)
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| | | {
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| | | try
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| | | {
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| | | if (halfMinuteEvent != null)
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| | | {
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| | | halfMinuteEvent();
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| | | }
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| | | }
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| | | catch (Exception ex)
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| | | {
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| | | Debug.LogException(ex);
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| | | }
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| | | finally
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| | | {
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| | | halfMinuteBuf = thirtySeconds;
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| | | }
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| | | }
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| | |
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| | | var fiveMinute = minute / 5;
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| | | if (fiveMinuteBuf != fiveMinute)
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| | | {
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| | | try
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| | | {
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| | | if (fiveMinuteEvent != null)
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| | | {
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| | | fiveMinuteEvent();
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| | | }
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| | | }
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| | | catch (Exception ex)
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| | | {
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| | | Debug.LogException(ex);
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| | | }
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| | | finally
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| | | {
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| | | fiveMinuteBuf = fiveMinute;
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| | | }
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| | | }
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| | |
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| | | var tenMinute = minute / 10;
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| | | if (tenMinuteBuf != tenMinute)
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| | | {
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| | | try
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| | | {
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| | | if (tenMinuteEvent != null)
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| | | {
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| | | tenMinuteEvent();
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| | | }
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| | | }
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| | | catch (Exception ex)
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| | | {
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| | | Debug.LogException(ex);
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| | | }
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| | | finally
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| | | {
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| | | tenMinuteBuf = tenMinute;
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| | | }
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| | | }
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| | |
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| | | var thirtyMinute = minute / 30;
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| | | if (halfHourBuf != thirtyMinute)
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| | | {
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| | | try
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| | | {
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| | | if (halfHourEvent != null)
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| | | {
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| | | halfHourEvent();
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| | | }
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| | | }
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| | | catch (Exception ex)
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| | | {
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| | | Debug.LogException(ex);
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| | | }
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| | | finally
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| | | {
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| | | halfHourBuf = thirtyMinute;
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| | | }
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| | | }
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| | |
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| | | var hour = DateTime.Now.Hour;
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| | | if (hourBuf != hour)
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| | | {
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| | | try
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| | | {
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| | | if (hourEvent != null)
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| | | {
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| | | hourEvent();
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| | | }
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| | | }
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| | | catch (Exception ex)
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| | | {
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| | | Debug.LogException(ex);
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| | | }
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| | | finally
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| | | {
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| | | hourBuf = hour;
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| | | }
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| | | }
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| | |
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| | | }
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| | |
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| | |
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| | | }
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| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using System; |
| | | |
| | | |
| | | public class GlobalTimeEvent : SingletonMonobehaviour<GlobalTimeEvent> |
| | | |
| | | { |
| | | public event Action secondEvent; |
| | | public event Action fiveSecondEvent; |
| | | public event Action minuteEvent; |
| | | public event Action fiveMinuteEvent; |
| | | public event Action tenMinuteEvent; |
| | | public event Action halfHourEvent; |
| | | public event Action hourEvent; |
| | | public event Action halfMinuteEvent; |
| | | |
| | | int secondBuf = -1; |
| | | int fiveSecondBuf = -1; |
| | | int minuteBuf = -1; |
| | | int fiveMinuteBuf = -1; |
| | | int tenMinuteBuf = -1; |
| | | int halfHourBuf = -1; |
| | | int hourBuf = -1; |
| | | int halfMinuteBuf = -1; |
| | | |
| | | public void Begin() |
| | | { |
| | | |
| | | } |
| | | |
| | | private void Update() |
| | | { |
| | | var second = DateTime.Now.Second; |
| | | if (second != secondBuf) |
| | | { |
| | | if (secondEvent != null) |
| | | { |
| | | secondEvent(); |
| | | } |
| | | |
| | | secondBuf = second; |
| | | } |
| | | |
| | | |
| | | var fiveSecond = second / 5; |
| | | if (fiveSecondBuf != fiveSecond) |
| | | { |
| | | try |
| | | { |
| | | if (fiveSecondEvent != null) |
| | | { |
| | | fiveSecondEvent(); |
| | | } |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | Debug.LogException(ex); |
| | | } |
| | | finally |
| | | { |
| | | fiveSecondBuf = fiveSecond; |
| | | } |
| | | } |
| | | |
| | | var minute = DateTime.Now.Minute; |
| | | if (minuteBuf != minute) |
| | | { |
| | | try |
| | | { |
| | | if (minuteEvent != null) |
| | | { |
| | | minuteEvent(); |
| | | } |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | Debug.LogException(ex); |
| | | } |
| | | finally |
| | | { |
| | | minuteBuf = minute; |
| | | } |
| | | } |
| | | |
| | | var thirtySeconds = second / 30; |
| | | if (halfMinuteBuf != thirtySeconds) |
| | | { |
| | | try |
| | | { |
| | | if (halfMinuteEvent != null) |
| | | { |
| | | halfMinuteEvent(); |
| | | } |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | Debug.LogException(ex); |
| | | } |
| | | finally |
| | | { |
| | | halfMinuteBuf = thirtySeconds; |
| | | } |
| | | } |
| | | |
| | | var fiveMinute = minute / 5; |
| | | if (fiveMinuteBuf != fiveMinute) |
| | | { |
| | | try |
| | | { |
| | | if (fiveMinuteEvent != null) |
| | | { |
| | | fiveMinuteEvent(); |
| | | } |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | Debug.LogException(ex); |
| | | } |
| | | finally |
| | | { |
| | | fiveMinuteBuf = fiveMinute; |
| | | } |
| | | } |
| | | |
| | | var tenMinute = minute / 10; |
| | | if (tenMinuteBuf != tenMinute) |
| | | { |
| | | try |
| | | { |
| | | if (tenMinuteEvent != null) |
| | | { |
| | | tenMinuteEvent(); |
| | | } |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | Debug.LogException(ex); |
| | | } |
| | | finally |
| | | { |
| | | tenMinuteBuf = tenMinute; |
| | | } |
| | | } |
| | | |
| | | var thirtyMinute = minute / 30; |
| | | if (halfHourBuf != thirtyMinute) |
| | | { |
| | | try |
| | | { |
| | | if (halfHourEvent != null) |
| | | { |
| | | halfHourEvent(); |
| | | } |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | Debug.LogException(ex); |
| | | } |
| | | finally |
| | | { |
| | | halfHourBuf = thirtyMinute; |
| | | } |
| | | } |
| | | |
| | | var hour = DateTime.Now.Hour; |
| | | if (hourBuf != hour) |
| | | { |
| | | try |
| | | { |
| | | if (hourEvent != null) |
| | | { |
| | | hourEvent(); |
| | | } |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | Debug.LogException(ex); |
| | | } |
| | | finally |
| | | { |
| | | hourBuf = hour; |
| | | } |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | } |