yyl
2025-05-15 d341a47ed9bbb740f2ccb9d6d42fd74d5a1c6b5d
Main/Utility/GlobalTimeEvent.cs
File was renamed from Utility/GlobalTimeEvent.cs
@@ -1,190 +1,190 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class GlobalTimeEvent : SingletonMonobehaviour<GlobalTimeEvent>
{
    public event Action secondEvent;
    public event Action fiveSecondEvent;
    public event Action minuteEvent;
    public event Action fiveMinuteEvent;
    public event Action tenMinuteEvent;
    public event Action halfHourEvent;
    public event Action hourEvent;
    public event Action halfMinuteEvent;
    int secondBuf = -1;
    int fiveSecondBuf = -1;
    int minuteBuf = -1;
    int fiveMinuteBuf = -1;
    int tenMinuteBuf = -1;
    int halfHourBuf = -1;
    int hourBuf = -1;
    int halfMinuteBuf = -1;
    public void Begin()
    {
    }
    private void Update()
    {
        var second = DateTime.Now.Second;
        if (second != secondBuf)
        {
            if (secondEvent != null)
            {
                secondEvent();
            }
            secondBuf = second;
        }
        var fiveSecond = second / 5;
        if (fiveSecondBuf != fiveSecond)
        {
            try
            {
                if (fiveSecondEvent != null)
                {
                    fiveSecondEvent();
                }
            }
            catch (Exception ex)
            {
                Debug.LogException(ex);
            }
            finally
            {
                fiveSecondBuf = fiveSecond;
            }
        }
        var minute = DateTime.Now.Minute;
        if (minuteBuf != minute)
        {
            try
            {
                if (minuteEvent != null)
                {
                    minuteEvent();
                }
            }
            catch (Exception ex)
            {
                Debug.LogException(ex);
            }
            finally
            {
                minuteBuf = minute;
            }
        }
        var thirtySeconds = second / 30;
        if (halfMinuteBuf != thirtySeconds)
        {
            try
            {
                if (halfMinuteEvent != null)
                {
                    halfMinuteEvent();
                }
            }
            catch (Exception ex)
            {
                Debug.LogException(ex);
            }
            finally
            {
                halfMinuteBuf = thirtySeconds;
            }
        }
        var fiveMinute = minute / 5;
        if (fiveMinuteBuf != fiveMinute)
        {
            try
            {
                if (fiveMinuteEvent != null)
                {
                    fiveMinuteEvent();
                }
            }
            catch (Exception ex)
            {
                Debug.LogException(ex);
            }
            finally
            {
                fiveMinuteBuf = fiveMinute;
            }
        }
        var tenMinute = minute / 10;
        if (tenMinuteBuf != tenMinute)
        {
            try
            {
                if (tenMinuteEvent != null)
                {
                    tenMinuteEvent();
                }
            }
            catch (Exception ex)
            {
                Debug.LogException(ex);
            }
            finally
            {
                tenMinuteBuf = tenMinute;
            }
        }
        var thirtyMinute = minute / 30;
        if (halfHourBuf != thirtyMinute)
        {
            try
            {
                if (halfHourEvent != null)
                {
                    halfHourEvent();
                }
            }
            catch (Exception ex)
            {
                Debug.LogException(ex);
            }
            finally
            {
                halfHourBuf = thirtyMinute;
            }
        }
        var hour = DateTime.Now.Hour;
        if (hourBuf != hour)
        {
            try
            {
                if (hourEvent != null)
                {
                    hourEvent();
                }
            }
            catch (Exception ex)
            {
                Debug.LogException(ex);
            }
            finally
            {
                hourBuf = hour;
            }
        }
    }
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class GlobalTimeEvent : SingletonMonobehaviour<GlobalTimeEvent>
{
    public event Action secondEvent;
    public event Action fiveSecondEvent;
    public event Action minuteEvent;
    public event Action fiveMinuteEvent;
    public event Action tenMinuteEvent;
    public event Action halfHourEvent;
    public event Action hourEvent;
    public event Action halfMinuteEvent;
    int secondBuf = -1;
    int fiveSecondBuf = -1;
    int minuteBuf = -1;
    int fiveMinuteBuf = -1;
    int tenMinuteBuf = -1;
    int halfHourBuf = -1;
    int hourBuf = -1;
    int halfMinuteBuf = -1;
    public void Begin()
    {
    }
    private void Update()
    {
        var second = DateTime.Now.Second;
        if (second != secondBuf)
        {
            if (secondEvent != null)
            {
                secondEvent();
            }
            secondBuf = second;
        }
        var fiveSecond = second / 5;
        if (fiveSecondBuf != fiveSecond)
        {
            try
            {
                if (fiveSecondEvent != null)
                {
                    fiveSecondEvent();
                }
            }
            catch (Exception ex)
            {
                Debug.LogException(ex);
            }
            finally
            {
                fiveSecondBuf = fiveSecond;
            }
        }
        var minute = DateTime.Now.Minute;
        if (minuteBuf != minute)
        {
            try
            {
                if (minuteEvent != null)
                {
                    minuteEvent();
                }
            }
            catch (Exception ex)
            {
                Debug.LogException(ex);
            }
            finally
            {
                minuteBuf = minute;
            }
        }
        var thirtySeconds = second / 30;
        if (halfMinuteBuf != thirtySeconds)
        {
            try
            {
                if (halfMinuteEvent != null)
                {
                    halfMinuteEvent();
                }
            }
            catch (Exception ex)
            {
                Debug.LogException(ex);
            }
            finally
            {
                halfMinuteBuf = thirtySeconds;
            }
        }
        var fiveMinute = minute / 5;
        if (fiveMinuteBuf != fiveMinute)
        {
            try
            {
                if (fiveMinuteEvent != null)
                {
                    fiveMinuteEvent();
                }
            }
            catch (Exception ex)
            {
                Debug.LogException(ex);
            }
            finally
            {
                fiveMinuteBuf = fiveMinute;
            }
        }
        var tenMinute = minute / 10;
        if (tenMinuteBuf != tenMinute)
        {
            try
            {
                if (tenMinuteEvent != null)
                {
                    tenMinuteEvent();
                }
            }
            catch (Exception ex)
            {
                Debug.LogException(ex);
            }
            finally
            {
                tenMinuteBuf = tenMinute;
            }
        }
        var thirtyMinute = minute / 30;
        if (halfHourBuf != thirtyMinute)
        {
            try
            {
                if (halfHourEvent != null)
                {
                    halfHourEvent();
                }
            }
            catch (Exception ex)
            {
                Debug.LogException(ex);
            }
            finally
            {
                halfHourBuf = thirtyMinute;
            }
        }
        var hour = DateTime.Now.Hour;
        if (hourBuf != hour)
        {
            try
            {
                if (hourEvent != null)
                {
                    hourEvent();
                }
            }
            catch (Exception ex)
            {
                Debug.LogException(ex);
            }
            finally
            {
                hourBuf = hour;
            }
        }
    }
}