Main/System/Main/MainWin.cs
@@ -31,6 +31,8 @@
    [SerializeField] Text hammerText;
    [SerializeField] Text multiFightText;
    [SerializeField] Transform gameTip; //10连
    bool isForcePlayFightUIAnim = true; //强制播放战斗锤子框动画
    public static event Action TabChangeEvent;
@@ -58,6 +60,12 @@
        RenameManager.Instance.OnUpdateRenameResultEvent += OnUpdateRenameResultEvent;
        UIManager.Instance.OnCloseWindow += OnCloseWindow;
        GlobalTimeEvent.Instance.MSEvent += OnMSEvent;
        var xbInfo = HappyXBModel.Instance.GetXBInfoByType((int)HappXBTitle.HeroCallAdvanced);
        gameTip.SetActive(false);
        if (xbInfo != null && xbInfo.treasureCount < GeneralDefine.herocall10TipLimit)
        {
            GlobalTimeEvent.Instance.fiveSecondEvent += OnFiveSecondEvent;
        }
        EventBroadcast.Instance.AddListener<string>(EventName.BATTLE_START, OnBattleStart);
        base.OnPreOpen();
@@ -72,6 +80,7 @@
        RenameManager.Instance.OnUpdateRenameResultEvent -= OnUpdateRenameResultEvent;
        UIManager.Instance.OnCloseWindow -= OnCloseWindow;
        GlobalTimeEvent.Instance.MSEvent -= OnMSEvent;
        GlobalTimeEvent.Instance.fiveSecondEvent -= OnFiveSecondEvent;
        EventBroadcast.Instance.RemoveListener<string>(EventName.BATTLE_START, OnBattleStart);
        base.OnPreClose();
@@ -83,6 +92,23 @@
        Display();
    }
    void OnFiveSecondEvent()
    {
        if (HappyXBModel.Instance.bestXB10Red.state != RedPointState.None)
        {
            gameTip.SetActive(true);
        }
        else
        {
            var xbInfo = HappyXBModel.Instance.GetXBInfoByType((int)HappXBTitle.HeroCallAdvanced);
            if (xbInfo != null && xbInfo.treasureCount >= GeneralDefine.herocall10TipLimit)
            {
                gameTip.SetActive(false);
                GlobalTimeEvent.Instance.fiveSecondEvent -= OnFiveSecondEvent;
            }
        }
    }
    void DisplayTopBar()
    {
        topBar.SetActive(functionOrder == 0 || functionOrder == 2);