Main/System/Hero/UIHeroController.cs
@@ -53,7 +53,12 @@ } if (skeletonGraphic.skeletonDataAsset == null) { this.SetActive(false); transform.SetActive(false); if (pool != null) pool.Release(instanceGO); skeletonGraphic = null; Destroy(instanceGO); Debug.LogError("未配置spine"); return; }