| | |
| | | public Vector2 endPos = new Vector2(0, 150); |
| | | |
| | | // Time Settings |
| | | public float scaleChangeTime = 1f / BattleConst.skillMotionFps * 8f + 0.1f; // 7~8帧 (8/30=0.2667秒) |
| | | public float totalShowTime = 1f / BattleConst.skillMotionFps * 24f + 0.1f; // 总时间约24帧 (8+16=24帧) |
| | | public float scaleChangeTime = 1f / BattleConst.skillMotionFps * 16f + 0.1f; // 7~8帧 (8/30=0.2667秒) |
| | | public float totalShowTime = 1f / BattleConst.skillMotionFps * 48f + 0.1f; // 总时间约24帧 (8+16=24帧) |
| | | |
| | | // Normal Settings |
| | | public Vector3 normalBeginScale = new Vector3(2f, 2f, 2f); |