yyl
9 天以前 d591b5c972cdd4f290e114bc08ef443a051aecad
Main/System/Battle/Buff/BattleObjectBuffMgr.cs
@@ -5,7 +5,6 @@
using Spine.Unity;
using UnityEngine;
public class BattleObjectBuffMgr
{
@@ -18,7 +17,6 @@
    private Dictionary<uint, HB428_tagSCBuffRefresh> buffDataDict = new Dictionary<uint, HB428_tagSCBuffRefresh>();
    private BattleObject battleObject;
    public Dictionary<int, bool> isControled = new Dictionary<int, bool>()
    {
@@ -156,6 +154,9 @@
    //  刷新buff
    public void RefreshBuff(HB428_tagSCBuffRefresh vNetData, bool insert = false)
    {
        if (vNetData == null)
            return;
        if (battleObject.IsDead())
        {
            Debug.LogError("给死亡对象刷新buff 检查服务器代码");
@@ -163,87 +164,132 @@
            return;
        }
        SkillConfig skillConfig = SkillConfig.Get((int)vNetData.SkillID);
        if (null == skillConfig)
        // IsAdd != 0 表示是添加/覆盖,需要播放动画
        if (vNetData.IsAdd != 0)
        {
            Debug.LogError("buff对应的技能不存在,skillId : " + vNetData.SkillID);
            return;
        }
        var tempvNetData = vNetData;
            BuffMountAction buffMountAction = new BuffMountAction(
                battleObject.battleField,
                new List<HB428_tagSCBuffRefresh> { vNetData },
                () =>
                {
                    ApplyBuffAddition(tempvNetData);
                    OnBuffChanged();
                });
        if (tempvNetData.IsAdd != 0)
        {
            BuffMountAction buffMountAction = new BuffMountAction(battleObject.battleField, new List<HB428_tagSCBuffRefresh>() { tempvNetData }, () =>
            {
                if (buffDataDict.ContainsKey(tempvNetData.BuffID))
                {
                    buffDataDict[tempvNetData.BuffID] = tempvNetData;
            if (insert)
                battleObject.battleField.recordPlayer.ImmediatelyPlay(buffMountAction);
            else
                battleObject.battleField.recordPlayer.PlayRecord(buffMountAction);
                }
                else
                {
                    buffDataDict.Add(tempvNetData.BuffID, tempvNetData);
            // IsAdd == 0 只是数据刷新,直接更新数据不播放动画
            if (buffDataDict.ContainsKey(vNetData.BuffID))
            {
                buffDataDict[vNetData.BuffID] = vNetData;
                OnBuffChanged();
                }
        }
    }
    public void RefreshBuff(List<HB428_tagSCBuffRefresh> vNetDataList, bool insert = false)
    {
        if (vNetDataList == null || vNetDataList.Count == 0)
            return;
                if (battleObject.IsDead())
                {
            Debug.LogError("给死亡对象刷新buff(批量) 检查服务器代码");
            RemoveAllBuff();
                    return;
                }
                if (null != skillConfig && skillConfig.BuffEffect > 0)
        var buffList = vNetDataList.Where(buff => buff != null && buff.IsAdd != 0).ToList();
        var refreshList = vNetDataList.Where(buff => buff != null && buff.IsAdd == 0).ToList();
        // 处理需要播放动画的buff (IsAdd != 0)
        if (buffList.Count > 0)
                {
                    //  已经存在相同的buff特效
                    if (buffEffectDict.TryGetValue(skillConfig.BuffEffect, out KeyValuePair<BattleEffectPlayer, HashSet<uint>> pair))
            BuffMountAction buffMountAction = new BuffMountAction(
                battleObject.battleField,
                buffList,
                () =>
                    {
                        pair.Value.Add(tempvNetData.BuffID);
                    foreach (var temp in buffList)
                        ApplyBuffAddition(temp);
                    OnBuffChanged();
                });
            if (insert)
                battleObject.battleField.recordPlayer.ImmediatelyPlay(buffMountAction);
            else
                battleObject.battleField.recordPlayer.PlayRecord(buffMountAction);
        }
        // 处理只刷新数据的buff (IsAdd == 0)
        if (refreshList.Count > 0)
        {
            bool hasChanged = false;
            foreach (var buff in refreshList)
            {
                if (buffDataDict.ContainsKey(buff.BuffID))
                {
                    buffDataDict[buff.BuffID] = buff;
                    hasChanged = true;
                }
            }
            if (hasChanged)
            {
                OnBuffChanged();
            }
        }
    }
    private void ApplyBuffAddition(HB428_tagSCBuffRefresh buffRefresh)
    {
        SkillConfig skillConfig = SkillConfig.Get((int)buffRefresh.SkillID);
        if (skillConfig == null)
        {
            Debug.LogError($"buff对应的技能不存在,skillId : {buffRefresh.SkillID}");
            return;
        }
        if (buffDataDict.ContainsKey(buffRefresh.BuffID))
            buffDataDict[buffRefresh.BuffID] = buffRefresh;
        else
            buffDataDict.Add(buffRefresh.BuffID, buffRefresh);
        if (battleObject.IsDead())
            return;
        if (skillConfig.BuffEffect > 0)
        {
            if (buffEffectDict.TryGetValue(skillConfig.BuffEffect, out var pair))
            {
                pair.Value.Add(buffRefresh.BuffID);
                    }
                    else
                    {
                        BattleEffectPlayer effect = battleObject.battleField.battleEffectMgr.PlayEffect(battleObject, skillConfig.BuffEffect, battleObject.heroRectTrans, battleObject.Camp);
                        BoneFollower boneFollower = effect.AddMissingComponent<BoneFollower>();
                BattleEffectPlayer effect = battleObject.battleField.battleEffectMgr
                    .PlayEffect(battleObject, skillConfig.BuffEffect, battleObject.heroRectTrans, battleObject.Camp);
                        effect.BindBone(battleObject.motionBase.skeletonAnim, effect.effectConfig.nodeName);
                        HashSet<uint> buffIdSet = new HashSet<uint>();
                        buffIdSet.Add(tempvNetData.BuffID);
                        buffEffectDict.Add(skillConfig.BuffEffect, new KeyValuePair<BattleEffectPlayer, HashSet<uint>>(effect, buffIdSet));
                    }
                }
                if (skillConfig != null && FuncConfigConfig.buffGroupStateDict[BattleConst.HardControlGroup.ToString()].Contains(skillConfig.BuffState))
                {
                    BattleDebug.LogError("[BattleObjectBuffMgr]添加对象 " + battleObject.ObjID + " 的buff id " + tempvNetData.BuffID + " pack uid 是 " + tempvNetData.packUID + " BuffState is " + skillConfig.BuffState);
                }
                OnBuffChanged();
            });
            if (insert)
            {
                battleObject.battleField.recordPlayer.ImmediatelyPlay(buffMountAction);
            }
            else
            {
                battleObject.battleField.recordPlayer.PlayRecord(buffMountAction);
            }
        }
        else
        {
            if (buffDataDict.ContainsKey(tempvNetData.BuffID))
            {
                buffDataDict[tempvNetData.BuffID] = tempvNetData;
            }
            else
            {
                buffDataDict.Add(tempvNetData.BuffID, tempvNetData);
            }
            //  已经存在的buff 刷新
            OnBuffChanged();
                var buffIdSet = new HashSet<uint> { buffRefresh.BuffID };
                buffEffectDict.Add(
                    skillConfig.BuffEffect,
                    new KeyValuePair<BattleEffectPlayer, HashSet<uint>>(effect, buffIdSet));
        }
    }
        if (FuncConfigConfig.buffGroupStateDict[BattleConst.HardControlGroup.ToString()]
            .Contains(skillConfig.BuffState))
        {
            BattleDebug.LogError(
                $"[BattleObjectBuffMgr]添加对象 {battleObject.ObjID} 的buff id {buffRefresh.BuffID} pack uid 是 {buffRefresh.packUID} BuffState is {skillConfig.BuffState}");
        }
    }
    private void OnBuffChanged()
    {
@@ -307,7 +353,7 @@
                    {
                        // if (groupType == 1)
                        // {
                        //     // Debug.LogError("对象 " + battleObject.ObjID + " 受到了 " + skillConfig.SkillID + " 的控制效果,BuffState:" + buffState + " buffGroup :" + groupType + " buff id is " + hB428_TagSCBuffRefresh.BuffID + "  ralate skill id is " + hB428_TagSCBuffRefresh.RelatedSkillID + " pack uid is " + hB428_TagSCBuffRefresh.packUID);
                        //     // Debug.LogError("对象 " + battleObject.ObjID + " 受到了 " + skillConfig.SkillID + " 的控制效果,BuffState:" + buffState + " buffGroup :" + groupType + " buff id is " + hB428_TagSCBuffRefresh.BuffID + "  ralate skill id is " + hB428_TagSCBuffRefresh.RelatedSkillID + " pack uid is " + hB428_TagSCBuffRefresh.packUID);
                        // }
                        return true;
                    }