yyl
2025-06-09 d68f2c0be6edf436b6033773147588b7574a93b0
Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
@@ -50,20 +50,13 @@
    public override void End()
    {
        if (!AssetSource.builtInFromEditor)
        if (AssetSource.isUseAssetBundle)
        {
            AssetBundleUtility.Instance.InitBuiltInAsset();
        }
        // ConfigInitiator.SyncInit();
        UIManager.Instance.CloseWindow<DownLoadWin>();
        UIManager.Instance.CloseWindow<VersionUpdateWin>();
        UIManager.Instance.CloseWindow<LaunchWin>();
        if (!AssetSource.uiFromEditor)
        {
            AssetBundleUtility.Instance.UnloadAssetBundle("builtin/prefabs", true, false);
        }
        UIManager.Instance.OpenWindow<LaunchWin>();
        Language.InitDefaultLanguage();
    }
@@ -253,10 +246,10 @@
    private void EditorCopyAsset()
    {
        if (!AssetSource.allFromEditor)
        if (AssetSource.isUseAssetBundle)
        {
            // FileExtersion.DirectoryCopy(ResourcesPath.CONFIG_FODLER, ResourcesPath.Instance.StreamingAssetPath + "config");
            // FileExtersion.DirectoryCopy(ResourcesPath.ResourcesOutPath + "BuiltIn", ResourcesPath.Instance.StreamingAssetPath + "builtin");
            FileExtersion.DirectoryCopy(ResourcesPath.CONFIG_FODLER, ResourcesPath.Instance.StreamingAssetPath + "config");
            FileExtersion.DirectoryCopy(ResourcesPath.ResourcesOutPath + "BuiltIn", ResourcesPath.Instance.StreamingAssetPath + "builtin");
        }
    }