| | |
| | | public void Init(BattleField _battleField, TeamBase _redTeam, TeamBase _blueTeam) |
| | | { |
| | | battleField = _battleField; |
| | | CreateTeam(battleField.battleRootNode.redTeamNodeList, redCampDict, _redTeam, BattleCamp.Red); |
| | | CreateTeam(battleField.battleRootNode.blueTeamNodeList, blueCampDict, _blueTeam, BattleCamp.Blue); |
| | | ReloadTeam(_redTeam, BattleCamp.Red); |
| | | ReloadTeam(_blueTeam, BattleCamp.Blue); |
| | | } |
| | | |
| | | public void ReloadTeam(TeamBase teamBase, BattleCamp _camp) |
| | | { |
| | | var posNodeList = _camp == BattleCamp.Red ? battleField.battleRootNode.redTeamNodeList : battleField.battleRootNode.blueTeamNodeList; |
| | | var campDict = _camp == BattleCamp.Red ? redCampDict : blueCampDict; |
| | | CreateTeam(posNodeList, campDict, teamBase, _camp); |
| | | } |
| | | |
| | | protected void CreateTeam(List<GameObject> posNodeList, Dictionary<int, BattleObject> campDict, TeamBase teamBase, BattleCamp _Camp) |
| | | { |
| | |
| | | return; |
| | | } |
| | | |
| | | |
| | | for (int i = 0; i < teamBase.serverHeroes.Length; i++) |
| | | { |
| | | TeamHero teamHero = teamBase.serverHeroes[i]; |
| | | if (teamHero != null) |
| | | { |
| | | |
| | | BattleObject battleObj = BattleObjectFactory.CreateBattleObject(battleField, posNodeList, teamHero, _Camp); |
| | | if (battleObj.ObjID == 0) |
| | | continue; |
| | | allBattleObjDict.Add(battleObj.ObjID, battleObj); |
| | | campDict.Add(teamHero.positionNum, battleObj); |
| | | } |
| | |
| | | return retList; |
| | | } |
| | | |
| | | public void DestroyTeam(BattleCamp battleCamp) |
| | | { |
| | | Dictionary<int, BattleObject> campDict = battleCamp == BattleCamp.Red ? redCampDict : blueCampDict; |
| | | if (campDict == null) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | DestroyTeam(campDict); |
| | | } |
| | | |
| | | public void DestroyObjIds(uint[] objIDs) |
| | | { |
| | | if (objIDs == null || objIDs.Length == 0) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | foreach (var objID in objIDs) |
| | | { |
| | | if (allBattleObjDict.TryGetValue((int)objID, out BattleObject battleObj)) |
| | | { |
| | | allBattleObjDict.Remove((int)objID); |
| | | redCampDict.Remove((int)objID); |
| | | blueCampDict.Remove((int)objID); |
| | | BattleObjectFactory.DestroyBattleObject((int)objID, battleObj); |
| | | } |
| | | } |
| | | } |
| | | |
| | | protected void DestroyTeam(Dictionary<int, BattleObject> campDict) |
| | | { |
| | | foreach (var item in campDict) |
| | |
| | | } |
| | | } |
| | | campDict.Clear(); |
| | | |
| | | } |
| | | |
| | | // 空闲状态 |
| | | public void HaveRest(BattleCamp _Camp) |
| | | public virtual void HaveRest(BattleCamp _Camp) |
| | | { |
| | | // 休息状态 |
| | | if (_Camp == BattleCamp.Red) |
| | |
| | | } |
| | | } |
| | | |
| | | public void Release() |
| | | public virtual void Release() |
| | | { |
| | | DestroyTeam(redCampDict); |
| | | DestroyTeam(blueCampDict); |