Main/System/Battle/SkillEffect/BulletCurve/BounceBulletCurve.cs
@@ -28,7 +28,7 @@ bounceElapsed = 0f; if (hurtList.Count > 0) { start = WorldToLocalAnchoredPosition(bulletTrans.position); start = WorldToLocalAnchoredPosition(bulletTrans.position) + bulletOffset; end = WorldToLocalAnchoredPosition(target.position); duration = Vector2.Distance(start, end) / skillConfig.BulletFlySpeed; }