yyl
2025-10-15 d84c2d711542e99ae6734a175aa1e76b58b3bbe8
Main/System/Battle/SkillEffect/BulletCurve/BounceBulletCurve.cs
@@ -28,7 +28,7 @@
        bounceElapsed = 0f;
        if (hurtList.Count > 0)
        {
            start = WorldToLocalAnchoredPosition(bulletTrans.position);
            start = WorldToLocalAnchoredPosition(bulletTrans.position) + bulletOffset;
            end = WorldToLocalAnchoredPosition(target.position);
            duration = Vector2.Distance(start, end) / skillConfig.BulletFlySpeed;
        }