Main/System/Battle/SkillEffect/BulletCurve/BounceBulletCurve.cs
@@ -14,7 +14,7 @@ private float bounceTime = 0.2f; // 每次弹射时间 private float bounceElapsed = 0f; public BounceBulletCurve(BattleObject caster, SkillConfig skillConfig, EffectPlayer effectPlayer, public BounceBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer effectPlayer, RectTransform target, HB427_tagSCUseSkill tagUseSkillAttack, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit) : base(caster, skillConfig, effectPlayer, target, onHit) {