yyl
2025-08-14 d90b3f1814240745b59c16af6c3e4aebe3451244
Main/System/Battle/SkillEffect/BulletCurve/BounceBulletCurve.cs
@@ -14,7 +14,7 @@
    private float bounceTime = 0.2f; // 每次弹射时间
    private float bounceElapsed = 0f;
    public BounceBulletCurve(BattleObject caster, SkillConfig skillConfig, EffectPlayer effectPlayer,
    public BounceBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer effectPlayer,
        RectTransform target, HB427_tagSCUseSkill tagUseSkillAttack, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
        : base(caster, skillConfig, effectPlayer, target, onHit)
    {