yyl
2025-08-14 d90b3f1814240745b59c16af6c3e4aebe3451244
Main/System/Battle/SkillEffect/BulletCurve/BulletCurve.cs
@@ -6,7 +6,7 @@
{
    protected BattleObject caster;
    protected SkillConfig skillConfig;
    protected EffectPlayer bulletEffect;
    protected BattleEffectPlayer bulletEffect;
    protected RectTransform bulletTrans; // 子弹的RectTransform
    protected RectTransform target;
    protected Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit;
@@ -17,7 +17,7 @@
    public BulletCurve() { }
    public BulletCurve(BattleObject caster, SkillConfig skillConfig, EffectPlayer bulletEffect, RectTransform target, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
    public BulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer bulletEffect, RectTransform target, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
    {
        this.caster = caster;
        this.skillConfig = skillConfig;