| | |
| | | { |
| | | protected BattleObject caster; |
| | | protected SkillConfig skillConfig; |
| | | protected EffectPlayer bulletEffect; |
| | | protected BattleEffectPlayer bulletEffect; |
| | | protected RectTransform bulletTrans; // 子弹的RectTransform |
| | | protected RectTransform target; |
| | | protected Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit; |
| | |
| | | |
| | | public BulletCurve() { } |
| | | |
| | | public BulletCurve(BattleObject caster, SkillConfig skillConfig, EffectPlayer bulletEffect, RectTransform target, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit) |
| | | public BulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer bulletEffect, RectTransform target, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit) |
| | | { |
| | | this.caster = caster; |
| | | this.skillConfig = skillConfig; |