yyl
2025-08-14 d90b3f1814240745b59c16af6c3e4aebe3451244
Main/System/Battle/SkillEffect/BulletCurve/PenetrateBulletCurve.cs
@@ -9,7 +9,7 @@
    private Vector2 outPos;     // 屏幕外延长点(本地坐标)
    private bool hitTriggered = false; // 是否已触发onHit
    public PenetrateBulletCurve(BattleObject caster, SkillConfig skillConfig, EffectPlayer effectPlayer, RectTransform target, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
    public PenetrateBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer effectPlayer, RectTransform target, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
        : base(caster, skillConfig, effectPlayer, target, onHit) { }
    /// <summary>