|  |  | 
 |  |  |  | 
 |  |  |     public override void End() | 
 |  |  |     { | 
 |  |  |         AssetBundleUtility.Instance.InitBuiltInAsset(); | 
 |  |  |         if (AssetSource.isUseAssetBundle) | 
 |  |  |         {  | 
 |  |  |             AssetBundleUtility.Instance.InitBuiltInAsset(); | 
 |  |  |  | 
 |  |  |         LaunchInHot.Instance.InitSystemMgr(); | 
 |  |  |         SDKUtils.Instance.Init();  //原sdk接口 | 
 |  |  |             LaunchInHot.Instance.InitSystemMgr(); | 
 |  |  |  | 
 |  |  |         //  这里还没开始加载配置 但是提前加载了供LaunchWin使用 | 
 |  |  |         PriorLanguageConfig.LazyInit(); | 
 |  |  |         InitialFunctionConfig.LazyInit(); | 
 |  |  |             //  这里还没开始加载配置 但是提前加载了供LaunchWin使用 | 
 |  |  |             PriorLanguageConfig.LazyInit(); | 
 |  |  |             InitialFunctionConfig.LazyInit(); | 
 |  |  |  | 
 |  |  |         UIManager.Instance.OpenWindow<LaunchWin>(); | 
 |  |  |             UIManager.Instance.OpenWindow<LaunchWin>(); | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         // ConfigInitiator.SyncInit(); | 
 |  |  |         UIManager.Instance.CloseWindow<DownLoadWin>(); | 
 |  |  | 
 |  |  |  | 
 |  |  |     private void EditorCopyAsset() | 
 |  |  |     { | 
 |  |  |         if (AssetSource.isUseAssetBundle) | 
 |  |  |         { | 
 |  |  |             FileExtersion.DirectoryCopy(ResourcesPath.CONFIG_FODLER, ResourcesPath.Instance.StreamingAssetPath + "config"); | 
 |  |  |             FileExtersion.DirectoryCopy(ResourcesPath.ResourcesOutPath + "BuiltIn", ResourcesPath.Instance.StreamingAssetPath + "builtin"); | 
 |  |  |         } | 
 |  |  |         // if (AssetSource.isUseAssetBundle) | 
 |  |  |         // { | 
 |  |  |         //     FileExtersion.DirectoryCopy(ResourcesPath.CONFIG_FODLER, ResourcesPath.Instance.StreamingAssetPath + "config"); | 
 |  |  |         //     FileExtersion.DirectoryCopy(ResourcesPath.ResourcesOutPath + "BuiltIn", ResourcesPath.Instance.StreamingAssetPath + "builtin"); | 
 |  |  |         // } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  | } |