Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
@@ -53,9 +53,18 @@
    public override void End()
    {
        if (AssetSource.isUseAssetBundle)
        {
        {
            AssetBundleUtility.Instance.InitBuiltInAsset();
            LaunchInHot.Instance.InitSystemMgr();
            //  这里还没开始加载配置 但是提前加载了供LaunchWin使用
            PriorLanguageConfig.LazyInit();
            InitialFunctionConfig.LazyInit();
            UIManager.Instance.OpenWindow<LaunchWin>();
        }
        // ConfigInitiator.SyncInit();
        UIManager.Instance.CloseWindow<DownLoadWin>();
        UIManager.Instance.CloseWindow<VersionUpdateWin>();
@@ -248,11 +257,11 @@
    private void EditorCopyAsset()
    {
        if (AssetSource.isUseAssetBundle)
        {
            FileExtersion.DirectoryCopy(ResourcesPath.CONFIG_FODLER, ResourcesPath.Instance.StreamingAssetPath + "config");
            FileExtersion.DirectoryCopy(ResourcesPath.ResourcesOutPath + "BuiltIn", ResourcesPath.Instance.StreamingAssetPath + "builtin");
        }
        // if (AssetSource.isUseAssetBundle)
        // {
        //     FileExtersion.DirectoryCopy(ResourcesPath.CONFIG_FODLER, ResourcesPath.Instance.StreamingAssetPath + "config");
        //     FileExtersion.DirectoryCopy(ResourcesPath.ResourcesOutPath + "BuiltIn", ResourcesPath.Instance.StreamingAssetPath + "builtin");
        // }
    }
}