Main/Core/GameEngine/Player/PlayerDatas.cs
@@ -204,6 +204,7 @@
                baseData.UseHarmerCount = value;
                break;
            case PlayerDataType.FightPower:
                PlayerMainDate.Instance.prowNum = baseData.FightPower;
                baseData.FightPower = value + valueEx * Constants.ExpPointValue;
                PlayerMainDate.Instance.PowerAdd(baseData.FightPower);
                break;