Main/Core/GameEngine/Player/PlayerDatas.cs
@@ -38,7 +38,7 @@
    public event Action<long> spNewGetEvent;
    private Dictionary<PlayerDataType, ulong> PlayerDataDict = new Dictionary<PlayerDataType, ulong>();
    private Dictionary<PlayerDataType, long> PlayerDataDict = new Dictionary<PlayerDataType, long>();
    public void InitPlayerData(H0102_tagCDBPlayer data)
    {
@@ -49,44 +49,11 @@
        }
    }
    public void UpdatePlayerData(/*HA112_tagMCDBPlayer data*/)
    {
        // baseData.UpdateData(data);
        // if (hero != null)
        // {
        //     hero.InitBornPos(baseData.PosX, baseData.PosY);
        //     CameraController.Instance.Apply();
        // }
        // if (playerDataUpdateEvent != null)
        // {
        //     playerDataUpdateEvent();
        // }
    }
    public void FightRefreshPlayerHp(ulong hp)
    {
        RefreshProperty(PlayerDataType.HP, (uint)(hp % Constants.ExpPointValue), (uint)(hp/Constants.ExpPointValue));
        if (playerDataUpdateEvent != null)
        {
            playerDataUpdateEvent();
        }
        if (playerDataRefreshEvent != null)
        {
            playerDataRefreshEvent(PlayerDataType.HP);
        }
    }
    public void RefreshPlayerData(H0418_tagObjInfoRefresh vNetData)
    {
        UpdatePlayerData(vNetData);
        //StoreModel.RefreshTCBPlayerData(vNetData);
        if (playerDataUpdateEvent != null)
        {
            playerDataUpdateEvent();
        }
    }
@@ -139,7 +106,7 @@
            case PlayerDataType.Family:
                baseData.FamilyId = value;
                if (LocalSave.GetInt("FimilyReport" + PlayerDatas.Instance.baseData.PlayerID) == 0)
                {
                {
                    SDKUtils.Instance.TraceEvent("joinalliance", "", false);
                    LocalSave.SetInt("FimilyReport" + PlayerDatas.Instance.baseData.PlayerID, 1);
                }
@@ -233,10 +200,13 @@
                break;
            case PlayerDataType.TeamLV:
                break;
            case PlayerDataType.UseHarmerCount:
                baseData.UseHarmerCount = value;
                break;
            case PlayerDataType.FightPower:
                baseData.FightPoint = value + valueEx * Constants.ExpPointValue;
                // TODO YYL
                // ModelCenter.Instance.GetModel<PlayerMainDate>().PowerAdd(baseData.FightPoint);
                PlayerMainDate.Instance.prowNum = baseData.FightPower;
                baseData.FightPower = value + valueEx * Constants.ExpPointValue;
                PlayerMainDate.Instance.PowerAdd(baseData.FightPower);
                break;
            case PlayerDataType.Tick:
#if UNITY_EDITOR
@@ -264,10 +234,10 @@
                extersion.luckValue = (int)value;
                break;
            case PlayerDataType.ExAttr1:
                baseData.ExAttr1 = value;
                baseData.ExAttr1 = Math.Max((int)value, 10100); //新号初始处理
                break;
            case PlayerDataType.ExAttr2:
                baseData.teamAutoOperateFlag = value;
                baseData.ExAttr2 = Math.Max((int)value, 10101); //新号初始处理
                break;
            case PlayerDataType.ExAttr3:
                baseData.dungeonLineId = (int)value % 1000;
@@ -276,7 +246,7 @@
            case PlayerDataType.ExAttr4:
                baseData.shield = value;
                break;
            case PlayerDataType.Faction:
                baseData.faction = value;
                break;
@@ -450,7 +420,7 @@
            case PlayerDataType.CDBPlayerRefresh_TalentPoint:
                extersion.talentPoint = (int)value;
                break;
            case PlayerDataType.CDBPlayerRefresh_SoulDust:
                extersion.soulDust = value;
                break;
@@ -550,13 +520,19 @@
            case PlayerDataType.default10:
                baseData.leaveFamilyTime = (int)value;
                break;
            case PlayerDataType.Face:
                baseData.face = (int)value;
                break;
            case PlayerDataType.FacePic:
                baseData.facePic = (int)value;
                break;
        }
    }
    public ulong GetPlayerDataByType(PlayerDataType type)
    public long GetPlayerDataByType(PlayerDataType type)
    {
        ulong value = 0;
        long value = 0;
        PlayerDataDict.TryGetValue(type, out value);
        return value;
    }