Main/Core/GameEngine/Player/PlayerDatas.cs
@@ -204,6 +204,7 @@ baseData.UseHarmerCount = value; break; case PlayerDataType.FightPower: PlayerMainDate.Instance.prowNum = baseData.FightPower; baseData.FightPower = value + valueEx * Constants.ExpPointValue; PlayerMainDate.Instance.PowerAdd(baseData.FightPower); break;