Main/System/Battle/Define/DamageType.cs
@@ -73,9 +73,11 @@ CritRealdamage = Crit + Realdamage, //暴击真伤 SuckHpReverse = 8192, //吸血反转为伤害 SuckHpReverse = 8192,//吸血毒药 (2^13 序号13) Protected = 16384,//本次伤害有受保护标记 (2^13 序号13) Protected = 16384,//本次伤害有受保护标记 (2^14 序号14) BreakArmor = 32768,//破甲伤害 (2^15 序号15)