hch
2025-10-30 dc7922d80c1d133b6261b8af1d521567d2c0a35d
Main/System/Battle/Buff/BattleObjectBuffMgr.cs
@@ -1,40 +1,341 @@
using System;
using System.Collections.Generic;
using System.Linq;
using LitJson;
using Spine.Unity;
using UnityEngine;
public class BattleObjectBuffMgr
{
    // private Dictionary<BuffBase, EffectPlayer> buffDict = new Dictionary<BuffBase, EffectPlayer>();
    public Action onBuffChanged;
    public Action<int, bool> onIsControlChanged;
    private Dictionary<int/*EffectId*/, KeyValuePair<BattleEffectPlayer, HashSet<uint/*BuffID*/>>> buffEffectDict = new Dictionary<int, KeyValuePair<BattleEffectPlayer, HashSet<uint>>>();
    private Dictionary<uint, HB428_tagSCBuffRefresh> buffDataDict = new Dictionary<uint, HB428_tagSCBuffRefresh>();
    private BattleObject battleObject;
    private static Dictionary<string, List<int>> buffGroupStateDict = null;
    public Dictionary<int, bool> isControled = new Dictionary<int, bool>()
    {
        { BattleConst.HardControlGroup, false },
        { BattleConst.SoftControlGroup, false },
        { BattleConst.NormalAttackLimitGroup, false },
        { BattleConst.RageAttackLimitGroup, false },
        { BattleConst.PassiveSkillLimitGroup, false },
    };
    public void Init(BattleObject _battleObject)
    {
        battleObject = _battleObject;
        InitBuffGroupStateDict();
    }
    public void Release()
    {
        onBuffChanged = null;
        buffGroupStateDict = null;
        RemoveAllBuff();
    }
    //  增加buff
    public void AddBuff(HB428_tagSCBuffRefresh vNetData)
    public void Run()
    {
        // BuffBase buffBase = BuffFactory.CreateBuff(vNetData, battleObject);
        // if (null == buffBase)
        // {
        //     return;
        // }
        // buffBase.OnAdd();
        List<int> removeEffectList = new List<int>();
        //  跟随BattleObject
        foreach (var kv in buffEffectDict)
        {
            BattleEffectPlayer effectPlayer = kv.Value.Key;
            if (null != effectPlayer)
            {
                if (effectPlayer.isBindBone)
                {
                    effectPlayer.FollowBoneXY();
                    return;
                }
                int[] effectPos = effectPlayer.effectConfig.effectPos;
                effectPlayer.transform.position = battleObject.heroRectTrans.position;
                if (null != effectPos && effectPos.Length >= 2)
                {
                    effectPlayer.rectTrans.anchoredPosition += new Vector2(effectPos[0], effectPos[1]);
                }
            }
            else
            {
                removeEffectList.Add(kv.Key);
            }
        }
        
        foreach (var effectId in removeEffectList)
        {
            buffEffectDict.Remove(effectId);
        }
    }
    public void RemoveAllBuff()
    {
        foreach (var kv in buffEffectDict)
        {
            KeyValuePair<BattleEffectPlayer, HashSet<uint>> pair = kv.Value;
            battleObject.battleField.battleEffectMgr.RemoveEffect(kv.Key, pair.Key);
        }
        buffEffectDict.Clear();
        buffDataDict.Clear();
        OnBuffChanged();
    }
    //  删除buff
    public void RemoveBuff(HB429_tagSCBuffDel vNetData)
    {
        var tempvNetData = vNetData;
        BuffUnmountAction buffRemoveAction = new BuffUnmountAction(battleObject.battleField, new List<HB429_tagSCBuffDel>() { vNetData }, () =>
        {
            HB428_tagSCBuffRefresh buffData = null;
        // buffBase.OnRemove();
            bool isRemove = false;
            if (buffDataDict.TryGetValue(tempvNetData.BuffID, out buffData))
            {
                isRemove = true;
                buffDataDict.Remove(tempvNetData.BuffID);
            }
            if (!isRemove)
            {
                return;
            }
            bool isRemoveEffect = false;
            int remainCnt = -1;
            if (buffData != null)
            {
                SkillConfig skillConfig = SkillConfig.Get((int)buffData.SkillID);
                if (null == skillConfig || skillConfig.BuffEffect <= 0)
                {
                    return;
                }
                KeyValuePair<BattleEffectPlayer, HashSet<uint>> effectPair;
                if (buffEffectDict.TryGetValue(skillConfig.BuffEffect, out effectPair))
                {
                    effectPair.Value.Remove(buffData.BuffID);
                    remainCnt = effectPair.Value.Count;
                    if (effectPair.Value.Count == 0)
                    {
                        //  没有这个buff了
                        isRemoveEffect = true;
                        battleObject.battleField.battleEffectMgr.RemoveEffect(skillConfig.BuffEffect, effectPair.Key);
                        buffEffectDict.Remove(skillConfig.BuffEffect);
                    }
                }
                if (buffGroupStateDict[BattleConst.HardControlGroup.ToString()].Contains(skillConfig.BuffState))
                {
                    BattleDebug.LogError("[BattleObjectBuffMgr]移除对象 " + battleObject.ObjID + " 的buff id " + tempvNetData.BuffID + " BuffState is " + skillConfig.BuffState + " 是否删除了字典内的内容 " + isRemove.ToString() + " 是否删除了特效 " + isRemoveEffect.ToString() + " pack uid 是 " + vNetData.packUID);
                }
            }
            //  不做表现
            OnBuffChanged();
        });
        battleObject.battleField.recordPlayer.PlayRecord(buffRemoveAction);
    }
    //  刷新buff
    public void RefreshBuff(HB428_tagSCBuffRefresh vNetData, bool insert = false)
    {
        if (battleObject.IsDead())
        {
            Debug.LogError("给死亡对象刷新buff 检查服务器代码");
            RemoveAllBuff();
            return;
        }
        SkillConfig skillConfig = SkillConfig.Get((int)vNetData.SkillID);
        if (null == skillConfig)
        {
            Debug.LogError("buff对应的技能不存在,skillId : " + vNetData.SkillID);
            return;
        }
        var tempvNetData = vNetData;
        if (tempvNetData.IsAdd != 0)
        {
            BuffMountAction buffMountAction = new BuffMountAction(battleObject.battleField, new List<HB428_tagSCBuffRefresh>() { tempvNetData }, () =>
            {
                if (buffDataDict.ContainsKey(tempvNetData.BuffID))
                {
                    buffDataDict[tempvNetData.BuffID] = tempvNetData;
                }
                else
                {
                    buffDataDict.Add(tempvNetData.BuffID, tempvNetData);
                }
                if (battleObject.IsDead())
                {
                    return;
                }
                if (null != skillConfig && skillConfig.BuffEffect > 0)
                {
                    //  已经存在相同的buff特效
                    if (buffEffectDict.TryGetValue(skillConfig.BuffEffect, out KeyValuePair<BattleEffectPlayer, HashSet<uint>> pair))
                    {
                        pair.Value.Add(tempvNetData.BuffID);
                    }
                    else
                    {
                        BattleEffectPlayer effect = battleObject.battleField.battleEffectMgr.PlayEffect(battleObject, skillConfig.BuffEffect, battleObject.heroRectTrans, battleObject.Camp);
                        BoneFollower boneFollower = effect.AddMissingComponent<BoneFollower>();
                        effect.BindBone(battleObject.motionBase.skeletonAnim, effect.effectConfig.nodeName);
                        HashSet<uint> buffIdSet = new HashSet<uint>();
                        buffIdSet.Add(tempvNetData.BuffID);
                        buffEffectDict.Add(skillConfig.BuffEffect, new KeyValuePair<BattleEffectPlayer, HashSet<uint>>(effect, buffIdSet));
                    }
                }
                if (skillConfig != null && buffGroupStateDict[BattleConst.HardControlGroup.ToString()].Contains(skillConfig.BuffState))
                {
                    BattleDebug.LogError("[BattleObjectBuffMgr]添加对象 " + battleObject.ObjID + " 的buff id " + tempvNetData.BuffID + " pack uid 是 " + tempvNetData.packUID + " BuffState is " + skillConfig.BuffState);
                }
                OnBuffChanged();
            });
            if (insert)
            {
                battleObject.battleField.recordPlayer.ImmediatelyPlay(buffMountAction);
            }
            else
            {
                battleObject.battleField.recordPlayer.PlayRecord(buffMountAction);
            }
        }
        else
        {
            if (buffDataDict.ContainsKey(tempvNetData.BuffID))
            {
                buffDataDict[tempvNetData.BuffID] = tempvNetData;
            }
            else
            {
                buffDataDict.Add(tempvNetData.BuffID, tempvNetData);
            }
            //  已经存在的buff 刷新
            OnBuffChanged();
        }
    }
    private void InitBuffGroupStateDict()
    {
        if (null == buffGroupStateDict)
        {
            FuncConfigConfig buffGroupStateConfig = FuncConfigConfig.Get("BuffStateGroup");
            buffGroupStateDict = JsonMapper.ToObject<Dictionary<string, List<int>>>(buffGroupStateConfig.Numerical1);
        }
    }
    private void OnBuffChanged()
    {
        UpdateControlState();
        battleObject.heroInfoBar.RefreshBuff(buffDataDict.Values.ToList());
        onBuffChanged?.Invoke();
        // bool isUnderControl = false;
        // foreach (var kv in buffDataDict)
        // {
        //     HB428_tagSCBuffRefresh hB428_TagSCBuffRefresh = kv.Value;
        //     SkillConfig skillConfig = SkillConfig.Get((int)hB428_TagSCBuffRefresh.SkillID);
        //     if (null != skillConfig && skillConfig.IsControlBuff())
        //     {
        //         isUnderControl = true;
        //         break;
        //     }
        // }
    }
    private void UpdateControlState()
    {
        UpdateControlState(BattleConst.HardControlGroup);
        UpdateControlState(BattleConst.SoftControlGroup);
        UpdateControlState(BattleConst.NormalAttackLimitGroup);
        UpdateControlState(BattleConst.RageAttackLimitGroup);
        UpdateControlState(BattleConst.PassiveSkillLimitGroup);
    }
    private void UpdateControlState(int groupType)
    {
        bool isChange = false;
        bool curState = isControled[groupType];
        bool newState = IsUnderControl(groupType);
        isControled[groupType] = newState;
        isChange = curState != newState;
        if (isChange)
        {
            onIsControlChanged?.Invoke(groupType, newState);
        }
    }
    private bool IsUnderControl(int groupType)
    {
        foreach (var kv in buffDataDict)
        {
            HB428_tagSCBuffRefresh hB428_TagSCBuffRefresh = kv.Value;
            SkillConfig skillConfig = SkillConfig.Get((int)hB428_TagSCBuffRefresh.SkillID);
            if (null != skillConfig)
            {
                int buffState = skillConfig.BuffState;
                if (buffGroupStateDict != null && buffGroupStateDict.TryGetValue(groupType.ToString(), out List<int> buffGroupState))
                {
                    if (buffGroupState.Contains(buffState))
                    {
                        // if (groupType == 1)
                        // {
                        //     // Debug.LogError("对象 " + battleObject.ObjID + " 受到了 " + skillConfig.SkillID + " 的控制效果,BuffState:" + buffState + " buffGroup :" + groupType + " buff id is " + hB428_TagSCBuffRefresh.BuffID + "  ralate skill id is " + hB428_TagSCBuffRefresh.RelatedSkillID + " pack uid is " + hB428_TagSCBuffRefresh.packUID);
                        // }
                        return true;
                    }
                }
            }
        }
        return false;
    }
    public List<HB428_tagSCBuffRefresh> GetBuffList()
    {
        return buffDataDict.Values.ToList();
    }
    public void InsertBuff(HB428_tagSCBuffRefresh vNetData)
    {
        RefreshBuff(vNetData, true);
    }
}