Main/System/Battle/BattleResources/BattlePreloadManager.cs
@@ -31,6 +31,9 @@
        var redTeamInfo = AnalyzeTeamList(redTeamList, true);
        var blueTeamInfo = AnalyzeTeamList(blueTeamList, false);
        
        // ===== 新增:注册战场红队资源需求 =====
        cacheManager.RegisterBattlefieldRedTeam(battleGuid, redTeamInfo.SpineResources, redTeamInfo.AudioResources);
        StartPreload(redTeamInfo, blueTeamInfo, battleGuid, progressCallback, () =>
        {
            isLoading = false;
@@ -161,28 +164,5 @@
            null,   // ← 蓝队不需要引用追踪
            false   // ← 不是红队
        );
    }
    /// <summary>
    /// 处理红队变更:清空旧的,重新加载新的
    /// </summary>
    public void HandleRedTeamChange(List<TeamBase> newRedTeamList, Action completeCallback)
    {
        if (newRedTeamList == null)
        {
            completeCallback?.Invoke();
            return;
        }
        Debug.Log("BattlePreloadManager: Handling red team change");
        // 1. 卸载旧的红队资源
        unloadManager.UnloadRedTeamResources(cacheManager);
        // 2. 分析新红队资源
        var newRedInfo = AnalyzeTeamList(newRedTeamList, true);
        // 3. 预加载新红队资源(红队是全局的,传空字符串)
        StartPreload(newRedInfo, new TeamResTracker.TeamResourceInfo(), "", null, completeCallback);
    }
}