hch
3 天以前 df03c997716c6f5fbd4b87c01caef1d2e75165fc
Main/System/Battle/Skill/SkillBase.cs
@@ -1,10 +1,9 @@
using System.Collections.Generic;
using UnityEngine;
using System;
using DG.Tweening;
using Spine;
using System.Linq;
using PlasticGui.WorkspaceWindow.BranchExplorer;
using System;
public class SkillBase
@@ -15,7 +14,7 @@
   protected HB427_tagSCUseSkill tagUseSkillAttack;
   protected SkillConfig skillConfig;
   public SkillConfig skillConfig;
   protected bool isFinished = false;
@@ -24,12 +23,6 @@
   protected RectTransform targetNode = null; // 目标节点
   protected BattleObject caster = null; // 施法者
   protected bool startCounting = false;
   protected bool pauseState = false;
   protected int curFrame = 0;
   protected List<GameNetPackBasic> packList;
@@ -41,28 +34,40 @@
   protected bool moveFinished = false;
   public SkillBase(BattleObject _caster, SkillConfig _skillCfg, HB427_tagSCUseSkill vNetData, List<GameNetPackBasic> _packList, BattleField _battleField = null)
    public int fromSkillId;
   public bool isPlay = false;
    public SkillBase(BattleObject _caster, SkillConfig _skillCfg, HB427_tagSCUseSkill vNetData, List<GameNetPackBasic> _packList, BattleField _battleField = null)
   {
      caster = _caster;
      if (null == caster)
      {
         throw new Exception("SkillBase caster is null ");
      }
      skillConfig = _skillCfg;
      tagUseSkillAttack = vNetData;
      battleField = _battleField;
      packList = _packList;
      // Debug.LogError("start a skill id " + skillConfig.SkillID + " caster " + caster.teamHero.heroId + " pos " + caster.teamHero.positionNum + " camp " + caster.Camp);
   }
   public virtual void Run()
   {
      if (startCounting)
      {
         curFrame++;
      }
      if (null != skillEffect)
      {
         skillEffect.Run();
         if (skillEffect.IsFinished())
         {
            skillEffect = null;
            OnSkillFinished();
         }
         else
         {
            skillEffect.Run();
         }
         return;
      }
      if (otherSkillAction != null)
@@ -74,30 +79,23 @@
         }
         else
         {
            otherSkillAction.Run();
            if (moveFinished)
            {
               otherSkillAction.Run();
            }
         }
         return;
      }
   }
   public void Pause()
   {
      pauseState = startCounting;
      startCounting = false;
   }
   public void Resume()
   {
      startCounting = pauseState;
   }
   // 0·移动到距离目标n码,的距离释放(可配置,9999即原地释放,负数则是移动到人物背面,人物要转身)
   // 1·移动到距离阵容位置n码的距离(如2号位,5号位)释放(即战场中央此类)
   public virtual void Cast()
   {
      EventBroadcast.Instance.Broadcast<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, battleField.guid, skillConfig, caster.teamHero);
      // Debug.LogError("Cast skill " + skillConfig.SkillID + " cast position " + skillConfig.CastPosition + " cast mode " + skillConfig.castMode);
      string guid = battleField.guid;
      TeamHero teamHero = caster.teamHero;
      EventBroadcast.Instance.Broadcast<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, guid, skillConfig, teamHero);
      //   高亮所有本次技能相关的目标
      HighLightAllTargets();
@@ -117,33 +115,59 @@
         case SkillCastMode.Allies:
            CastToAllies();
            break;
         // case SkillCastMode.DashCast:
         //    DashToTarget(() => BackToOrigin(OnSkillFinished));
         //    break;
         case SkillCastMode.DashCast:
            DashCast(OnAttackFinish);
            break;
         default:
            Debug.LogError("暂时不支持其他的方式释放 有需求请联系策划 技能id:" + skillConfig.SkillID + " cast position " + skillConfig.CastPosition);
            OnSkillFinished();
            Debug.LogError("强制结束技能 暂时不支持其他的方式释放 有需求请联系策划 技能id:" + skillConfig.SkillID + " cast position " + skillConfig.CastPosition);
            ForceFinished();
            break;
      }
   }
   protected void MoveToTarget(RectTransform target, Vector2 offset, float duration, Action onComplete = null)
   //   冲撞攻击
   protected void DashCast(Action _onComplete)
   {
      Debug.LogError("DashCast 还没实现");
      ForceFinished();
      //   YYL TODO
      // var entry = caster.motionBase.PlayAnimation(skillConfig.GetMotionName(), false);
      // float animationTime = entry.AnimationTime;
      // int mainTargetPosNum = BattleUtility.GetMainTargetPositionNum(caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
      // BattleCamp battleCamp = skillConfig.TagFriendly != 0 ? caster.Camp : caster.GetEnemyCamp();
      // RectTransform targetTrans = battleField.GetTeamNode(battleCamp, mainTargetPosNum);
      // var tweener = BattleUtility.MoveToTarget(caster.heroRectTrans, targetTrans, new Vector2(skillConfig.CastDistance, 0), animationTime * 0.9f, () =>
      // {
      //    caster.motionBase.PlayAnimation(MotionName.idle, true);
      //    _onComplete?.Invoke();
      // });
      // battleField.battleTweenMgr.OnPlayTween(tweener);
   }
   protected void MoveToTarget(RectTransform target, Vector2 offset, Action _onComplete = null, float speed = 500f)
   {
      //   原地释放
      if (skillConfig.CastDistance >= 9999)
      {
         onComplete?.Invoke();
         _onComplete?.Invoke();
         return;
      }
      caster.motionBase.PlayAnimation(MotionName.run, true);
      var tweener = BattleUtility.MoveToTarget(caster.heroRectTrans, target, offset, duration, () =>
      var tweener = BattleUtility.MoveToTarget(caster.heroRectTrans, target, offset, () =>
      {
         caster.motionBase.PlayAnimation(MotionName.idle, true);
         onComplete?.Invoke();
      });
         _onComplete?.Invoke();
      }, speed);
      battleField.battleTweenMgr.OnPlayTween(tweener);
      // Debug.LogError("move to tarrget " + target.name + " offset " + offset + " speed " + speed + " time " + tweener.Duration());
   }
   protected void TurnBack(Action _onComplete, float forward)
@@ -163,7 +187,7 @@
      RectTransform target = battleField.GetTeamNode(caster.GetEnemyCamp(), skillConfig);
      MoveToTarget(target, new Vector2(skillConfig.CastDistance, 0), moveTime, () =>
      MoveToTarget(target, new Vector2(skillConfig.CastDistance, 0), () =>
      {
         //   到位置转身(不一定非要转身 但是流程要写)
         TurnBack(() =>
@@ -175,8 +199,8 @@
                  () =>
                  {
                     //   回到原来的位置
                     MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero, moveTime,
                        OnAttackFinish);
                     MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero,
                        OnAttackFinish, 750F);
                  }
               , -1f);
            });
@@ -202,7 +226,7 @@
      RectTransform targetTrans = battleField.GetTeamNode(battleCamp, mainTargetPosNum);
      MoveToTarget(targetTrans, new Vector2(skillConfig.CastDistance, 0), moveTime, () =>
      MoveToTarget(targetTrans, new Vector2(skillConfig.CastDistance, 0), () =>
      {
         //   到位置转身(不一定非要转身 但是流程要写)
         TurnBack(() =>
@@ -213,9 +237,9 @@
               TurnBack(
                  () =>
                  {
                     RectTransform rectTransform = battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum);
                     //   回到原来的位置
                     MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero, moveTime,
                        OnAttackFinish);
                     MoveToTarget(rectTransform, Vector2.zero, OnAttackFinish, 750F);
                  }
               , -1f);
            });
@@ -226,13 +250,23 @@
   protected virtual void OnAllAttackMoveFinished()
   {
      moveFinished = true;
      List<BattleObject> allList = battleField.battleObjMgr.allBattleObjDict.Values.ToList<BattleObject>();
      for (int i = 0; i < allList.Count; i++)
      {
         BattleObject bo = allList[i];
         bo.layerMgr.SetFront();
         // bo.heroRectTrans.SetParent(battleField.GetTeamNode(bo.Camp, bo.teamHero.positionNum), true);
         bo.heroInfoBar.SetActive(true);
      }
      battleField.battleRootNode.skillMaskNode.SetActive(false);
      // Debug.LogError("OnAllAttackMoveFinished skill " + skillConfig.SkillID + " cast position " + skillConfig.CastPosition + " cast mode " + skillConfig.castMode);
   }
   protected void CastToAllies()
   {
      RectTransform target = battleField.GetTeamNode(caster.Camp, skillConfig);
      MoveToTarget(target, new Vector2(skillConfig.CastDistance, 0), moveTime, () =>
      MoveToTarget(target, new Vector2(skillConfig.CastDistance, 0), () =>
      {
         //   到位置转身(不一定非要转身 但是流程要写)
         TurnBack(() =>
@@ -245,7 +279,7 @@
                  {
                     //   回到原来的位置
                     MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum),
                        Vector2.zero, moveTime, OnAttackFinish);
                        Vector2.zero, OnAttackFinish, 750F);
                  }
               , -1f);
            });
@@ -274,6 +308,7 @@
      // OnMiddleFrameEnd 中摇结束
      // OnFinalFrameStart 后摇开始
      // OnFinalFrameEnd 后摇结束
      return caster.motionBase.PlaySkillAnimation(skillConfig, this, onComplete);
   }
@@ -285,19 +320,16 @@
            skillConfig,
            tagUseSkillAttack
         );
      // if (skillEffect != null)
      {
         skillEffect.Play(OnHitTargets);
      }
      skillEffect.Play(OnHitTargets);
      isPlay = true;
   }
   //   技能前摇帧结束
   public virtual void OnStartSkillFrameEnd()
   {
   }
   /// <summary>
@@ -306,18 +338,12 @@
   /// <param name="times"></param>
   public virtual void OnMiddleFrameStart(int times)
   {
      // if (skillEffect != null)
      {
         skillEffect.OnMiddleFrameStart(times);
      }
      skillEffect.OnMiddleFrameStart(times);
   }
   public virtual void OnMiddleFrameEnd(int times, int hitIndex)
   {
      // if (skillEffect != null)
      {
         skillEffect.OnMiddleFrameEnd(times, hitIndex);
      }
      skillEffect.OnMiddleFrameEnd(times, hitIndex);
   }
   /// <summary>
@@ -325,21 +351,15 @@
   /// </summary>
   public virtual void OnFinalFrameStart()
   {
      // if (skillEffect != null)
      {
         skillEffect.OnFinalFrameStart();
      }
      skillEffect.OnFinalFrameStart();
   }
   /// <summary>
   /// 后摇结束
   /// </summary>
   public virtual void OnFinalFrameEnd()
   {
      // if (skillEffect != null)
      {
         skillEffect.OnFinalFrameEnd();
      }
   {
      skillEffect.OnFinalFrameEnd();
      HandleDead();
   }
@@ -349,11 +369,50 @@
   protected void HighLightAllTargets()
   {
      if (skillConfig.FuncType != 2)
         return;
      // 高亮所有目标
      HashSet<BattleObject> highlightList = new HashSet<BattleObject>(battleField.battleObjMgr.GetBattleObjList(tagUseSkillAttack));
      List<BattleObject> targetList = battleField.battleObjMgr.GetBattleObjList(tagUseSkillAttack);
      List<BattleObject> highlightList = new List<BattleObject>(targetList);
      highlightList.Add(caster);
      List<BattleObject> allList = battleField.battleObjMgr.allBattleObjDict.Values.ToList<BattleObject>();
      caster.heroInfoBar.SetActive(false);
      for (int i = 0; i < allList.Count; i++)
      {
         BattleObject bo = allList[i];
         if (highlightList.Contains(bo))
         {
            bo.layerMgr.SetFront();
            bo.heroInfoBar.SetActive(true);
            // bo.heroRectTrans.SetParent(battleField.battleRootNode.skillFrontNode, true);
         }
         else
         {
            bo.layerMgr.SetBack();
            // bo.heroRectTrans.SetParent(battleField.battleRootNode.skillBackNode, true);
         }
         if (targetList.Contains(bo))
         {
            bo.heroInfoBar.SetActive(true);
         }
         else
         {
            bo.heroInfoBar.SetActive(false);
         }
      }
      caster.layerMgr.SetSortingOrder(BattleConst.ActiveHeroActionSortingOrder);
      battleField.battleRootNode.skillMaskNode.SetActive(true);
      battleField.battleRootNode.SetSortingOrder();
      // caster.battleField.skillMask
      //   把这些BO全高亮 或者说把除了这些的都放在遮罩后面
      //   YYL TODO
   }
@@ -381,6 +440,7 @@
   protected virtual void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
   {
      // 伤害分布 (万分比)
      // Debug.LogError("skillConfig.DamageDivide.Count " + skillConfig.DamageDivide.Length + " _hitIndex " + _hitIndex);
      int[] damageDivide = skillConfig.DamageDivide[_hitIndex];
      long totalDamage = GeneralDefine.GetFactValue(hurt.HurtHP, hurt.HurtHPEx);
@@ -568,6 +628,11 @@
   }
   public virtual bool IsFinished()
   {
      if (!isPlay)
      {
         return false;
      }
      if (skillEffect != null)
      {
         if (!skillEffect.IsFinished())
@@ -576,36 +641,74 @@
         }
         else
         {
            OnSkillFinished();
            skillEffect = null;
            OnSkillFinished();
            return false;
         }
      }
      return isFinished && moveFinished;
      if (otherSkillAction != null)
      {
         if (!otherSkillAction.IsFinished())
         {
            return false;
         }
         else
         {
            otherSkillAction = null;
            OnSkillFinished();
            return false;
         }
      }
      if (isFinished && moveFinished)
      {
         if (packList.Count > 0)
         {
            OnSkillFinished();
            return false;
         }
         return true;
      }
      else
      {
         return false;
      }
   }
   public virtual void ForceFinished()
   {
      skillEffect?.ForceFinished();
      if (otherSkillAction != null)
      {
         otherSkillAction.ForceFinish();
         otherSkillAction = null;
      }
      isFinished = true;
      moveFinished = true;
      isPlay = true;
      while (packList.Count > 0)
      {
         var pack = packList[0];
         packList.RemoveAt(0);
         if (pack is CustomHB426CombinePack)
         if (pack is CustomHB426CombinePack combinePack)
         {
            var combinePack = pack as CustomHB426CombinePack;
            if (combinePack.startTag.Tag.StartsWith("Skill_"))
            {
               BattleDebug.LogError("other skill casting " + combinePack.startTag.Tag);
               otherSkillAction = combinePack.CreateSkillAction();
               otherSkillAction.fromSkillId = skillConfig.SkillID;
               //   强制结束其他技能
               otherSkillAction.ForceFinish();
               return;
               continue;
            }
         }
         else if (pack is CustomB421ActionPack actionPack)
         {
            actionPack.Distribute();
         }
         PackageRegedit.Distribute(pack);
      }
@@ -619,6 +722,25 @@
         {
            return;
         }
         else
         {
            skillEffect = null;
            OnSkillFinished();
         }
      }
      if (otherSkillAction != null)
      {
         if (!otherSkillAction.IsFinished())
         {
            return;
         }
         else
         {
            otherSkillAction = null;
            OnSkillFinished();
         }
      }
      while (packList.Count > 0)
@@ -633,9 +755,16 @@
            {
               BattleDebug.LogError("other skill casting " + combinePack.startTag.Tag);
               otherSkillAction = combinePack.CreateSkillAction();
               otherSkillAction.fromSkillId = skillConfig.SkillID;
               return;
            }
         }
         else if (pack is CustomB421ActionPack actionPack)
         {
            actionPack.Distribute();
         }
         // Debug.LogError("Distribute pack " + pack.GetType().ToString());
         PackageRegedit.Distribute(pack);
      }