| | |
| | | public uint bindDiamond; //灵石 |
| | | public uint copper; //铜钱 |
| | | public long allCopper { get { return copper + copperExtend * Constants.ExpPointValue; } } |
| | | public long FightPoint; //战斗值 |
| | | public long UseHarmerCount; //消耗锤子个数(倍数) |
| | | public ushort MapID; //角色所在地图 地图规则:C/S一一对应的常规地图,C假地图(ExAttr14),多C一个S地图(ExAttr3) |
| | | public ushort PosX; //角色坐标 |
| | | public ushort PosY; |
| | |
| | | uint m_coinPointTotal; |
| | | public int face;//头像 |
| | | public int facePic;//头像外框 |
| | | public long FightPower; //战斗力 |
| | | |
| | | public uint coinPointTotal { |
| | | public uint coinPointTotal |
| | | { |
| | | private get { return m_coinPointTotal; } |
| | | set { |
| | | set |
| | | { |
| | | CoinChangeEvent?.Invoke((int)m_coinPointTotal, (int)value); |
| | | m_coinPointTotal = value; |
| | | } |
| | |
| | | |
| | | HP = _serverInfo.HP + _serverInfo.HPEx * Constants.ExpPointValue; |
| | | AttackMode = _serverInfo.AttackMode; |
| | | UseHarmerCount = (int)_serverInfo.FightPoint; //锤子倍数,非战斗力 |
| | | |
| | | } |
| | | |