hch
2025-08-29 df326b8d0c5cf2c3953819018eb4abf722234e9e
Main/Core/GameEngine/Player/PlayerBaseData.cs
@@ -18,7 +18,7 @@
    public uint bindDiamond;  //灵石
    public uint copper;    //铜钱
    public long allCopper { get { return copper + copperExtend * Constants.ExpPointValue; } }
    public long FightPoint;    //战斗值
    public long UseHarmerCount;    //消耗锤子个数(倍数)
    public ushort MapID;    //角色所在地图  地图规则:C/S一一对应的常规地图,C假地图(ExAttr14),多C一个S地图(ExAttr3)
    public ushort PosX;    //角色坐标
    public ushort PosY;
@@ -52,10 +52,13 @@
    uint m_coinPointTotal;
    public int face;//头像
    public int facePic;//头像外框
    public long FightPower;    //战斗力
    public uint coinPointTotal {
    public uint coinPointTotal
    {
        private get { return m_coinPointTotal; }
        set {
        set
        {
            CoinChangeEvent?.Invoke((int)m_coinPointTotal, (int)value);
            m_coinPointTotal = value;
        }
@@ -189,6 +192,7 @@
        HP = _serverInfo.HP + _serverInfo.HPEx * Constants.ExpPointValue;
        AttackMode = _serverInfo.AttackMode;
        UseHarmerCount = (int)_serverInfo.FightPoint;   //锤子倍数,非战斗力
    }