| | |
| | | } |
| | | |
| | | // 更新当前选中的标签索引 |
| | | functionOrder = index; |
| | | functionOrder = index; |
| | | |
| | | // 关闭当前打开的子界面 |
| | | CloseCurrentSubUI(); |
| | |
| | | PlayerDatas.Instance.baseData.facePic)); |
| | | |
| | | playerNameText.text = PlayerDatas.Instance.baseData.PlayerName; |
| | | powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPoint); |
| | | powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPower); |
| | | |
| | | officialRankText.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID); |
| | | } |
| | |
| | | switch (type) |
| | | { |
| | | case PlayerDataType.FightPower: |
| | | powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPoint); |
| | | powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPower); |
| | | break; |
| | | case PlayerDataType.RealmLevel: |
| | | officialRankText.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID); |
| | |
| | | { |
| | | if (currentSubUI != null && currentSubUI.name == "HomeWin") |
| | | { |
| | | Debug.Log("点击主界面按钮"); |
| | | //打开主界面的情况下再点击按钮,执行攻击逻辑 |
| | | if (AutoFightModel.Instance.isAutoAttackSet) |
| | | { |