hch
2025-08-29 df326b8d0c5cf2c3953819018eb4abf722234e9e
Main/System/Main/MainWin.cs
@@ -63,7 +63,7 @@
        }
        // 更新当前选中的标签索引
            functionOrder = index;
        functionOrder = index;
        // 关闭当前打开的子界面
        CloseCurrentSubUI();
@@ -85,7 +85,7 @@
                                                        PlayerDatas.Instance.baseData.facePic));
        playerNameText.text = PlayerDatas.Instance.baseData.PlayerName;
        powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPoint);
        powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPower);
        officialRankText.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID);
    }
@@ -95,7 +95,7 @@
        switch (type)
        {
            case PlayerDataType.FightPower:
                powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPoint);
                powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPower);
                break;
            case PlayerDataType.RealmLevel:
                officialRankText.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID);
@@ -132,6 +132,7 @@
        {
            if (currentSubUI != null && currentSubUI.name == "HomeWin")
            {
                Debug.Log("点击主界面按钮");
                //打开主界面的情况下再点击按钮,执行攻击逻辑
                if (AutoFightModel.Instance.isAutoAttackSet)
                {