yyl
2025-08-29 e10813023f08c85454f575d3d388dac78e0e8ac2
Main/System/Battle/BattleField/OperationAgent/HandModeOperationAgent.cs
@@ -23,75 +23,7 @@
      base.DoNext();
      //   当前没有在播放战斗录像
      if (!battleField.recordPlayer.IsPlaying())
      {
         BattleDebug.LogError("HandModeOperationAgent DoNext  1");
         // 没有下一个包可以发了
         if (!BattleManager.Instance.DistributeNextPackage())
         {
            //   请求下一个战斗包 或者检查战斗是否结束
            // ReqType; // 0-停止战斗回城;1-设置消耗倍值;2-挑战关卡小怪;3-挑战关卡boss;4-继续战斗;
            //   如果在休息 点一下之后应该是挑战小怪或者挑战关卡
            //  如果在战斗 战斗是否结束/战斗持续中 结束应该是挑战下一关 持续应该是继续战斗
            //   检查一下锤子的消耗
            //useHarmerCount            用于记录消耗战锤倍数,小于等于1时默认1倍,大于1时为对应消耗倍值,0418刷新类型22
            BattleDebug.LogError("HandModeOperationAgent DoNext  2");
            long costRate = PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.UseHarmerCount);
            long cost = (costRate > 1 ? costRate : 1) * 1; // 1是默认消耗
            BattleDebug.LogError("HandModeOperationAgent DoNext  3");
            byte reqType;
            if (storyBattleField.battleState == StoryBattleState.Break)
            {
               reqType = 2;
            }
            else if (storyBattleField.battleState == StoryBattleState.Battle)
            {
               if (battleField.IsBattleEnd())
               {
                  reqType = 2; // 继续挑战小怪
               }
               else
               {
                  reqType = 4; // 继续战斗
               }
            }
            else
            {
               BattleDebug.LogError("unknown battle state");
               return;
            }
            BattleDebug.LogError("HandModeOperationAgent DoNext  4   reqType is " + reqType);
            //   检查一下锤子的消耗
            if (!ItemLogicUtility.CheckCurrencyCount(41, cost, true))
            {
               return;
            }
            //   如果请求的是2 说明要初始化一下战场
            BattleManager.Instance.MainFightRequest(reqType);
            //  初始化战场后本来不会自动打 那么就需要再请求一次4继续战斗 来开始战斗
            if (reqType == 2)
            {
               BattleManager.Instance.MainFightRequest(4);
            }
         }
      }
      else
      {
         BattleDebug.LogError("action doesnt finish, wait a moment please");
      }
      storyBattleField.RequestFight();
   }