| | |
| | | { |
| | | ParseConfig(); |
| | | DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk; |
| | | BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField; |
| | | |
| | | } |
| | | |
| | | public override void Release() |
| | | { |
| | | DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent -= OnPlayerLoginOk; |
| | | BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField; |
| | | |
| | | } |
| | | |
| | | void ParseConfig() |
| | |
| | | PlayerDatas.Instance.baseData.UseHarmerCount = fightCost; |
| | | BattleManager.Instance.MainFightRequest(1, (uint)fightCost); |
| | | } |
| | | |
| | | StoryBattleField storyBattleField = BattleManager.Instance.storyBattleField; |
| | | |
| | | if (storyBattleField != null && storyBattleField.GetBattleMode() != BattleMode.Stop) |
| | | { |
| | | //战斗中改变模式 |
| | | storyBattleField.AutoSetBattleMode(); |
| | | } |
| | | |
| | | QuickSetting.Instance.SendPackage(); |
| | | ChangeAutoEvent?.Invoke(); |
| | | } |
| | |
| | | { |
| | | if (!isAutoAttack) |
| | | return false; |
| | | |
| | | |
| | | if (item == null) |
| | | return true; |
| | | |
| | |
| | | { |
| | | if (isStopFightByBetterEquip) |
| | | return false; |
| | | |
| | | |
| | | EquipModel.Instance.SendEquipOP(new ushort[] { (ushort)item.gridIndex }, 1); |
| | | return true; |
| | | |
| | | } |
| | | |
| | | |
| | | } |
| | | |
| | | #region 战斗 |
| | | |
| | | public void StartFight() |
| | | { |
| | | if (isAutoAttack) |
| | | return; |
| | | |
| | | StoryBattleField storyBattleField = BattleManager.Instance.storyBattleField; |
| | | if (storyBattleField == null) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | if (UIHelper.GetMoneyCnt(41) < PlayerDatas.Instance.baseData.UseHarmerCount) |
| | | { |
| | | if (storyBattleField.GetBattleMode() != BattleMode.Stop) |
| | | storyBattleField.HaveRest(); |
| | | return; |
| | | } |
| | | |
| | | if (isAutoAttackSet) |
| | | { |
| | | isAutoAttack = true; |
| | | } |
| | | |
| | | //手动会一直进入这个逻辑, 自动触发一次 |
| | | storyBattleField.AutoSetBattleMode(); |
| | | storyBattleField.operationAgent.DoNext(); |
| | | } |
| | | |
| | | void OnCreateBattleField(string guid, BattleField battleField) |
| | | { |
| | | if (string.IsNullOrEmpty(guid) && BattleManager.Instance.storyBattleField != null) |
| | | { |
| | | BattleManager.Instance.storyBattleField.ChangeBattleModeEvent -= ChangeBattleModeEvent; |
| | | BattleManager.Instance.storyBattleField.ChangeBattleModeEvent += ChangeBattleModeEvent; |
| | | } |
| | | |
| | | } |
| | | |
| | | void ChangeBattleModeEvent(BattleMode _battleMode) |
| | | { |
| | | if (_battleMode == BattleMode.Stop) |
| | | { |
| | | isAutoAttack = false; |
| | | } |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | |
| | | } |