| | |
| | | private const string HORSE_PER = "horsePer"; |
| | | private const string BEAUTY_VALUE = "beautyValue"; |
| | | private const string BEAUTY_PER = "beautyPer"; |
| | | private const string LINEUP_INIT_ADD_PER = "lineupInitAddPer"; |
| | | private const string LINEUP_LV_ADD_PER = "lineupLVAddPer"; |
| | | private const string LINEUP_BREAK_LV_ADD_PER = "lineupBreakLVAddPer"; |
| | | private const string LINEUP_STAR_ADD_PER = "lineupStarAddPer"; |
| | | private const string FATES_VALUE = "fatesValue"; |
| | | private const string FATES_PER = "fatesPer"; |
| | | private const string LINEUP_HALO_VALUE = "lineupHaloValue"; |
| | | private const string LINEUP_HALO_PER = "lineupHaloPer"; |
| | | private const string INHERIT_PER = "inheritPer"; |
| | |
| | | propertyVariables[HORSE_PER] = HorseManager.Instance.GetAttrPer(attrType) / 10000.0f; |
| | | propertyVariables[BEAUTY_VALUE] = 0; |
| | | propertyVariables[BEAUTY_PER] = 0; |
| | | propertyVariables[FATES_VALUE] = 0; |
| | | propertyVariables[FATES_PER] = 0; |
| | | |
| | | //全体卡牌加成 |
| | | propertyVariables[HERO_CARDPER] = allHeroAddPer; |