| | |
| | | [SerializeField] UIEffectPlayer openCloseAnim; |
| | | [SerializeField] FillTween cdTween; |
| | | [SerializeField] Text hammerText; |
| | | [SerializeField] Text multiFightText; |
| | | |
| | | bool isForcePlayFightUIAnim = true; //强制播放战斗锤子框动画 |
| | | |
| | |
| | | PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh; |
| | | AutoFightModel.Instance.OnFightEvent += OnSkillCast; |
| | | RenameManager.Instance.OnUpdateRenameResultEvent += OnUpdateRenameResultEvent; |
| | | UIManager.Instance.OnCloseWindow += OnCloseWindow; |
| | | base.OnPreOpen(); |
| | | |
| | | // 刷新UI |
| | |
| | | PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh; |
| | | AutoFightModel.Instance.OnFightEvent -= OnSkillCast; |
| | | RenameManager.Instance.OnUpdateRenameResultEvent -= OnUpdateRenameResultEvent; |
| | | UIManager.Instance.OnCloseWindow -= OnCloseWindow; |
| | | base.OnPreClose(); |
| | | isForcePlayFightUIAnim = true; |
| | | } |
| | |
| | | topBar.SetActive(functionOrder == 0 || functionOrder == 2); |
| | | } |
| | | |
| | | void OnCloseWindow(UIBase _ui) |
| | | { |
| | | if (_ui.name == "AutoFightWin") |
| | | { |
| | | multiFightText.text = Language.Get("MultiFight", AutoFightModel.Instance.fightCost); |
| | | } |
| | | } |
| | | |
| | | //战斗按钮动画 |
| | | void ClickAnimation(int index) |
| | |
| | | fightOtherWinBG.SetActive(false); |
| | | fightOtherWinWarnImg.SetActive(false); |
| | | fightBG.SetActive(true); |
| | | multiFightText.text = Language.Get("MultiFight", AutoFightModel.Instance.fightCost); |
| | | |
| | | |
| | | if (BattleManager.Instance.storyBattleField != null && |
| | |
| | | { |
| | | //非主城界面 |
| | | fightOtherWinBG.SetActive(true); |
| | | multiFightText.text = ""; |
| | | fightBG.SetActive(false); |
| | | if (BattleManager.Instance.storyBattleField != null && |
| | | BattleManager.Instance.storyBattleField.GetBattleMode() == BattleMode.Stop) |