yyl
3 天以前 e4a1d349f71857dd5a5b371fe71d8d86fc18e821
Main/System/Battle/Skill/SkillBase.cs
@@ -464,8 +464,8 @@
      List<HB422_tagMCTurnFightObjDead> deadPacks = BattleUtility.FindDeadPack(packList);
      bool isTargetDead = deadPacks.Exists(p => p.ObjID == target.ObjID);
      bool playAnimation = !(isLastHit && isTargetDead);
      target.Hurt(damageList, totalDamage, hurt, skillConfig, playAnimation);
      bool notPlayHitAnime = isLastHit && isTargetDead;
      target.Hurt(damageList, totalDamage, hurt, skillConfig, !notPlayHitAnime);
      //   TODO YYL 这里是要做统一计算后再hurt跟suckhp还是怎样
      caster.SuckHp(hurt.SuckHP, skillConfig);//   吸血