Main/System/Battle/Skill/SkillBase.cs
@@ -464,8 +464,8 @@ List<HB422_tagMCTurnFightObjDead> deadPacks = BattleUtility.FindDeadPack(packList); bool isTargetDead = deadPacks.Exists(p => p.ObjID == target.ObjID); bool playAnimation = !(isLastHit && isTargetDead); target.Hurt(damageList, totalDamage, hurt, skillConfig, playAnimation); bool notPlayHitAnime = isLastHit && isTargetDead; target.Hurt(damageList, totalDamage, hurt, skillConfig, !notPlayHitAnime); // TODO YYL 这里是要做统一计算后再hurt跟suckhp还是怎样 caster.SuckHp(hurt.SuckHP, skillConfig);// 吸血