hch
2025-11-28 e660e02f44933f28dc0d42c541332aae66040ef8
Main/ResModule/AudioLoader.cs
@@ -4,16 +4,14 @@
public class AudioLoader
{
    static string AUDIO_EXTERSION = ".wav";
    public static AudioClip LoadAudio(string _folderName, string _clipName)
    {
        return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName);
        return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName, false);
    }
    public static void LoadAudioAsync(string _folderName, string _clipName, Action<bool, UnityEngine.Object> _callBack)
    {
        ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack);
        ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack, false);
    }
}