| | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using System.Collections.Generic; |
| | | using LitJson; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | |
| | | } |
| | | } |
| | | |
| | | protected override void OnOpen() |
| | | { |
| | | base.OnOpen(); |
| | | } |
| | | |
| | | protected override void OnClose() |
| | | { |
| | | base.OnClose(); |
| | |
| | | battleRootNode.transform.localPosition = new Vector3(-10000, -10000, 0); |
| | | } |
| | | battleField = null; |
| | | } |
| | | |
| | | protected override void NextFrameAfterOpen() |
| | | { |
| | | base.NextFrameAfterOpen(); |
| | | } |
| | | |
| | | protected override void CompleteClose() |
| | | { |
| | | base.CompleteClose(); |
| | | } |
| | | |
| | | public void SetBattleField(BattleField _battleField) |