Main/System/Main/AutoFightModel.cs
@@ -141,17 +141,12 @@ if (storyBattleField != null && storyBattleField.GetBattleMode() != BattleMode.Stop) { //战斗中改变模式 ApplyAutoFightToSettings(); isAutoAttack = isAutoAttackSet; storyBattleField.AutoSetBattleMode(); } QuickSetting.Instance.SendPackage(); ChangeAutoEvent?.Invoke(); } public void ApplyAutoFightToSettings() { isAutoAttack = isAutoAttackSet; BattleManager.Instance.storyBattleField?.AutoSetBattleMode(); }