Main/System/Battle/BattleObject/BattleObject.cs
@@ -359,7 +359,7 @@ { if (!buffMgr.isControled[BattleConst.HardControlGroup]) { battleField.soundManager.PlayEffectSound(teamHero.heroConfig.HitSFX); battleField.soundManager.PlayEffectSound(teamHero.heroConfig.HitSFX, false); motionBase.PlayAnimation(MotionName.hit, false); } }