Main/Component/UI/Common/PopupWindowsProcessor.cs
@@ -101,9 +101,6 @@ if (UIManager.Instance.IsOpened<LoadingWin>()) return; if (!UIManager.Instance.IsOpened<HomeWin>() && popupWindowQueue[0].isNeedHomeWin) return; // 进入游戏第一次推送做延迟处理 if (!homeWinFirstOpened) { @@ -126,6 +123,8 @@ var popup = popupWindowQueue[i]; if (activeBattleName == "" || activeBattleName == "StoryBattleField" || activeBattleName == popup.battleFieldName) { if (popup.isNeedHomeWin && !UIManager.Instance.IsOpened<HomeWin>()) continue; targetPopup = popup; targetIndex = i; break;