| | |
| | | #if UNITY_EDITOR |
| | | FightPowerDebug("战力:等级属性 " + JsonMapper.ToJson(lvAttrs)); |
| | | FightPowerDebug("战力:红颜属性 " + JsonMapper.ToJson(BeautyMMManager.Instance.allMMTalentAttr)); |
| | | FightPowerDebug("战力:古宝属性 " + JsonMapper.ToJson(GubaoManager.Instance.gubaoAllAttrDict)); |
| | | #endif |
| | | |
| | | } |
| | |
| | | propertyVariables[REALM_VALUE] = officialAttrs.ContainsKey(attrType) ? officialAttrs[attrType] : 0; |
| | | propertyVariables[REALM_PER] = GetOfficialPer(attrType) / 10000.0f; |
| | | // propertyVariables[BOOK_PER] = GetBookPer(attrType) / 10000.0f; |
| | | propertyVariables[GUBAO_VALUE] = 0; |
| | | propertyVariables[GUBAO_PER] = 0; |
| | | propertyVariables[GUBAO_VALUE] = GubaoManager.Instance.GetAttrValue(attrType); |
| | | propertyVariables[GUBAO_PER] = GubaoManager.Instance.GetAttrPer(attrType) / 10000.0f; |
| | | propertyVariables[HJG_VALUE] = PhantasmPavilionManager.Instance.GetAttrValue(attrType); |
| | | propertyVariables[HJG_PER] = PhantasmPavilionManager.Instance.GetAttrPer(attrType) / 10000.0f; |
| | | propertyVariables[HORSE_VALUE] = HorseManager.Instance.GetAttrValue(attrType); |