yyl
2026-01-12 e82ef6fb213a061afe0dccfcf977ffe77fb93f05
Main/System/Main/FightPowerManager.cs
@@ -170,6 +170,7 @@
#if UNITY_EDITOR
        FightPowerDebug("战力:等级属性 " + JsonMapper.ToJson(lvAttrs));
        FightPowerDebug("战力:红颜属性 " + JsonMapper.ToJson(BeautyMMManager.Instance.allMMTalentAttr));
        FightPowerDebug("战力:古宝属性 " + JsonMapper.ToJson(GubaoManager.Instance.gubaoAllAttrDict));
#endif
    }
@@ -319,8 +320,8 @@
        propertyVariables[REALM_VALUE] = officialAttrs.ContainsKey(attrType) ? officialAttrs[attrType] : 0;
        propertyVariables[REALM_PER] = GetOfficialPer(attrType) / 10000.0f;
        // propertyVariables[BOOK_PER] = GetBookPer(attrType) / 10000.0f;
        propertyVariables[GUBAO_VALUE] = 0;
        propertyVariables[GUBAO_PER] = 0;
        propertyVariables[GUBAO_VALUE] = GubaoManager.Instance.GetAttrValue(attrType);
        propertyVariables[GUBAO_PER] = GubaoManager.Instance.GetAttrPer(attrType) / 10000.0f;
        propertyVariables[HJG_VALUE] = PhantasmPavilionManager.Instance.GetAttrValue(attrType);
        propertyVariables[HJG_PER] = PhantasmPavilionManager.Instance.GetAttrPer(attrType) / 10000.0f;
        propertyVariables[HORSE_VALUE] = HorseManager.Instance.GetAttrValue(attrType);