Main/System/Battle/BattleField/ArenaBattleField.cs
@@ -21,9 +21,9 @@ } public override void Init(int MapID, int FuncLineID, JsonData _extendData, List<TeamBase> _redTeamList, List<TeamBase> _blueTeamList) List<TeamBase> _redTeamList, List<TeamBase> _blueTeamList, byte turnMax) { base.Init(MapID, FuncLineID, extendData, _redTeamList, _blueTeamList); base.Init(MapID, FuncLineID, extendData, _redTeamList, _blueTeamList, turnMax); chapter = FuncLineID / 10000; wave = MapID == 1 ? FuncLineID % 100 : 1;//第几波怪