| | |
| | | |
| | | public IOperationAgent operationAgent; |
| | | |
| | | public byte turnMax; |
| | | |
| | | public int round = 0; |
| | | |
| | | public string guid = string.Empty;//等于string.Empty的时候代表是StoryBattleField 是主线副本 |
| | |
| | | } |
| | | |
| | | public virtual void Init(int _MapID, int _FuncLineID, JsonData _extendData, |
| | | List<TeamBase> _redTeamList, List<TeamBase> _blueTeamList) |
| | | List<TeamBase> _redTeamList, List<TeamBase> _blueTeamList, byte turnMax) |
| | | { |
| | | MapID = _MapID; |
| | | redTeamList = _redTeamList; |
| | | blueTeamList = _blueTeamList; |
| | | FuncLineID = _FuncLineID; |
| | | extendData = _extendData; |
| | | this.turnMax = turnMax; |
| | | |
| | | redTeamIndex = 0; |
| | | blueTeamIndex = 0; |