Main/Core/NetworkPackage/Socket/ClientSocket.cs
@@ -194,7 +194,7 @@ { if (onConnected != null) { Debug.Log($"[ClientSocket][ConnectCallBack] onConnected({{0}})", m_Socket != null && m_Socket.Connected); Debug.Log($"[ClientSocket][ConnectCallBack] onConnected({m_Socket != null && m_Socket.Connected})"); onConnected(m_Socket != null && m_Socket.Connected); onConnected = null; }